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cmd/compile: cover control flow insns in location lists
The information that's used to generate DWARF location lists is very ssa.Value centric; it uses Values as start and end coordinates to define ranges. That mostly works fine, but control flow instructions don't come from Values, so the ranges couldn't cover them. Control flow instructions are generated when the SSA representation is converted to assembly, so that's the best place to extend the ranges to cover them. (Before that, there's nothing to refer to, and afterward the boundaries between blocks have been lost.) That requires block information in the debugInfo type, which then flows down to make everything else awkward. On the plus side, there's a little less copying slices around than there used to be, so it should be a little faster. Previously, the ranges for empty blocks were not very meaningful. That was fine, because they had no Values to cover, so no debug information was generated for them. But they do have control flow instructions (that's why they exist) and so now it's important that the information be correct. Introduce two sentinel values, BlockStart and BlockEnd, that denote the boundary of a block, even if the block is empty. BlockEnd replaces the previous SurvivedBlock flag. There's one more problem: the last instruction in the function will be a control flow instruction, so any live ranges need to be extended past it. But there's no instruction after it to use as the end of the range. Instead, leave the EndProg field of those ranges as nil and fix it up to point to past the end of the assembled text at the very last moment. Change-Id: I81f884020ff36fd6fe8d7888fc57c99412c4245b Reviewed-on: https://go-review.googlesource.com/63010 Reviewed-by: Alessandro Arzilli <alessandro.arzilli@gmail.com> Reviewed-by: David Chase <drchase@google.com> Run-TryBot: Heschi Kreinick <heschi@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
parent
6f1724ff41
commit
6bbe1bc940
5 changed files with 248 additions and 165 deletions
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@ -572,14 +572,12 @@ var knownFormats = map[string]string{
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"*cmd/compile/internal/ssa.Block %v": "",
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"*cmd/compile/internal/ssa.Func %s": "",
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"*cmd/compile/internal/ssa.Func %v": "",
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"*cmd/compile/internal/ssa.FuncDebug %v": "",
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"*cmd/compile/internal/ssa.LocalSlot %+v": "",
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"*cmd/compile/internal/ssa.LocalSlot %v": "",
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"*cmd/compile/internal/ssa.Register %s": "",
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"*cmd/compile/internal/ssa.SparseTreeNode %v": "",
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"*cmd/compile/internal/ssa.Value %s": "",
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"*cmd/compile/internal/ssa.Value %v": "",
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"*cmd/compile/internal/ssa.VarLoc %+v": "",
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"*cmd/compile/internal/ssa.VarLoc %v": "",
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"*cmd/compile/internal/ssa.sparseTreeMapEntry %v": "",
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"*cmd/compile/internal/types.Field %p": "",
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@ -639,6 +637,7 @@ var knownFormats = map[string]string{
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"cmd/compile/internal/gc.Val %v": "",
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"cmd/compile/internal/gc.fmtMode %d": "",
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"cmd/compile/internal/gc.initKind %d": "",
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"cmd/compile/internal/gc.locID %v": "",
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"cmd/compile/internal/ssa.BranchPrediction %d": "",
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"cmd/compile/internal/ssa.Edge %v": "",
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"cmd/compile/internal/ssa.GCNode %v": "",
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@ -338,7 +338,7 @@ func debuginfo(fnsym *obj.LSym, curfn interface{}) []dwarf.Scope {
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var dwarfVars []*dwarf.Var
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var decls []*Node
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if Ctxt.Flag_locationlists && Ctxt.Flag_optimize {
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decls, dwarfVars = createComplexVars(fn, debugInfo)
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decls, dwarfVars = createComplexVars(fnsym, debugInfo)
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} else {
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decls, dwarfVars = createSimpleVars(automDecls)
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}
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@ -413,37 +413,36 @@ func createSimpleVars(automDecls []*Node) ([]*Node, []*dwarf.Var) {
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type varPart struct {
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varOffset int64
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slot ssa.SlotID
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locs ssa.VarLocList
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}
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func createComplexVars(fn *Node, debugInfo *ssa.FuncDebug) ([]*Node, []*dwarf.Var) {
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for _, locList := range debugInfo.Variables {
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for _, loc := range locList.Locations {
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if loc.StartProg != nil {
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loc.StartPC = loc.StartProg.Pc
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}
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if loc.EndProg != nil {
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loc.EndPC = loc.EndProg.Pc
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}
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if Debug_locationlist == 0 {
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loc.EndProg = nil
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loc.StartProg = nil
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func createComplexVars(fnsym *obj.LSym, debugInfo *ssa.FuncDebug) ([]*Node, []*dwarf.Var) {
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for _, blockDebug := range debugInfo.Blocks {
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for _, locList := range blockDebug.Variables {
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for _, loc := range locList.Locations {
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if loc.StartProg != nil {
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loc.StartPC = loc.StartProg.Pc
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}
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if loc.EndProg != nil {
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loc.EndPC = loc.EndProg.Pc
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} else {
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loc.EndPC = fnsym.Size
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}
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if Debug_locationlist == 0 {
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loc.EndProg = nil
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loc.StartProg = nil
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}
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}
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}
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}
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// Group SSA variables by the user variable they were decomposed from.
