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cmd/compile: cover control flow insns in location lists
The information that's used to generate DWARF location lists is very ssa.Value centric; it uses Values as start and end coordinates to define ranges. That mostly works fine, but control flow instructions don't come from Values, so the ranges couldn't cover them. Control flow instructions are generated when the SSA representation is converted to assembly, so that's the best place to extend the ranges to cover them. (Before that, there's nothing to refer to, and afterward the boundaries between blocks have been lost.) That requires block information in the debugInfo type, which then flows down to make everything else awkward. On the plus side, there's a little less copying slices around than there used to be, so it should be a little faster. Previously, the ranges for empty blocks were not very meaningful. That was fine, because they had no Values to cover, so no debug information was generated for them. But they do have control flow instructions (that's why they exist) and so now it's important that the information be correct. Introduce two sentinel values, BlockStart and BlockEnd, that denote the boundary of a block, even if the block is empty. BlockEnd replaces the previous SurvivedBlock flag. There's one more problem: the last instruction in the function will be a control flow instruction, so any live ranges need to be extended past it. But there's no instruction after it to use as the end of the range. Instead, leave the EndProg field of those ranges as nil and fix it up to point to past the end of the assembled text at the very last moment. Change-Id: I81f884020ff36fd6fe8d7888fc57c99412c4245b Reviewed-on: https://go-review.googlesource.com/63010 Reviewed-by: Alessandro Arzilli <alessandro.arzilli@gmail.com> Reviewed-by: David Chase <drchase@google.com> Run-TryBot: Heschi Kreinick <heschi@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org>
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6f1724ff41
commit
6bbe1bc940
5 changed files with 248 additions and 165 deletions
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@ -338,7 +338,7 @@ func debuginfo(fnsym *obj.LSym, curfn interface{}) []dwarf.Scope {
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var dwarfVars []*dwarf.Var
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var decls []*Node
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if Ctxt.Flag_locationlists && Ctxt.Flag_optimize {
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decls, dwarfVars = createComplexVars(fn, debugInfo)
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decls, dwarfVars = createComplexVars(fnsym, debugInfo)
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} else {
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decls, dwarfVars = createSimpleVars(automDecls)
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}
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@ -413,37 +413,36 @@ func createSimpleVars(automDecls []*Node) ([]*Node, []*dwarf.Var) {
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type varPart struct {
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varOffset int64
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slot ssa.SlotID
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locs ssa.VarLocList
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}
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func createComplexVars(fn *Node, debugInfo *ssa.FuncDebug) ([]*Node, []*dwarf.Var) {
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for _, locList := range debugInfo.Variables {
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for _, loc := range locList.Locations {
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if loc.StartProg != nil {
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loc.StartPC = loc.StartProg.Pc
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}
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if loc.EndProg != nil {
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loc.EndPC = loc.EndProg.Pc
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}
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if Debug_locationlist == 0 {
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loc.EndProg = nil
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loc.StartProg = nil
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func createComplexVars(fnsym *obj.LSym, debugInfo *ssa.FuncDebug) ([]*Node, []*dwarf.Var) {
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for _, blockDebug := range debugInfo.Blocks {
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for _, locList := range blockDebug.Variables {
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for _, loc := range locList.Locations {
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if loc.StartProg != nil {
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loc.StartPC = loc.StartProg.Pc
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}
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if loc.EndProg != nil {
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loc.EndPC = loc.EndProg.Pc
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} else {
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loc.EndPC = fnsym.Size
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}
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if Debug_locationlist == 0 {
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loc.EndProg = nil
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loc.StartProg = nil
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}
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}
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}
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}
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// Group SSA variables by the user variable they were decomposed from.
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varParts := map[*Node][]varPart{}
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for slotID, locList := range debugInfo.Variables {
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if len(locList.Locations) == 0 {
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continue
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}
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slot := debugInfo.Slots[slotID]
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for slotID, slot := range debugInfo.Slots {
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for slot.SplitOf != nil {
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slot = slot.SplitOf
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}
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n := slot.N.(*Node)
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varParts[n] = append(varParts[n], varPart{varOffset(slot), ssa.SlotID(slotID), locList})
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varParts[n] = append(varParts[n], varPart{varOffset(slot), ssa.SlotID(slotID)})
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}
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// Produce a DWARF variable entry for each user variable.
