[dev.ssa] cmd/compile: Do pointer arithmetic with int, not uintptr

Be more consistent about this.  There's no reason to do the
pointer arithmetic on a different type, as sizeof(int) >=
sizeof(ptr) on all of our platforms.  It simplifies our
rewrite rules also, except for a few that need duplication.

Add some more constant folding to get constant indexing and
slicing to fold down to nothing.

Change-Id: I3e56cdb14b3dc1a6a0514f0333e883f92c19e3c7
Reviewed-on: https://go-review.googlesource.com/16586
Run-TryBot: Keith Randall <khr@golang.org>
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Keith Randall 2015-11-02 21:28:13 -08:00
parent 991873116e
commit 582baae22a
10 changed files with 448 additions and 199 deletions

View file

@ -141,10 +141,12 @@ func canMergeSym(x, y interface{}) bool {
return x == nil || y == nil
}
func inBounds8(idx, len int64) bool { return int8(idx) >= 0 && int8(idx) < int8(len) }
func inBounds16(idx, len int64) bool { return int16(idx) >= 0 && int16(idx) < int16(len) }
func inBounds32(idx, len int64) bool { return int32(idx) >= 0 && int32(idx) < int32(len) }
func inBounds64(idx, len int64) bool { return idx >= 0 && idx < len }
func inBounds8(idx, len int64) bool { return int8(idx) >= 0 && int8(idx) < int8(len) }
func inBounds16(idx, len int64) bool { return int16(idx) >= 0 && int16(idx) < int16(len) }
func inBounds32(idx, len int64) bool { return int32(idx) >= 0 && int32(idx) < int32(len) }
func inBounds64(idx, len int64) bool { return idx >= 0 && idx < len }
func sliceInBounds32(idx, len int64) bool { return int32(idx) >= 0 && int32(idx) <= int32(len) }
func sliceInBounds64(idx, len int64) bool { return idx >= 0 && idx <= len }
// log2 returns logarithm in base of n.
// expects n to be a power of 2.