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varParts := map[*Node][]varPart{}
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for slotID, locList := range debugInfo.Variables {
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if len(locList.Locations) == 0 {
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continue
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}
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slot := debugInfo.Slots[slotID]
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for slotID, slot := range debugInfo.Slots {
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for slot.SplitOf != nil {
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slot = slot.SplitOf
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}
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n := slot.N.(*Node)
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varParts[n] = append(varParts[n], varPart{varOffset(slot), ssa.SlotID(slotID), locList})
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varParts[n] = append(varParts[n], varPart{varOffset(slot), ssa.SlotID(slotID)})
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}
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// Produce a DWARF variable entry for each user variable.
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@ -529,7 +528,7 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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if Debug_locationlist != 0 {
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Ctxt.Logf("Building location list for %+v. Parts:\n", n)
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for _, part := range parts {
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Ctxt.Logf("\t%v => %v\n", debugInfo.Slots[part.slot], part.locs)
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Ctxt.Logf("\t%v => %v\n", debugInfo.Slots[part.slot], debugInfo.SlotLocsString(part.slot))
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}
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}
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@ -553,18 +552,52 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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// - build the piece for the range between that transition point and the next
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// - repeat
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curLoc := make([]int, len(slots))
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type locID struct {
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block int
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loc int
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}
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findLoc := func(part varPart, id locID) *ssa.VarLoc {
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if id.block >= len(debugInfo.Blocks) {
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return nil
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}
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return debugInfo.Blocks[id.block].Variables[part.slot].Locations[id.loc]
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}
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nextLoc := func(part varPart, id locID) (locID, *ssa.VarLoc) {
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// Check if there's another loc in this block
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id.loc++
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if b := debugInfo.Blocks[id.block]; b != nil && id.loc < len(b.Variables[part.slot].Locations) {
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return id, findLoc(part, id)
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}
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// Find the next block that has a loc for this part.
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id.loc = 0
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id.block++
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for ; id.block < len(debugInfo.Blocks); id.block++ {
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if b := debugInfo.Blocks[id.block]; b != nil && len(b.Variables[part.slot].Locations) != 0 {
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return id, findLoc(part, id)
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}
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}
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return id, nil
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}
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curLoc := make([]locID, len(slots))
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// Position each pointer at the first entry for its slot.
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for _, part := range parts {
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if b := debugInfo.Blocks[0]; b != nil && len(b.Variables[part.slot].Locations) != 0 {
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// Block 0 has an entry; no need to advance.
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continue
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}
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curLoc[part.slot], _ = nextLoc(part, curLoc[part.slot])
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}
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// findBoundaryAfter finds the next beginning or end of a piece after currentPC.
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findBoundaryAfter := func(currentPC int64) int64 {
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min := int64(math.MaxInt64)
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for slot, part := range parts {
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for _, part := range parts {
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// For each part, find the first PC greater than current. Doesn't
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// matter if it's a start or an end, since we're looking for any boundary.
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// If it's the new winner, save it.
