bytes,strings: add available godoc link

Change-Id: Id9706a783d3321e3706eeee102286522e7968efd
Reviewed-on: https://go-review.googlesource.com/c/go/+/534775
Reviewed-by: Ian Lance Taylor <iant@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Dmitri Shuralyov <dmitshur@google.com>
Auto-Submit: Ian Lance Taylor <iant@google.com>
This commit is contained in:
cui fliter 2023-10-12 11:49:26 +08:00 committed by Gopher Robot
parent a0da9c00ae
commit 6dd7462a04
6 changed files with 61 additions and 61 deletions

View file

@ -15,7 +15,7 @@ import (
// smallBufferSize is an initial allocation minimal capacity.
const smallBufferSize = 64
// A Buffer is a variable-sized buffer of bytes with Read and Write methods.
// A Buffer is a variable-sized buffer of bytes with [Buffer.Read] and [Buffer.Write] methods.
// The zero value for Buffer is an empty buffer ready to use.
type Buffer struct {
buf []byte // contents are the bytes buf[off : len(buf)]
@ -48,19 +48,19 @@ const maxInt = int(^uint(0) >> 1)
// Bytes returns a slice of length b.Len() holding the unread portion of the buffer.
// The slice is valid for use only until the next buffer modification (that is,
// only until the next call to a method like Read, Write, Reset, or Truncate).
// only until the next call to a method like [Buffer.Read], [Buffer.Write], [Buffer.Reset], or [Buffer.Truncate]).
// The slice aliases the buffer content at least until the next buffer modification,
// so immediate changes to the slice will affect the result of future reads.
func (b *Buffer) Bytes() []byte { return b.buf[b.off:] }
// AvailableBuffer returns an empty buffer with b.Available() capacity.
// This buffer is intended to be appended to and
// passed to an immediately succeeding Write call.
// passed to an immediately succeeding [Buffer.Write] call.
// The buffer is only valid until the next write operation on b.
func (b *Buffer) AvailableBuffer() []byte { return b.buf[len(b.buf):] }
// String returns the contents of the unread portion of the buffer
// as a string. If the Buffer is a nil pointer, it returns "<nil>".
// as a string. If the [Buffer] is a nil pointer, it returns "<nil>".
//
// To build strings more efficiently, see the strings.Builder type.
func (b *Buffer) String() string {
@ -102,7 +102,7 @@ func (b *Buffer) Truncate(n int) {
// Reset resets the buffer to be empty,
// but it retains the underlying storage for use by future writes.
// Reset is the same as Truncate(0).
// Reset is the same as [Buffer.Truncate](0).
func (b *Buffer) Reset() {
b.buf = b.buf[:0]
b.off = 0
@ -160,7 +160,7 @@ func (b *Buffer) grow(n int) int {
// another n bytes. After Grow(n), at least n bytes can be written to the
// buffer without another allocation.
// If n is negative, Grow will panic.
// If the buffer can't grow it will panic with ErrTooLarge.
// If the buffer can't grow it will panic with [ErrTooLarge].
func (b *Buffer) Grow(n int) {
if n < 0 {
panic("bytes.Buffer.Grow: negative count")
@ -171,7 +171,7 @@ func (b *Buffer) Grow(n int) {
// Write appends the contents of p to the buffer, growing the buffer as
// needed. The return value n is the length of p; err is always nil. If the
// buffer becomes too large, Write will panic with ErrTooLarge.
// buffer becomes too large, Write will panic with [ErrTooLarge].
func (b *Buffer) Write(p []byte) (n int, err error) {
b.lastRead = opInvalid
m, ok := b.tryGrowByReslice(len(p))
@ -183,7 +183,7 @@ func (b *Buffer) Write(p []byte) (n int, err error) {
// WriteString appends the contents of s to the buffer, growing the buffer as
// needed. The return value n is the length of s; err is always nil. If the
// buffer becomes too large, WriteString will panic with ErrTooLarge.
// buffer becomes too large, WriteString will panic with [ErrTooLarge].
func (b *Buffer) WriteString(s string) (n int, err error) {
b.lastRead = opInvalid
m, ok := b.tryGrowByReslice(len(s))
@ -194,7 +194,7 @@ func (b *Buffer) WriteString(s string) (n int, err error) {
}
// MinRead is the minimum slice size passed to a Read call by
// Buffer.ReadFrom. As long as the Buffer has at least MinRead bytes beyond
// [Buffer.ReadFrom]. As long as the [Buffer] has at least MinRead bytes beyond
// what is required to hold the contents of r, ReadFrom will not grow the
// underlying buffer.
const MinRead = 512
@ -202,7 +202,7 @@ const MinRead = 512
