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runtime: use goc2c as much as possible
Package runtime's C functions written to be called from Go started out written in C using carefully constructed argument lists and the FLUSH macro to write a result back to memory. For some functions, the appropriate parameter list ended up being architecture-dependent due to differences in alignment, so we added 'goc2c', which takes a .goc file containing Go func declarations but C bodies, rewrites the Go func declaration to equivalent C declarations for the target architecture, adds the needed FLUSH statements, and writes out an equivalent C file. That C file is compiled as part of package runtime. Native Client's x86-64 support introduces the most complex alignment rules yet, breaking many functions that could until now be portably written in C. Using goc2c for those avoids the breakage. Separately, Keith's work on emitting stack information from the C compiler would require the hand-written functions to add #pragmas specifying how many arguments are result parameters. Using goc2c for those avoids maintaining #pragmas. For both reasons, use goc2c for as many Go-called C functions as possible. This CL is a replay of the bulk of CL 15400047 and CL 15790043, both of which were reviewed as part of the NaCl port and are checked in to the NaCl branch. This CL is part of bringing the NaCl code into the main tree. No new code here, just reformatting and occasional movement into .h files. LGTM=r R=dave, alex.brainman, r CC=golang-codereviews https://golang.org/cl/65220044
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30 changed files with 711 additions and 958 deletions
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@ -31,11 +31,11 @@ type LFNode struct {
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Pushcnt uintptr
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}
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func lfstackpush(head *uint64, node *LFNode)
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func lfstackpop2(head *uint64) *LFNode
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func lfstackpush_go(head *uint64, node *LFNode)
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func lfstackpop_go(head *uint64) *LFNode
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var LFStackPush = lfstackpush
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var LFStackPop = lfstackpop2
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var LFStackPush = lfstackpush_go
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var LFStackPop = lfstackpop_go
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type ParFor struct {
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body *byte
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@ -48,17 +48,17 @@ type ParFor struct {
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wait bool
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}
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func parforalloc2(nthrmax uint32) *ParFor
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func parforsetup2(desc *ParFor, nthr, n uint32, ctx *byte, wait bool, body func(*ParFor, uint32))
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func parfordo(desc *ParFor)
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func parforiters(desc *ParFor, tid uintptr) (uintptr, uintptr)
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func newParFor(nthrmax uint32) *ParFor
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func parForSetup(desc *ParFor, nthr, n uint32, ctx *byte, wait bool, body func(*ParFor, uint32))
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func parForDo(desc *ParFor)
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func parForIters(desc *ParFor, tid uintptr) (uintptr, uintptr)
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var NewParFor = parforalloc2
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var ParForSetup = parforsetup2
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var ParForDo = parfordo
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var NewParFor = newParFor
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var ParForSetup = parForSetup
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var ParForDo = parForDo
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func ParForIters(desc *ParFor, tid uint32) (uint32, uint32) {
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begin, end := parforiters(desc, uintptr(tid))
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begin, end := parForIters(desc, uintptr(tid))
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return uint32(begin), uint32(end)
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}
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@ -80,11 +80,13 @@ var BytesHash = bytesHash
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var Int32Hash = int32Hash
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var Int64Hash = int64Hash
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func GogoBytes() int32
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var hashLoad float64 // declared in hashmap.c
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var HashLoad = &hashLoad
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func memclrBytes(b []byte)
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var MemclrBytes = memclrBytes
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func gogoBytes() int32
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var GogoBytes = gogoBytes
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