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onePart:
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for i := curLoc[slot]; i < len(part.locs.Locations); i++ {
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for _, pc := range [2]int64{part.locs.Locations[i].StartPC, part.locs.Locations[i].EndPC} {
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for i, loc := curLoc[part.slot], findLoc(part, curLoc[part.slot]); loc != nil; i, loc = nextLoc(part, i) {
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for _, pc := range [2]int64{loc.StartPC, loc.EndPC} {
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if pc > currentPC {
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if pc < min {
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min = pc
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@ -595,14 +628,14 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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// After this loop, if there's a location that covers [start, end), it will be current.
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// Otherwise the current piece will be too early.
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for _, part := range parts {
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choice := -1
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for i := curLoc[part.slot]; i < len(part.locs.Locations); i++ {
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if part.locs.Locations[i].StartPC > start {
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choice := locID{-1, -1}
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for i, loc := curLoc[part.slot], findLoc(part, curLoc[part.slot]); loc != nil; i, loc = nextLoc(part, i) {
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if loc.StartPC > start {
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break //overshot
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}
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choice = i // best yet
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}
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if choice != -1 {
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if choice.block != -1 {
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curLoc[part.slot] = choice
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}
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if Debug_locationlist != 0 {
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@ -618,10 +651,8 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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dpiece := dwarf.Piece{
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Length: slots[part.slot].Type.Size(),
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}
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locIdx := curLoc[part.slot]
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if locIdx >= len(part.locs.Locations) ||
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start >= part.locs.Locations[locIdx].EndPC ||
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end <= part.locs.Locations[locIdx].StartPC {
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loc := findLoc(part, curLoc[part.slot])
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if loc == nil || start >= loc.EndPC || end <= loc.StartPC {
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if Debug_locationlist != 0 {
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Ctxt.Logf("\t%v: missing", slots[part.slot])
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}
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@ -630,9 +661,8 @@ func createComplexVar(debugInfo *ssa.FuncDebug, n *Node, parts []varPart) *dwarf
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continue
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}
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present++
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loc := part.locs.Locations[locIdx]
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if Debug_locationlist != 0 {
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Ctxt.Logf("\t%v: %v", slots[part.slot], loc)
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Ctxt.Logf("\t%v: %v", slots[part.slot], debugInfo.Blocks[curLoc[part.slot].block].LocString(loc))
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}
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if loc.OnStack {
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dpiece.OnStack = true
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@ -4492,16 +4492,35 @@ func genssa(f *ssa.Func, pp *Progs) {
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}
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if Ctxt.Flag_locationlists {
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for _, locList := range e.curfn.Func.DebugInfo.Variables {
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for _, loc := range locList.Locations {
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loc.StartProg = valueToProg[loc.Start.ID]
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if loc.End == nil {
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Fatalf("empty loc %v compiling %v", loc, f.Name)
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}
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loc.EndProg = valueToProg[loc.End.ID]
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if !logLocationLists {
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loc.Start = nil
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loc.End = nil
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for i := range f.Blocks {
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blockDebug := e.curfn.Func.DebugInfo.Blocks[i]
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for _, locList := range blockDebug.Variables {
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for _, loc := range locList.Locations {
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if loc.Start == ssa.BlockStart {
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loc.StartProg = s.bstart[f.Blocks[i].ID]
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} else {
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loc.StartProg = valueToProg[loc.Start.ID]
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}
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if loc.End == nil {
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Fatalf("empty loc %v compiling %v", loc, f.Name)
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}
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if loc.End == ssa.BlockEnd {
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// If this variable was live at the end of the block, it should be
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// live over the control flow instructions. Extend it up to the
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// beginning of the next block.
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// If this is the last block, then there's no Prog to use for it, and
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// EndProg is unset.
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if i < len(f.Blocks)-1 {
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loc.EndProg = s.bstart[f.Blocks[i+1].ID]
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}
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} else {
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loc.EndProg = valueToProg[loc.End.ID]
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}
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if !logLocationLists {
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loc.Start = nil
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loc.End = nil
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}
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}
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}
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}
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@ -15,24 +15,19 @@ type SlotID int32
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// function. Variables are identified by their LocalSlot, which may be the
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// result of decomposing a larger variable.
