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[dev.regabi] cmd/compile: modify abiutils for recently updated ABI
Discovered difficluties posed by earlier design, these modifications should work better. Updated tests, also added some helper functions for use in call lowering. Change-Id: I459f0f71ad8a6730c571244925c3f395e1df28de Reviewed-on: https://go-review.googlesource.com/c/go/+/285392 Trust: David Chase <drchase@google.com> Run-TryBot: David Chase <drchase@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Than McIntosh <thanm@google.com>
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3 changed files with 244 additions and 134 deletions
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@ -25,9 +25,8 @@ import (
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type ABIParamResultInfo struct {
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inparams []ABIParamAssignment // Includes receiver for method calls. Does NOT include hidden closure pointer.
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outparams []ABIParamAssignment
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intSpillSlots int
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floatSpillSlots int
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offsetToSpillArea int64
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spillAreaSize int64
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config *ABIConfig // to enable String() method
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}
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@ -47,18 +46,14 @@ func (a *ABIParamResultInfo) OutParam(i int) ABIParamAssignment {
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return a.outparams[i]
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}
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func (a *ABIParamResultInfo) IntSpillCount() int {
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return a.intSpillSlots
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}
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func (a *ABIParamResultInfo) FloatSpillCount() int {
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return a.floatSpillSlots
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}
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func (a *ABIParamResultInfo) SpillAreaOffset() int64 {
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return a.offsetToSpillArea
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}
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func (a *ABIParamResultInfo) SpillAreaSize() int64 {
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return a.spillAreaSize
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}
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// RegIndex stores the index into the set of machine registers used by
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// the ABI on a specific architecture for parameter passing. RegIndex
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// values 0 through N-1 (where N is the number of integer registers
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@ -78,7 +73,27 @@ type RegIndex uint8
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type ABIParamAssignment struct {
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Type *types.Type
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Registers []RegIndex
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Offset int32
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offset int32
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}
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// Offset returns the stack offset for addressing the parameter that "a" describes.
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// This will panic if "a" describes a register-allocated parameter.
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func (a *ABIParamAssignment) Offset() int32 {
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if len(a.Registers) > 0 {
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panic("Register allocated parameters have no offset")
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}
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return a.offset
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}
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// SpillOffset returns the offset *within the spill area* for the parameter that "a" describes.
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// Registers will be spilled here; if a memory home is needed (for a pointer method e.g.)
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// then that will be the address.
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// This will panic if "a" describes a stack-allocated parameter.
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func (a *ABIParamAssignment) SpillOffset() int32 {
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if len(a.Registers) == 0 {
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panic("Stack-allocated parameters have no spill offset")
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}
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return a.offset
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}
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// RegAmounts holds a specified number of integer/float registers.
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@ -91,20 +106,58 @@ type RegAmounts struct {
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// by the ABI rules for parameter passing and result returning.
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type ABIConfig struct {
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// Do we need anything more than this?
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regAmounts RegAmounts
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regAmounts RegAmounts
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regsForTypeCache map[*types.Type]int
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}
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// NewABIConfig returns a new ABI configuration for an architecture with
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// iRegsCount integer/pointer registers and fRegsCount floating point registers.
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func NewABIConfig(iRegsCount, fRegsCount int) *ABIConfig {
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return &ABIConfig{RegAmounts{iRegsCount, fRegsCount}}
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return &ABIConfig{regAmounts: RegAmounts{iRegsCount, fRegsCount}, regsForTypeCache: make(map[*types.Type]int)}
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}
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// NumParamRegs returns the number of parameter registers used for a given type,
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// without regard for the number available.
