runtime: avoid recursive panic on bad lock count

Currently, if lock or unlock calls throw because the g.m.lock count is
corrupted, we're unlikely to get a stack trace because startpanic_m
will itself attempt to acquire a lock, causing a recursive failure.

Avoid this by forcing the g.m.locks count to a sane value if it's
currently bad.

This might be enough to get a stack trace from #25128.

Change-Id: I52d7bd4717ffae94a821f4249585f3eb6cd5aa41
Reviewed-on: https://go-review.googlesource.com/120416
Reviewed-by: Ian Lance Taylor <iant@golang.org>
This commit is contained in:
Austin Clements 2018-06-21 16:56:13 -04:00
parent 011ea87921
commit 4991bc6257

View file

@ -716,6 +716,12 @@ func startpanic_m() bool {
// happen (even if we're not in one of these situations).
_g_.m.mallocing++
// If we're dying because of a bad lock count, set it to a
// good lock count so we don't recursively panic below.
if _g_.m.locks < 0 {
_g_.m.locks = 1
}
switch _g_.m.dying {
case 0:
_g_.m.dying = 1