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type FuncDebug struct {
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Slots []*LocalSlot
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Variables []VarLocList
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// Slots are all the slots in the function, indexed by their SlotID as
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// used in various functions and parallel to BlockDebug.Variables.
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Slots []*LocalSlot
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// The blocks in the function, in program text order.
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Blocks []*BlockDebug
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// The registers of the current architecture, indexed by Register.num.
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Registers []Register
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}
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// append adds a location to the location list for slot.
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func (f *FuncDebug) append(slot SlotID, loc *VarLoc) {
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f.Variables[slot].append(loc)
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}
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// lastLoc returns the last VarLoc for slot, or nil if it has none.
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func (f *FuncDebug) lastLoc(slot SlotID) *VarLoc {
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return f.Variables[slot].last()
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}
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func (f *FuncDebug) String() string {
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func (f *FuncDebug) BlockString(b *BlockDebug) string {
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var vars []string
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for slot, list := range f.Variables {
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for slot, list := range b.Variables {
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if len(list.Locations) == 0 {
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continue
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}
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@ -41,6 +36,76 @@ func (f *FuncDebug) String() string {
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return fmt.Sprintf("{%v}", strings.Join(vars, ", "))
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}
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func (f *FuncDebug) SlotLocsString(id SlotID) string {
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var locs []string
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for _, block := range f.Blocks {
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for _, loc := range block.Variables[id].Locations {
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locs = append(locs, block.LocString(loc))
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}
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}
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return strings.Join(locs, " ")
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}
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type BlockDebug struct {
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// The SSA block that this tracks. For debug logging only.
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Block *Block
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// The variables in this block, indexed by their SlotID.
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Variables []VarLocList
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}
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func (b *BlockDebug) LocString(loc *VarLoc) string {
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registers := b.Block.Func.Config.registers
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var storage []string
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if loc.OnStack {
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storage = append(storage, "stack")
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}
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for reg := 0; reg < 64; reg++ {
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if loc.Registers&(1<<uint8(reg)) == 0 {
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continue
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}
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if registers != nil {
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storage = append(storage, registers[reg].String())
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} else {
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storage = append(storage, fmt.Sprintf("reg%d", reg))
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}
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}
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if len(storage) == 0 {
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storage = append(storage, "!!!no storage!!!")
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}
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pos := func(v *Value, p *obj.Prog, pc int64) string {
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if v == nil {
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return "?"
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}
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vStr := fmt.Sprintf("v%d", v.ID)
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if v == BlockStart {
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vStr = fmt.Sprintf("b%dStart", b.Block.ID)
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}
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if v == BlockEnd {
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vStr = fmt.Sprintf("b%dEnd", b.Block.ID)
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}
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if p == nil {
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return vStr
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}
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return fmt.Sprintf("%s/%x", vStr, pc)
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}
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start := pos(loc.Start, loc.StartProg, loc.StartPC)
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end := pos(loc.End, loc.EndProg, loc.EndPC)
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return fmt.Sprintf("%v-%v@%s", start, end, strings.Join(storage, ","))
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}
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// append adds a location to the location list for slot.
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func (b *BlockDebug) append(slot SlotID, loc *VarLoc) {
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b.Variables[slot].append(loc)
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}
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// lastLoc returns the last VarLoc for slot, or nil if it has none.
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func (b *BlockDebug) lastLoc(slot SlotID) *VarLoc {
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return b.Variables[slot].last()
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}
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// A VarLocList contains the locations for a variable, in program text order.
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// It will often have gaps.
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type VarLocList struct {
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@ -70,13 +135,24 @@ type VarLoc struct {
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// Inclusive -- the first SSA value that the range covers. The value
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// doesn't necessarily have anything to do with the variable; it just
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// identifies a point in the program text.
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// The special sentinel value BlockStart indicates that the range begins
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// at the beginning of the containing block, even if the block doesn't
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// actually have a Value to use to indicate that.
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Start *Value
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// Exclusive -- the first SSA value after start that the range doesn't
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// cover. A location with start == end is empty.
