cmd/compile/internal/riscv64: add initial spill support

This CL adds some initial support for spilling and reloading
registers in the new ABI for RISCV64.

Change-Id: I5e2b4d93c33c528809d569e5a442bb302074be78
Reviewed-on: https://go-review.googlesource.com/c/go/+/360215
Reviewed-by: Cherry Mui <cherryyz@google.com>
Trust: mzh <mzh@golangcn.org>
Run-TryBot: mzh <mzh@golangcn.org>
TryBot-Result: Gopher Robot <gobot@golang.org>
This commit is contained in:
Meng Zhuo 2021-10-31 21:12:45 +08:00 committed by mzh
parent fa8efc1347
commit 4d2da99498
2 changed files with 33 additions and 0 deletions

View file

@ -21,4 +21,6 @@ func Init(arch *ssagen.ArchInfo) {
arch.SSAMarkMoves = ssaMarkMoves
arch.SSAGenValue = ssaGenValue
arch.SSAGenBlock = ssaGenBlock
arch.LoadRegResult = loadRegResult
arch.SpillArgReg = spillArgReg
}

View file

@ -7,6 +7,7 @@ package riscv64
import (
"cmd/compile/internal/base"
"cmd/compile/internal/ir"
"cmd/compile/internal/objw"
"cmd/compile/internal/ssa"
"cmd/compile/internal/ssagen"
"cmd/compile/internal/types"
@ -231,6 +232,17 @@ func ssaGenValue(s *ssagen.State, v *ssa.Value) {
p.From.Reg = v.Args[0].Reg()
ssagen.AddrAuto(&p.To, v)
case ssa.OpArgIntReg, ssa.OpArgFloatReg:
// The assembler needs to wrap the entry safepoint/stack growth code with spill/unspill
// The loop only runs once.
for _, a := range v.Block.Func.RegArgs {
// Pass the spill/unspill information along to the assembler, offset by size of
// the saved LR slot.
addr := ssagen.SpillSlotAddr(a, riscv.REG_SP, base.Ctxt.FixedFrameSize())
s.FuncInfo().AddSpill(
obj.RegSpill{Reg: a.Reg, Addr: addr, Unspill: loadByType(a.Type), Spill: storeByType(a.Type)})
}
v.Block.Func.RegArgs = nil
ssagen.CheckArgReg(v)
case ssa.OpSP, ssa.OpSB, ssa.OpGetG:
// nothing to do
@ -775,3 +787,22 @@ func ssaGenBlock(s *ssagen.State, b, next *ssa.Block) {
b.Fatalf("Unhandled block: %s", b.LongString())
}
}
func loadRegResult(s *ssagen.State, f *ssa.Func, t *types.Type, reg int16, n *ir.Name, off int64) *obj.Prog {
p := s.Prog(loadByType(t))
p.From.Type = obj.TYPE_MEM
p.From.Name = obj.NAME_AUTO
p.From.Sym = n.Linksym()
p.From.Offset = n.FrameOffset() + off
p.To.Type = obj.TYPE_REG
p.To.Reg = reg
return p
}
func spillArgReg(pp *objw.Progs, p *obj.Prog, f *ssa.Func, t *types.Type, reg int16, n *ir.Name, off int64) *obj.Prog {
p = pp.Append(p, storeByType(t), obj.TYPE_REG, reg, 0, obj.TYPE_MEM, 0, n.FrameOffset()+off)
p.To.Name = obj.NAME_PARAM
p.To.Sym = n.Linksym()
p.Pos = p.Pos.WithNotStmt()
return p
}