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func (a *ABIConfig) NumParamRegs(t *types.Type) int {
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if n, ok := a.regsForTypeCache[t]; ok {
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return n
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}
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if t.IsScalar() || t.IsPtrShaped() {
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var n int
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if t.IsComplex() {
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n = 2
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} else {
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n = (int(t.Size()) + types.RegSize - 1) / types.RegSize
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}
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a.regsForTypeCache[t] = n
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return n
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}
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typ := t.Kind()
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n := 0
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switch typ {
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case types.TARRAY:
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n = a.NumParamRegs(t.Elem()) * int(t.NumElem())
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case types.TSTRUCT:
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for _, f := range t.FieldSlice() {
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n += a.NumParamRegs(f.Type)
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}
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case types.TSLICE:
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n = a.NumParamRegs(synthSlice)
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case types.TSTRING:
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n = a.NumParamRegs(synthString)
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case types.TINTER:
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n = a.NumParamRegs(synthIface)
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}
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a.regsForTypeCache[t] = n
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return n
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}
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// ABIAnalyze takes a function type 't' and an ABI rules description
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// 'config' and analyzes the function to determine how its parameters
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// and results will be passed (in registers or on the stack), returning
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// an ABIParamResultInfo object that holds the results of the analysis.
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func ABIAnalyze(t *types.Type, config *ABIConfig) ABIParamResultInfo {
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func (config *ABIConfig) ABIAnalyze(t *types.Type) ABIParamResultInfo {
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setup()
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s := assignState{
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rTotal: config.regAmounts,
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@ -116,28 +169,27 @@ func ABIAnalyze(t *types.Type, config *ABIConfig) ABIParamResultInfo {
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if t.NumRecvs() != 0 {
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rfsl := ft.Receiver.FieldSlice()
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result.inparams = append(result.inparams,
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s.assignParamOrReturn(rfsl[0].Type))
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s.assignParamOrReturn(rfsl[0].Type, false))
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}
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// Inputs
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ifsl := ft.Params.FieldSlice()
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for _, f := range ifsl {
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result.inparams = append(result.inparams,
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s.assignParamOrReturn(f.Type))
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s.assignParamOrReturn(f.Type, false))
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}
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s.stackOffset = types.Rnd(s.stackOffset, int64(types.RegSize))
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// Record number of spill slots needed.
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result.intSpillSlots = s.rUsed.intRegs
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result.floatSpillSlots = s.rUsed.floatRegs
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// Outputs
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s.rUsed = RegAmounts{}
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ofsl := ft.Results.FieldSlice()
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for _, f := range ofsl {
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result.outparams = append(result.outparams, s.assignParamOrReturn(f.Type))
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result.outparams = append(result.outparams, s.assignParamOrReturn(f.Type, true))
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}
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result.offsetToSpillArea = s.stackOffset
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// The spill area is at a register-aligned offset and its size is rounded up to a register alignment.
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// TODO in theory could align offset only to minimum required by spilled data types.
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result.offsetToSpillArea = alignTo(s.stackOffset, types.RegSize)
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result.spillAreaSize = alignTo(s.spillOffset, types.RegSize)
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return result
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}
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@ -160,10 +212,14 @@ func (c *RegAmounts) regString(r RegIndex) string {
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// form, suitable for debugging or unit testing.
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func (ri *ABIParamAssignment) toString(config *ABIConfig) string {
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regs := "R{"
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offname := "spilloffset" // offset is for spill for register(s)
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if len(ri.Registers) == 0 {
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offname = "offset" // offset is for memory arg
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}
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for _, r := range ri.Registers {
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regs += " " + config.regAmounts.regString(r)
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}
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return fmt.Sprintf("%s } offset: %d typ: %v", regs, ri.Offset, ri.Type)
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return fmt.Sprintf("%s } %s: %d typ: %v", regs, offname, ri.offset, ri.Type)
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}
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// toString method renders an ABIParamResultInfo in human-readable
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@ -176,8 +232,8 @@ func (ri *ABIParamResultInfo) String() string {
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for k, r := range ri.outparams {
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res += fmt.Sprintf("OUT %d: %s\n", k, r.toString(ri.config))
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}
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res += fmt.Sprintf("intspill: %d floatspill: %d offsetToSpillArea: %d",
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ri.intSpillSlots, ri.floatSpillSlots, ri.offsetToSpillArea)
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res += fmt.Sprintf("offsetToSpillArea: %d spillAreaSize: %d",
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ri.offsetToSpillArea, ri.spillAreaSize)
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return res
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}
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@ -188,16 +244,27 @@ type assignState struct {
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rUsed RegAmounts // regs used by params completely assigned so far
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pUsed RegAmounts // regs used by the current param (or pieces therein)
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stackOffset int64 // current stack offset
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spillOffset int64 // current spill offset
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}
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// align returns a rounded up to t's alignment
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func align(a int64, t *types.Type) int64 {
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return alignTo(a, int(t.Align))
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}
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// alignTo returns a rounded up to t, where t must be 0 or a power of 2.