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// The special sentinel value BlockEnd indicates that the variable survives
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// to the end of the of the containing block, after all its Values and any
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// control flow instructions added later.
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End *Value
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// The prog/PCs corresponding to Start and End above. These are for the
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// convenience of later passes, since code generation isn't done when
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// BuildFuncDebug runs.
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// Control flow instructions don't correspond to a Value, so EndProg
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// may point to a Prog in the next block if SurvivedBlock is true. For
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// the last block, where there's no later Prog, it will be nil to indicate
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// the end of the function.
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StartProg, EndProg *obj.Prog
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StartPC, EndPC int64
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@ -86,57 +162,23 @@ type VarLoc struct {
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// Indicates whether the variable is on the stack. The stack position is
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// stored in the associated gc.Node.
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OnStack bool
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}
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// Used only during generation. Indicates whether this location lasts
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// past the block's end. Without this, there would be no way to distinguish
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// between a range that ended on the last Value of a block and one that
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// didn't end at all.
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survivedBlock bool
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var BlockStart = &Value{
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ID: -10000,
|
||||
Op: OpInvalid,
|
||||
Aux: "BlockStart",
|
||||
}
|
||||
|
||||
var BlockEnd = &Value{
|
||||
ID: -20000,
|
||||
Op: OpInvalid,
|
||||
Aux: "BlockEnd",
|
||||
}
|
||||
|
||||
// RegisterSet is a bitmap of registers, indexed by Register.num.
|
||||
type RegisterSet uint64
|
||||
|
||||
func (v *VarLoc) String() string {
|
||||
var registers []Register
|
||||
if v.Start != nil {
|
||||
registers = v.Start.Block.Func.Config.registers
|
||||
}
|
||||
loc := ""
|
||||
if !v.OnStack && v.Registers == 0 {
|
||||
loc = "!!!no location!!!"
|
||||
}
|
||||
if v.OnStack {
|
||||
loc += "stack,"
|
||||
}
|
||||
var regnames []string
|
||||
for reg := 0; reg < 64; reg++ {
|
||||
if v.Registers&(1<<uint8(reg)) == 0 {
|
||||
continue
|
||||
}
|
||||
if registers != nil {
|
||||
regnames = append(regnames, registers[reg].String())
|
||||
} else {
|
||||
regnames = append(regnames, fmt.Sprintf("reg%d", reg))
|
||||
}
|
||||
}
|
||||
loc += strings.Join(regnames, ",")
|
||||
pos := func(v *Value, p *obj.Prog, pc int64) string {
|
||||
if v == nil {
|
||||
return "?"
|
||||
}
|
||||
if p == nil {
|
||||
return fmt.Sprintf("v%v", v.ID)
|
||||
}
|
||||
return fmt.Sprintf("v%v/%x", v.ID, pc)
|
||||
}
|
||||
surv := ""
|
||||
if v.survivedBlock {
|
||||
surv = "+"
|
||||
}
|
||||
return fmt.Sprintf("%v-%v%s@%s", pos(v.Start, v.StartProg, v.StartPC), pos(v.End, v.EndProg, v.EndPC), surv, loc)
|
||||
}
|
||||
|
||||
// unexpected is used to indicate an inconsistency or bug in the debug info
|
||||
// generation process. These are not fixable by users. At time of writing,
|
||||
// changing this to a Fprintf(os.Stderr) and running make.bash generates
|
||||
|
|
@ -160,6 +202,14 @@ type debugState struct {
|
|||
registerContents [][]SlotID
|
||||
}
|
||||
|
||||
func (s *debugState) BlockString(b *BlockDebug) string {
|
||||
f := &FuncDebug{
|
||||
Slots: s.slots,
|
||||
Registers: s.f.Config.registers,
|
||||
}
|
||||
return f.BlockString(b)
|
||||
}
|
||||
|
||||
// BuildFuncDebug returns debug information for f.
|
||||
// f must be fully processed, so that each Value is where it will be when
|
||||
// machine code is emitted.
