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runtime: use 1-bit pointer bitmaps in type representation
The type information in reflect.Type and the GC programs is now 1 bit per word, down from 2 bits. The in-memory unrolled type bitmap representation are now 1 bit per word, down from 4 bits. The conversion from the unrolled (now 1-bit) bitmap to the heap bitmap (still 4-bit) is not optimized. A followup CL will work on that, after the heap bitmap has been converted to 2-bit. The typeDead optimization, in which a special value denotes that there are no more pointers anywhere in the object, is lost in this CL. A followup CL will bring it back in the final form of heapBitsSetType. Change-Id: If61e67950c16a293b0b516a6fd9a1c755b6d5549 Reviewed-on: https://go-review.googlesource.com/9702 Reviewed-by: Austin Clements <austin@google.com>
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10 changed files with 204 additions and 301 deletions
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@ -76,15 +76,8 @@ func ParForIters(desc *ParFor, tid uint32) (uint32, uint32) {
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}
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func GCMask(x interface{}) (ret []byte) {
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e := (*eface)(unsafe.Pointer(&x))
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s := (*slice)(unsafe.Pointer(&ret))
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systemstack(func() {
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var len uintptr
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var a *byte
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getgcmask(e.data, e._type, &a, &len)
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s.array = unsafe.Pointer(a)
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s.len = int(len)
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s.cap = s.len
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ret = getgcmask(x)
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})
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return
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}
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