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@ -529,7 +528,7 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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if Debug_locationlist != 0 {
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Ctxt.Logf("Building location list for %+v. Parts:\n", n)
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for _, part := range parts {
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Ctxt.Logf("\t%v => %v\n", debugInfo.Slots[part.slot], part.locs)
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Ctxt.Logf("\t%v => %v\n", debugInfo.Slots[part.slot], debugInfo.SlotLocsString(part.slot))
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}
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}
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@ -553,18 +552,52 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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// - build the piece for the range between that transition point and the next
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// - repeat
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curLoc := make([]int, len(slots))
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type locID struct {
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block int
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loc int
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}
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findLoc := func(part varPart, id locID) *ssa.VarLoc {
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if id.block >= len(debugInfo.Blocks) {
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return nil
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}
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return debugInfo.Blocks[id.block].Variables[part.slot].Locations[id.loc]
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}
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nextLoc := func(part varPart, id locID) (locID, *ssa.VarLoc) {
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// Check if there's another loc in this block
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id.loc++
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if b := debugInfo.Blocks[id.block]; b != nil && id.loc < len(b.Variables[part.slot].Locations) {
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return id, findLoc(part, id)
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}
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// Find the next block that has a loc for this part.
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id.loc = 0
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id.block++
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for ; id.block < len(debugInfo.Blocks); id.block++ {
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if b := debugInfo.Blocks[id.block]; b != nil && len(b.Variables[part.slot].Locations) != 0 {
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return id, findLoc(part, id)
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}
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}
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return id, nil
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}
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curLoc := make([]locID, len(slots))
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// Position each pointer at the first entry for its slot.
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for _, part := range parts {
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if b := debugInfo.Blocks[0]; b != nil && len(b.Variables[part.slot].Locations) != 0 {
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// Block 0 has an entry; no need to advance.
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continue
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}
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curLoc[part.slot], _ = nextLoc(part, curLoc[part.slot])
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}
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// findBoundaryAfter finds the next beginning or end of a piece after currentPC.
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findBoundaryAfter := func(currentPC int64) int64 {
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min := int64(math.MaxInt64)
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for slot, part := range parts {
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for _, part := range parts {
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// For each part, find the first PC greater than current. Doesn't
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// matter if it's a start or an end, since we're looking for any boundary.
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// If it's the new winner, save it.
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onePart:
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for i := curLoc[slot]; i < len(part.locs.Locations); i++ {
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for _, pc := range [2]int64{part.locs.Locations[i].StartPC, part.locs.Locations[i].EndPC} {
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for i, loc := curLoc[part.slot], findLoc(part, curLoc[part.slot]); loc != nil; i, loc = nextLoc(part, i) {
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for _, pc := range [2]int64{loc.StartPC, loc.EndPC} {
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if pc > currentPC {
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if pc < min {
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min = pc
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@ -595,14 +628,14 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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// After this loop, if there's a location that covers [start, end), it will be current.
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// Otherwise the current piece will be too early.
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for _, part := range parts {
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choice := -1
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for i := curLoc[part.slot]; i < len(part.locs.Locations); i++ {
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if part.locs.Locations[i].StartPC > start {
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choice := locID{-1, -1}
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for i, loc := curLoc[part.slot], findLoc(part, curLoc[part.slot]); loc != nil; i, loc = nextLoc(part, i) {
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if loc.StartPC > start {
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break //overshot
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}
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choice = i // best yet
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}
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if choice != -1 {
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if choice.block != -1 {
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curLoc[part.slot] = choice
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}
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if Debug_locationlist != 0 {
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@ -618,10 +651,8 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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dpiece := dwarf.Piece{
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Length: slots[part.slot].Type.Size(),
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}
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locIdx := curLoc[part.slot]
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if locIdx >= len(part.locs.Locations) ||
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start >= part.locs.Locations[locIdx].EndPC ||
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end <= part.locs.Locations[locIdx].StartPC {
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loc := findLoc(part, curLoc[part.slot])
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if loc == nil || start >= loc.EndPC || end <= loc.StartPC {
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if Debug_locationlist != 0 {
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Ctxt.Logf("\t%v: missing", slots[part.slot])
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}
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@ -630,9 +661,8 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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continue
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}
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present++
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loc := part.locs.Locations[locIdx]
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if Debug_locationlist != 0 {
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Ctxt.Logf("\t%v: %v", slots[part.slot], loc)
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Ctxt.Logf("\t%v: %v", slots[part.slot], debugInfo.Blocks[curLoc[part.slot].block].LocString(loc))
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}
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if loc.OnStack {
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dpiece.OnStack = true
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