|
||||
|
|
@ -204,7 +254,7 @@ func BuildFuncDebug(f *Func, loggingEnabled bool) *FuncDebug {
|
|||
// TODO: use a reverse post-order traversal instead of the work queue.
|
||||
|
||||
// Location list entries for each block.
|
||||
blockLocs := make([]*FuncDebug, f.NumBlocks())
|
||||
blockLocs := make([]*BlockDebug, f.NumBlocks())
|
||||
|
||||
// Work queue of blocks to visit. Some of them may already be processed.
|
||||
work := []*Block{f.Entry}
|
||||
|
|
@ -230,7 +280,7 @@ func BuildFuncDebug(f *Func, loggingEnabled bool) *FuncDebug {
|
|||
// state of its predecessors.
|
||||
locs := state.mergePredecessors(b, blockLocs)
|
||||
if state.loggingEnabled {
|
||||
state.logf("Processing %v, initial locs %v, regs %v\n", b, locs, state.registerContents)
|
||||
state.logf("Processing %v, initial locs %v, regs %v\n", b, state.BlockString(locs), state.registerContents)
|
||||
}
|
||||
// Update locs/registers with the effects of each Value.
|
||||
for _, v := range b.Values {
|
||||
|
|
@ -269,62 +319,33 @@ func BuildFuncDebug(f *Func, loggingEnabled bool) *FuncDebug {
|
|||
|
||||
}
|
||||
|
||||
// The block is done; end the locations for all its slots.
|
||||
// The block is done; mark any live locations as ending with the block.
|
||||
for _, locList := range locs.Variables {
|
||||
last := locList.last()
|
||||
if last == nil || last.End != nil {
|
||||
continue
|
||||
}
|
||||
if len(b.Values) != 0 {
|
||||
last.End = b.Values[len(b.Values)-1]
|
||||
} else {
|
||||
// This happens when a value survives into an empty block from its predecessor.
|
||||
// Just carry it forward for liveness's sake.
|
||||
last.End = last.Start
|
||||
}
|
||||
last.survivedBlock = true
|
||||
last.End = BlockEnd
|
||||
}
|
||||
if state.loggingEnabled {
|
||||
f.Logf("Block done: locs %v, regs %v. work = %+v\n", locs, state.registerContents, work)
|
||||
f.Logf("Block done: locs %v, regs %v. work = %+v\n", state.BlockString(locs), state.registerContents, work)
|
||||
}
|
||||
blockLocs[b.ID] = locs
|
||||
}
|
||||
|
||||
// Build the complete debug info by concatenating each of the blocks'
|
||||
// locations together.
|
||||
info := &FuncDebug{
|
||||
Variables: make([]VarLocList, len(state.slots)),
|
||||
Slots: state.slots,
|
||||
Registers: f.Config.registers,
|
||||
}
|
||||
// Consumers want the information in textual order, not by block ID.
|
||||
for _, b := range f.Blocks {
|
||||
// Ignore empty blocks; there will be some records for liveness
|
||||
// but they're all useless.
|
||||
if len(b.Values) == 0 {
|
||||
continue
|
||||
}
|
||||
if blockLocs[b.ID] == nil {
|
||||
state.unexpected(b.Values[0], "Never processed block %v\n", b)
|
||||
continue
|
||||
}
|
||||
for slot, blockLocList := range blockLocs[b.ID].Variables {
|
||||
for _, loc := range blockLocList.Locations {
|
||||
if !loc.OnStack && loc.Registers == 0 {
|
||||
state.unexpected(loc.Start, "Location for %v with no storage: %+v\n", state.slots[slot], loc)
|
||||
continue // don't confuse downstream with our bugs
|
||||
}
|
||||
if loc.Start == nil || loc.End == nil {
|
||||
state.unexpected(b.Values[0], "Location for %v missing start or end: %v\n", state.slots[slot], loc)
|
||||
continue
|
||||
}
|
||||
info.append(SlotID(slot), loc)
|
||||
}
|
||||
}
|
||||
info.Blocks = append(info.Blocks, blockLocs[b.ID])
|
||||
}
|
||||
|
||||
if state.loggingEnabled {
|
||||
f.Logf("Final result:\n")
|
||||
for slot, locList := range info.Variables {
|
||||
f.Logf("\t%v => %v\n", state.slots[slot], locList)
|
||||
for slot := range info.Slots {
|
||||
f.Logf("\t%v => %v\n", info.Slots[slot], info.SlotLocsString(SlotID(slot)))
|
||||
}
|
||||
}
|
||||
return info
|
||||
|
|
@ -338,7 +359,7 @@ func isSynthetic(slot *LocalSlot) bool {
|
|||
}
|
||||
|
||||
// predecessorsDone reports whether block is ready to be processed.
