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cmd/compile/internal/escape: improve order of work to speed up analyzing many locations
For the package github.com/microsoft/typescript-go/internal/checker, compilation currently spends most of its time in escape analysis. Here, we re-order work to be more efficient when analyzing many locations, and delay visiting some locations to prioritize locations that might be more likely to reach a terminal point of reaching the heap and possibly reduce the count of intermediate states for each location. Action graph reported build times show roughly a 5x improvement for compilation of the typescript-go/internal/checker package: go1.24.0: 91.792s cl-657179-ps1: 17.578s with timing via: go build -a -debug-actiongraph=/tmp/actiongraph-cl-657179-ps1 -v github.com/microsoft/typescript-go/internal/checker There are some additional adjustments to make here, including we can consider a follow-on CL I have that parallelizes the operations of the core loop, but this seems to be a nice win as is, and my understanding is the desire is to merge this as it stands. Updates #72815 Change-Id: I1753c5354b495b059f68fb97f3103ee7834f9eee Reviewed-on: https://go-review.googlesource.com/c/go/+/657179 Reviewed-by: Cherry Mui <cherryyz@google.com> Reviewed-by: David Chase <drchase@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
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a070533633
commit
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2 changed files with 113 additions and 22 deletions
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@ -62,9 +62,14 @@ type location struct {
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dst *location
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dstEdgeIdx int
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// queued is used by walkAll to track whether this location is
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// in the walk queue.
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queued bool
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// queuedWalkAll is used by walkAll to track whether this location is
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// in its work queue.
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queuedWalkAll bool
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// queuedWalkOne is used by walkOne to track whether this location is
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// in its work queue. The value is the walkgen when this location was
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// last queued for walkOne, or 0 if it's not currently queued.
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queuedWalkOne uint32
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// attrs is a bitset of location attributes.
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attrs locAttr
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@ -288,6 +293,7 @@ func (e *escape) newLoc(n ir.Node, persists bool) *location {
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} else if loc.isName(ir.PPARAMOUT) {
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loc.paramOut = true
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}
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if persists {
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loc.attrs |= attrPersists
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}
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@ -10,6 +10,7 @@ import (
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"cmd/compile/internal/logopt"
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"cmd/internal/src"
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"fmt"
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"math/bits"
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"strings"
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)
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@ -24,28 +25,41 @@ func (b *batch) walkAll() {
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// !persists->persists and !escapes->escapes, which can each
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// happen at most once. So we take Θ(len(e.allLocs)) walks.
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// LIFO queue, has enough room for e.allLocs and e.heapLoc.
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todo := make([]*location, 0, len(b.allLocs)+1)
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// Queue of locations to walk. Has enough room for b.allLocs
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// plus b.heapLoc, b.mutatorLoc, b.calleeLoc.
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todo := newQueue(len(b.allLocs) + 3)
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enqueue := func(loc *location) {
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if !loc.queued {
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todo = append(todo, loc)
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loc.queued = true
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if !loc.queuedWalkAll {
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loc.queuedWalkAll = true
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if loc.hasAttr(attrEscapes) {
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// Favor locations that escape to the heap,
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// which in some cases allows attrEscape to
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// propagate faster.
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todo.pushFront(loc)
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} else {
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todo.pushBack(loc)
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}
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}
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}
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for _, loc := range b.allLocs {
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enqueue(loc)
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todo.pushFront(loc)
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// TODO(thepudds): clean up setting queuedWalkAll.
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loc.queuedWalkAll = true
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}
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enqueue(&b.mutatorLoc)
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enqueue(&b.calleeLoc)
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enqueue(&b.heapLoc)
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todo.pushFront(&b.mutatorLoc)
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todo.pushFront(&b.calleeLoc)
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todo.pushFront(&b.heapLoc)
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b.mutatorLoc.queuedWalkAll = true
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b.calleeLoc.queuedWalkAll = true
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b.heapLoc.queuedWalkAll = true
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var walkgen uint32
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for len(todo) > 0 {
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root := todo[len(todo)-1]
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todo = todo[:len(todo)-1]
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root.queued = false
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for todo.len() > 0 {
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root := todo.popFront()
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root.queuedWalkAll = false
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walkgen++
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b.walkOne(root, walkgen, enqueue)
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}
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@ -77,10 +91,12 @@ func (b *batch) walkOne(root *location, walkgen uint32, enqueue func(*location))
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}
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}
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todo := []*location{root} // LIFO queue
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for len(todo) > 0 {
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l := todo[len(todo)-1]
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todo = todo[:len(todo)-1]
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todo := newQueue(1)
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todo.pushFront(root)
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for todo.len() > 0 {
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l := todo.popFront()
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l.queuedWalkOne = 0 // no longer queued for walkOne
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derefs := l.derefs
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var newAttrs locAttr
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@ -167,7 +183,14 @@ func (b *batch) walkOne(root *location, walkgen uint32, enqueue func(*location))
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edge.src.derefs = d
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edge.src.dst = l
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edge.src.dstEdgeIdx = i
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todo = append(todo, edge.src)
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// Check if already queued in todo.
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if edge.src.queuedWalkOne != walkgen {
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edge.src.queuedWalkOne = walkgen // Mark queued for this walkgen.
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// Place at the back to possibly give time for
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// other possible attribute changes to src.
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todo.pushBack(edge.src)
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}
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}
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}
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}
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@ -310,3 +333,65 @@ func (b *batch) outlives(l, other *location) bool {
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return false
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}
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// queue implements a queue of locations for use in WalkAll and WalkOne.
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// It supports pushing to front & back, and popping from front.
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// TODO(thepudds): does cmd/compile have a deque or similar somewhere?
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type queue struct {
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locs []*location
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head int // index of front element
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tail int // next back element
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elems int
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}
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func newQueue(capacity int) *queue {
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capacity = max(capacity, 2)
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capacity = 1 << bits.Len64(uint64(capacity-1)) // round up to a power of 2
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return &queue{locs: make([]*location, capacity)}
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}
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// pushFront adds an element to the front of the queue.
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func (q *queue) pushFront(loc *location) {
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if q.elems == len(q.locs) {
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q.grow()
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}
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q.head = q.wrap(q.head - 1)
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q.locs[q.head] = loc
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q.elems++
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}
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// pushBack adds an element to the back of the queue.
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func (q *queue) pushBack(loc *location) {
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if q.elems == len(q.locs) {
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q.grow()
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}
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q.locs[q.tail] = loc
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q.tail = q.wrap(q.tail + 1)
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q.elems++
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}
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// popFront removes the front of the queue.
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func (q *queue) popFront() *location {
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if q.elems == 0 {
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return nil
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}
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loc := q.locs[q.head]
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q.head = q.wrap(q.head + 1)
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q.elems--
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return loc
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}
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// grow doubles the capacity.
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func (q *queue) grow() {
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newLocs := make([]*location, len(q.locs)*2)
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for i := range q.elems {
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// Copy over our elements in order.
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newLocs[i] = q.locs[q.wrap(q.head+i)]
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}
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q.locs = newLocs
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q.head = 0
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q.tail = q.elems
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}
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func (q *queue) len() int { return q.elems }
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func (q *queue) wrap(i int) int { return i & (len(q.locs) - 1) }
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