cmd/compile: remove NodeList type

That was easy.

Fixes #14473.

Change-Id: I9d1d20a5c5a9b1423e6c72c0460ee4a78130864f
Reviewed-on: https://go-review.googlesource.com/20521
Run-TryBot: Ian Lance Taylor <iant@golang.org>
Reviewed-by: David Crawshaw <crawshaw@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
Ian Lance Taylor 2016-03-10 10:00:29 -08:00
parent 1d809c5c14
commit 72655afb4e
5 changed files with 21 additions and 114 deletions

View file

@ -360,60 +360,6 @@ const (
OEND
)
// A NodeList is a linked list of nodes.
// TODO(rsc): Some uses of NodeList should be made into slices.
// The remaining ones probably just need a simple linked list,
// not one with concatenation support.
type NodeList struct {
N *Node
Next *NodeList
End *NodeList
}
// concat returns the concatenation of the lists a and b.
// The storage taken by both is reused for the result.
func concat(a *NodeList, b *NodeList) *NodeList {
if a == nil {
return b
}
if b == nil {
return a
}
a.End.Next = b
a.End = b.End
b.End = nil
return a
}
// list1 returns a one-element list containing n.
func list1(n *Node) *NodeList {
if n == nil {
return nil
}
l := new(NodeList)
l.N = n
l.End = l
return l
}
// list returns the result of appending n to l.
func list(l *NodeList, n *Node) *NodeList {
return concat(l, list1(n))
}
// count returns the length of the list l.
func count(l *NodeList) int {
n := int64(0)
for ; l != nil; l = l.Next {
n++
}
if int64(int(n)) != n { // Overflow.
Yyerror("too many elements in list")
}
return int(n)
}
// Nodes is a pointer to a slice of *Node.
// For fields that are not used in most nodes, this is used instead of
// a slice to save space.