|
||||
func (state *debugState) predecessorsDone(b *Block, blockLocs []*FuncDebug) bool {
|
||||
func (state *debugState) predecessorsDone(b *Block, blockLocs []*BlockDebug) bool {
|
||||
f := b.Func
|
||||
for _, edge := range b.Preds {
|
||||
// Ignore back branches, e.g. the continuation of a for loop.
|
||||
|
|
@ -364,7 +385,7 @@ func (state *debugState) predecessorsDone(b *Block, blockLocs []*FuncDebug) bool
|
|||
// mergePredecessors takes the end state of each of b's predecessors and
|
||||
// intersects them to form the starting state for b.
|
||||
// The registers slice (the second return value) will be reused for each call to mergePredecessors.
|
||||
func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *FuncDebug {
|
||||
func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) *BlockDebug {
|
||||
live := make([]VarLocList, len(state.slots))
|
||||
|
||||
// Filter out back branches.
|
||||
|
|
@ -379,29 +400,23 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *Fu
|
|||
p := preds[0]
|
||||
for slot, locList := range blockLocs[p.ID].Variables {
|
||||
last := locList.last()
|
||||
if last == nil || !last.survivedBlock {
|
||||
if last == nil || last.End != BlockEnd {
|
||||
continue
|
||||
}
|
||||
// If this block is empty, carry forward the end value for liveness.
|
||||
// It'll be ignored later.
|
||||
start := last.End
|
||||
if len(b.Values) != 0 {
|
||||
start = b.Values[0]
|
||||
}
|
||||
loc := state.cache.NewVarLoc()
|
||||
loc.Start = start
|
||||
loc.Start = BlockStart
|
||||
loc.OnStack = last.OnStack
|
||||
loc.Registers = last.Registers
|
||||
live[slot].append(loc)
|
||||
}
|
||||
}
|
||||
if state.loggingEnabled && len(b.Preds) > 1 {
|
||||
state.logf("Starting merge with state from %v: %v\n", b.Preds[0].b, blockLocs[b.Preds[0].b.ID])
|
||||
state.logf("Starting merge with state from %v: %v\n", b.Preds[0].b, state.BlockString(blockLocs[b.Preds[0].b.ID]))
|
||||
}
|
||||
for i := 1; i < len(preds); i++ {
|
||||
p := preds[i]
|
||||
if state.loggingEnabled {
|
||||
state.logf("Merging in state from %v: %v &= %v\n", p, live, blockLocs[p.ID])
|
||||
state.logf("Merging in state from %v: %v &= %v\n", p, live, state.BlockString(blockLocs[p.ID]))
|
||||
}
|
||||
|
||||
for slot, liveVar := range live {
|
||||
|
|
@ -410,9 +425,9 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *Fu
|
|||
continue
|
||||
}
|
||||
|
||||
predLoc := blockLocs[p.ID].lastLoc(SlotID(slot))
|
||||
predLoc := blockLocs[p.ID].Variables[SlotID(slot)].last()
|
||||
// Clear out slots missing/dead in p.
|
||||
if predLoc == nil || !predLoc.survivedBlock {
|
||||
if predLoc == nil || predLoc.End != BlockEnd {
|
||||
live[slot].Locations = nil
|
||||
continue
|
||||
}
|
||||
|
|
@ -424,7 +439,10 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *Fu
|
|||
}
|
||||
|
||||
// Create final result.