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func alignTo(a int64, t int) int64 {
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if t == 0 {
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return a
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}
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return types.Rnd(a, int64(t))
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}
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// stackSlot returns a stack offset for a param or result of the
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// specified type.
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func (state *assignState) stackSlot(t *types.Type) int64 {
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if t.Align > 0 {
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state.stackOffset = types.Rnd(state.stackOffset, int64(t.Align))
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}
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rv := state.stackOffset
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state.stackOffset += t.Width
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rv := align(state.stackOffset, t)
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state.stackOffset = rv + t.Width
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return rv
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}
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@ -225,11 +292,17 @@ func (state *assignState) allocateRegs() []RegIndex {
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// regAllocate creates a register ABIParamAssignment object for a param
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// or result with the specified type, as a final step (this assumes
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// that all of the safety/suitability analysis is complete).
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func (state *assignState) regAllocate(t *types.Type) ABIParamAssignment {
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func (state *assignState) regAllocate(t *types.Type, isReturn bool) ABIParamAssignment {
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spillLoc := int64(-1)
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if !isReturn {
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// Spill for register-resident t must be aligned for storage of a t.
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spillLoc = align(state.spillOffset, t)
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state.spillOffset = spillLoc + t.Size()
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}
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return ABIParamAssignment{
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Type: t,
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Registers: state.allocateRegs(),
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Offset: -1,
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offset: int32(spillLoc),
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}
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}
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@ -239,7 +312,7 @@ func (state *assignState) regAllocate(t *types.Type) ABIParamAssignment {
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func (state *assignState) stackAllocate(t *types.Type) ABIParamAssignment {
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return ABIParamAssignment{
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Type: t,
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Offset: int32(state.stackSlot(t)),
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offset: int32(state.stackSlot(t)),
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}
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}
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@ -261,6 +334,9 @@ func (state *assignState) floatUsed() int {
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// accordingly).
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func (state *assignState) regassignIntegral(t *types.Type) bool {
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regsNeeded := int(types.Rnd(t.Width, int64(types.PtrSize)) / int64(types.PtrSize))
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if t.IsComplex() {
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regsNeeded = 2
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}
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// Floating point and complex.
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if t.IsFloat() || t.IsComplex() {
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@ -371,14 +447,14 @@ func (state *assignState) regassign(pt *types.Type) bool {
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// of type 'pt' to determine whether it can be register assigned.
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// The result of the analysis is recorded in the result
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// ABIParamResultInfo held in 'state'.
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func (state *assignState) assignParamOrReturn(pt *types.Type) ABIParamAssignment {
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func (state *assignState) assignParamOrReturn(pt *types.Type, isReturn bool) ABIParamAssignment {
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state.pUsed = RegAmounts{}
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if pt.Width == types.BADWIDTH {
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panic("should never happen")
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} else if pt.Width == 0 {
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return state.stackAllocate(pt)
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} else if state.regassign(pt) {
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return state.regAllocate(pt)
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return state.regAllocate(pt, isReturn)
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} else {
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return state.stackAllocate(pt)
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}
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