// ReadFrom reads data from r until EOF and appends it to the buffer, growing
// the buffer as needed. The return value n is the number of bytes read. Any
// error except io.EOF encountered during the read is also returned. If the
// buffer becomes too large, ReadFrom will panic with ErrTooLarge.
// buffer becomes too large, ReadFrom will panic with [ErrTooLarge].
func (b *Buffer) ReadFrom(r io.Reader) (n int64, err error) {
b.lastRead = opInvalid
for {
@ -279,9 +279,9 @@ func (b *Buffer) WriteTo(w io.Writer) (n int64, err error) {
}
// WriteByte appends the byte c to the buffer, growing the buffer as needed.
// The returned error is always nil, but is included to match bufio.Writer's
// The returned error is always nil, but is included to match [bufio.Writer]'s
// WriteByte. If the buffer becomes too large, WriteByte will panic with
// ErrTooLarge.
// [ErrTooLarge].
func (b *Buffer) WriteByte(c byte) error {
b.lastRead = opInvalid
m, ok := b.tryGrowByReslice(1)
@ -294,8 +294,8 @@ func (b *Buffer) WriteByte(c byte) error {
// WriteRune appends the UTF-8 encoding of Unicode code point r to the
// buffer, returning its length and an error, which is always nil but is
// included to match bufio.Writer's WriteRune. The buffer is grown as needed;
// if it becomes too large, WriteRune will panic with ErrTooLarge.
// included to match [bufio.Writer]'s WriteRune. The buffer is grown as needed;
// if it becomes too large, WriteRune will panic with [ErrTooLarge].
func (b *Buffer) WriteRune(r rune) (n int, err error) {
// Compare as uint32 to correctly handle negative runes.
if uint32(r) < utf8.RuneSelf {
@ -334,7 +334,7 @@ func (b *Buffer) Read(p []byte) (n int, err error) {
}
// Next returns a slice containing the next n bytes from the buffer,
// advancing the buffer as if the bytes had been returned by Read.
// advancing the buffer as if the bytes had been returned by [Buffer.Read].
// If there are fewer than n bytes in the buffer, Next returns the entire buffer.
// The slice is only valid until the next call to a read or write method.
func (b *Buffer) Next(n int) []byte {
@ -388,10 +388,10 @@ func (b *Buffer) ReadRune() (r rune, size int, err error) {
return r, n, nil
}
// UnreadRune unreads the last rune returned by ReadRune.
// UnreadRune unreads the last rune returned by [Buffer.ReadRune].
// If the most recent read or write operation on the buffer was
// not a successful ReadRune, UnreadRune returns an error. (In this regard
// it is stricter than UnreadByte, which will unread the last byte
// not a successful [Buffer.ReadRune], UnreadRune returns an error. (In this regard
// it is stricter than [Buffer.UnreadByte], which will unread the last byte
// from any read operation.)
func (b *Buffer) UnreadRune() error {
if b.lastRead <= opInvalid {
@ -460,23 +460,23 @@ func (b *Buffer) ReadString(delim byte) (line string, err error) {
return string(slice), err
}
// NewBuffer creates and initializes a new Buffer using buf as its
// initial contents. The new Buffer takes ownership of buf, and the
// NewBuffer creates and initializes a new [Buffer] using buf as its
// initial contents. The new [Buffer] takes ownership of buf, and the
// caller should not use buf after this call. NewBuffer is intended to
// prepare a Buffer to read existing data. It can also be used to set
// prepare a [Buffer] to read existing data. It can also be used to set
// the initial size of the internal buffer for writing. To do that,
// buf should have the desired capacity but a length of zero.
//
// In most cases, new(Buffer) (or just declaring a Buffer variable) is
// sufficient to initialize a Buffer.
// In most cases, new([Buffer]) (or just declaring a [Buffer] variable) is
// sufficient to initialize a [Buffer].
func NewBuffer(buf []byte) *Buffer { return &Buffer{buf: buf} }
// NewBufferString creates and initializes a new Buffer using string s as its
// NewBufferString creates and initializes a new [Buffer] using string s as its
// initial contents. It is intended to prepare a buffer to read an existing
// string.
//
// In most cases, new(Buffer) (or just declaring a Buffer variable) is
// sufficient to initialize a Buffer.
// In most cases, new([Buffer]) (or just declaring a [Buffer] variable) is
// sufficient to initialize a [Buffer].
func NewBufferString(s string) *Buffer {
return &Buffer{buf: []byte(s)}
}