|
||||
locs := &FuncDebug{Variables: live, Slots: state.slots}
|
||||
locs := &BlockDebug{Variables: live}
|
||||
if state.loggingEnabled {
|
||||
locs.Block = b
|
||||
}
|
||||
for reg := range state.registerContents {
|
||||
state.registerContents[reg] = state.registerContents[reg][:0]
|
||||
}
|
||||
|
|
@ -444,7 +462,7 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *Fu
|
|||
|
||||
// processValue updates locs and state.registerContents to reflect v, a value with
|
||||
// the names in vSlots and homed in vReg.
|
||||
func (state *debugState) processValue(locs *FuncDebug, v *Value, vSlots []SlotID, vReg *Register) {
|
||||
func (state *debugState) processValue(locs *BlockDebug, v *Value, vSlots []SlotID, vReg *Register) {
|
||||
switch {
|
||||
case v.Op == OpRegKill:
|
||||
if state.loggingEnabled {
|
||||
|
|
@ -493,6 +511,10 @@ func (state *debugState) processValue(locs *FuncDebug, v *Value, vSlots []SlotID
|
|||
}
|
||||
case v.Op == OpArg:
|
||||
for _, slot := range vSlots {
|
||||
if last := locs.lastLoc(slot); last != nil {
|
||||
state.unexpected(v, "Arg op on already-live slot %v", state.slots[slot])
|
||||
last.End = v
|
||||
}
|
||||
if state.loggingEnabled {
|
||||
state.logf("at %v: %v now on stack from arg\n", v.ID, state.slots[slot])
|
||||
}
|
||||
|
|
@ -555,5 +577,4 @@ func (state *debugState) processValue(locs *FuncDebug, v *Value, vSlots []SlotID
|
|||
default:
|
||||
state.unexpected(v, "named value with no reg\n")
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -821,6 +821,18 @@ func putscope(ctxt Context, info, loc, ranges, startPC Sym, curscope int32, scop
|
|||
func putvar(ctxt Context, info, loc Sym, v *Var, startPC Sym, encbuf []byte) {
|
||||
n := v.Name
|
||||
|
||||
// If the variable was entirely optimized out, don't emit a location list;
|
||||
// convert to an inline abbreviation and emit an empty location.
|
||||
missing := false
|
||||
switch {
|
||||
case v.Abbrev == DW_ABRV_AUTO_LOCLIST && len(v.LocationList) == 0:
|
||||
missing = true
|
||||
v.Abbrev = DW_ABRV_AUTO
|
||||
case v.Abbrev == DW_ABRV_PARAM_LOCLIST && len(v.LocationList) == 0:
|
||||
missing = true
|
||||
v.Abbrev = DW_ABRV_PARAM
|
||||
}
|
||||
|
||||
Uleb128put(ctxt, info, int64(v.Abbrev))
|
||||
putattr(ctxt, info, v.Abbrev, DW_FORM_string, DW_CLS_STRING, int64(len(n)), n)
|
||||
putattr(ctxt, info, v.Abbrev, DW_FORM_udata, DW_CLS_CONSTANT, int64(v.DeclLine), nil)
|
||||
|
|
@ -829,13 +841,15 @@ func putvar(ctxt Context, info, loc Sym, v *Var, startPC Sym, encbuf []byte) {
|
|||
addLocList(ctxt, loc, startPC, v, encbuf)
|
||||
} else {
|
||||
loc := encbuf[:0]
|
||||
if v.StackOffset == 0 {
|
||||
switch {
|
||||
case missing:
|
||||
break // no location
|
||||
case v.StackOffset == 0:
|
||||
loc = append(loc, DW_OP_call_frame_cfa)
|
||||
} else {
|
||||
default:
|
||||
loc = append(loc, DW_OP_fbreg)
|
||||
loc = AppendSleb128(loc, int64(v.StackOffset))
|
||||
}
|
||||
|
||||
putattr(ctxt, info, v.Abbrev, DW_FORM_block1, DW_CLS_BLOCK, int64(len(loc)), loc)
|
||||
}
|
||||
putattr(ctxt, info, v.Abbrev, DW_FORM_ref_addr, DW_CLS_REFERENCE, 0, v.Type)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue