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[dev.simd] simd: add partial slice load/store for 32/64-bits on AVX2
These all use int-vector-masked loads and stores. Partial set of tests (for all NxK shapes, thought not all types). Change-Id: I8f493aaa9228647e08ea5badb06dcfe716d6925d Reviewed-on: https://go-review.googlesource.com/c/go/+/689336 LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Junyang Shao <shaojunyang@google.com>
This commit is contained in:
parent
acc1492b7d
commit
761894d4a5
2 changed files with 422 additions and 12 deletions
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@ -407,8 +407,23 @@ func paInt32x4(s []int32) *[4]int32 {
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return (*[4]int32)(unsafe.Pointer(&s[0]))
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}
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func paInt32x8(s []int32) *[8]int32 {
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return (*[8]int32)(unsafe.Pointer(&s[0]))
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}
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func paInt64x2(s []int64) *[2]int64 {
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return (*[2]int64)(unsafe.Pointer(&s[0]))
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}
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func paInt64x4(s []int64) *[4]int64 {
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return (*[4]int64)(unsafe.Pointer(&s[0]))
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}
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/* 32 and 64-bit slice-part loads for AVX2 (128 and 256 bit) */
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// LoadInt32x4SlicePart loads a Int32x4 from the slice s.
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// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 4 or more elements, the function is equivalent to LoadInt32x4Slice.
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func LoadInt32x4SlicePart(s []int32) Int32x4 {
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l := len(s)
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if l >= 4 {
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@ -423,6 +438,9 @@ func LoadInt32x4SlicePart(s []int32) Int32x4 {
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return LoadMaskedInt32x4(paInt32x4(s), LoadInt32x4Slice(mask).AsMask32x4())
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
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func (x Int32x4) StoreSlicePart(s []int32) {
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l := len(s)
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if l >= 4 {
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@ -437,22 +455,290 @@ func (x Int32x4) StoreSlicePart(s []int32) {
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x.StoreMasked(paInt32x4(s), LoadInt32x4Slice(mask).AsMask32x4())
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}
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// func LoadInt32x8SlicePart(s []int32) Int32x8 {
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// }
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// LoadInt32x8SlicePart loads a Int32x8 from the slice s.
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// If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 8 or more elements, the function is equivalent to LoadInt32x8Slice.
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func LoadInt32x8SlicePart(s []int32) Int32x8 {
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l := len(s)
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if l >= 8 {
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return LoadInt32x8Slice(s)
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}
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if l == 0 {
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var x Int32x8
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return x
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}
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p := int32atP64(&vecMask64[0])
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mask := unsafe.Slice(p, 32)[16-l:]
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return LoadMaskedInt32x8(paInt32x8(s), LoadInt32x8Slice(mask).AsMask32x8())
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}
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// func LoadInt64x2SlicePart(s []int64) Int64x2 {
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// }
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// LoadInt64x2SlicePart loads a Int64x2 from the slice s.
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// If s has fewer than 2 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 2 or more elements, the function is equivalent to LoadInt64x2Slice.
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func LoadInt64x2SlicePart(s []int64) Int64x2 {
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l := len(s)
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if l >= 2 {
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return LoadInt64x2Slice(s)
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}
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if l == 0 {
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var x Int64x2
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return x
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}
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// func LoadInt64x4SlicePart(s []int64) Int64x4 {
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// }
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mask := vecMask64[8-l:]
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return LoadMaskedInt64x2(paInt64x2(s), LoadInt64x2Slice(mask).AsMask64x2())
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}
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// func (x Int32x8) StoreSlicePart(s []int32) {
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// }
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// LoadInt64x4SlicePart loads a Int64x4 from the slice s.
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// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 4 or more elements, the function is equivalent to LoadInt64x4Slice.
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func LoadInt64x4SlicePart(s []int64) Int64x4 {
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l := len(s)
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if l >= 4 {
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return LoadInt64x4Slice(s)
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}
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if l == 0 {
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var x Int64x4
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return x
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}
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// func (x Int64x4) StoreSlicePart(s []int64) {
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// }
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mask := vecMask64[8-l:]
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return LoadMaskedInt64x4(paInt64x4(s), LoadInt64x4Slice(mask).AsMask64x4())
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}
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// func (x Int64x8) StoreSlicePart(s []int64) {
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// }
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 8 or more elements, the method is equivalent to x.StoreSlice.
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func (x Int32x8) StoreSlicePart(s []int32) {
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l := len(s)
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if l >= 8 {
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x.StoreSlice(s)
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return
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}
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if l == 0 {
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return
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}
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p := int32atP64(&vecMask64[0])
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mask := unsafe.Slice(p, 32)[16-l:]
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x.StoreMasked(paInt32x8(s), LoadInt32x8Slice(mask).AsMask32x8())
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 2 or more elements, the method is equivalent to x.StoreSlice.
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func (x Int64x2) StoreSlicePart(s []int64) {
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l := len(s)
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if l >= 2 {
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x.StoreSlice(s)
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return
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}
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if l == 0 {
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return
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}
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mask := vecMask64[8-l:]
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x.StoreMasked(paInt64x2(s), LoadInt64x2Slice(mask).AsMask64x2())
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
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func (x Int64x4) StoreSlicePart(s []int64) {
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l := len(s)
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if l >= 4 {
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x.StoreSlice(s)
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return
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}
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if l == 0 {
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return
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}
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mask := vecMask64[8-l:]
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x.StoreMasked(paInt64x4(s), LoadInt64x4Slice(mask).AsMask64x4())
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}
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// Handle float32, float64, uint32, and uint64 with ugly casts.
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// LoadUint32x4SlicePart loads a Uint32x4 from the slice s.
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// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 4 or more elements, the function is equivalent to LoadUint32x4Slice.
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func LoadUint32x4SlicePart(s []uint32) Uint32x4 {
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if len(s) == 0 {
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var zero Uint32x4
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return zero
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt32x4SlicePart(t).AsUint32x4()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
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func (x Uint32x4) StoreSlicePart(s []uint32) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt32x4().StoreSlicePart(t)
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}
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// LoadUint32x8SlicePart loads a Uint32x8 from the slice s.
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// If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 8 or more elements, the function is equivalent to LoadUint32x8Slice.
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func LoadUint32x8SlicePart(s []uint32) Uint32x8 {
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if len(s) == 0 {
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var zero Uint32x8
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return zero
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt32x8SlicePart(t).AsUint32x8()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 8 or more elements, the method is equivalent to x.StoreSlice.
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func (x Uint32x8) StoreSlicePart(s []uint32) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt32x8().StoreSlicePart(t)
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}
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// LoadUint64x2SlicePart loads a Uint64x2 from the slice s.
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// If s has fewer than 2 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 2 or more elements, the function is equivalent to LoadUint64x2Slice.
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func LoadUint64x2SlicePart(s []uint64) Uint64x2 {
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if len(s) == 0 {
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var zero Uint64x2
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return zero
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt64x2SlicePart(t).AsUint64x2()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 2 or more elements, the method is equivalent to x.StoreSlice.
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func (x Uint64x2) StoreSlicePart(s []uint64) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt64x2().StoreSlicePart(t)
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}
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// LoadUint64x4SlicePart loads a Uint64x4 from the slice s.
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// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 4 or more elements, the function is equivalent to LoadUint64x4Slice.
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func LoadUint64x4SlicePart(s []uint64) Uint64x4 {
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if len(s) == 0 {
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var zero Uint64x4
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return zero
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt64x4SlicePart(t).AsUint64x4()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
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func (x Uint64x4) StoreSlicePart(s []uint64) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt64x4().StoreSlicePart(t)
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}
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// Float32xK and Float64xK
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// LoadFloat32x4SlicePart loads a Float32x4 from the slice s.
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// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 4 or more elements, the function is equivalent to LoadFloat32x4Slice.
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func LoadFloat32x4SlicePart(s []float32) Float32x4 {
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if len(s) == 0 {
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var zero Float32x4
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return zero
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt32x4SlicePart(t).AsFloat32x4()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
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func (x Float32x4) StoreSlicePart(s []float32) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt32x4().StoreSlicePart(t)
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}
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// LoadFloat32x8SlicePart loads a Float32x8 from the slice s.
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// If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 8 or more elements, the function is equivalent to LoadFloat32x8Slice.
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func LoadFloat32x8SlicePart(s []float32) Float32x8 {
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if len(s) == 0 {
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var zero Float32x8
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return zero
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt32x8SlicePart(t).AsFloat32x8()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 8 or more elements, the method is equivalent to x.StoreSlice.
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func (x Float32x8) StoreSlicePart(s []float32) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt32x8().StoreSlicePart(t)
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}
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// LoadFloat64x2SlicePart loads a Float64x2 from the slice s.
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// If s has fewer than 2 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 2 or more elements, the function is equivalent to LoadFloat64x2Slice.
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func LoadFloat64x2SlicePart(s []float64) Float64x2 {
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if len(s) == 0 {
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var zero Float64x2
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return zero
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt64x2SlicePart(t).AsFloat64x2()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 2 or more elements, the method is equivalent to x.StoreSlice.
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func (x Float64x2) StoreSlicePart(s []float64) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt64x2().StoreSlicePart(t)
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}
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// LoadFloat64x4SlicePart loads a Float64x4 from the slice s.
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// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
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// If s has 4 or more elements, the function is equivalent to LoadFloat64x4Slice.
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func LoadFloat64x4SlicePart(s []float64) Float64x4 {
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if len(s) == 0 {
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var zero Float64x4
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return zero
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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return LoadInt64x4SlicePart(t).AsFloat64x4()
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}
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// StoreSlicePart stores the elements of x into the slice s.
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// It stores as many elements as will fit in s.
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// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
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func (x Float64x4) StoreSlicePart(s []float64) {
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if len(s) == 0 {
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return
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}
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t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
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x.AsInt64x4().StoreSlicePart(t)
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}
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@ -179,6 +179,7 @@ func TestSlicesPartStoreUint8x32(t *testing.T) {
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}
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func TestSlicePartInt32(t *testing.T) {
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// 32x4
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L := 4
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c := []int32{1, 2, 3, 4, 5, -1, -1, -1, -1}
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a := c[:L+1]
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@ -217,3 +218,126 @@ func TestSlicePartInt32(t *testing.T) {
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}
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}
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}
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func TestSlicePartUint64(t *testing.T) {
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// 64x4
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L := 4
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c := []uint64{1, 2, 3, 4, 5, 86, 86, 86, 86}
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a := c[:L+1]
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for i := range a {
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// Test the load first
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// e is a partial slice.
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e := a[i:]
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v := simd.LoadUint64x4SlicePart(e)
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// d contains what a ought to contain
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d := make([]uint64, L)
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for j := 0; j < len(e) && j < len(d); j++ {
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d[j] = e[j]
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}
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b := make([]uint64, L)
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v.StoreSlice(b)
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// test the load
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checkSlices(t, d, b)
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// Test the store
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f := make([]uint64, L+1)
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for i := range f {
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f[i] = 99
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}
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v.StoreSlicePart(f[:len(e)])
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if len(e) < len(b) {
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checkSlices(t, f, b[:len(e)])
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} else {
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checkSlices(t, f, b)
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}
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for i := len(e); i < len(f); i++ {
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if f[i] != 99 {
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t.Errorf("StoreSlicePart altered f[%d], expected 99, saw %d", i, f[i])
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}
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}
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}
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}
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func TestSlicePartFloat64(t *testing.T) {
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// 64x2
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L := 2
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c := []float64{1, 2, 3, 86, 86, 86, 86}
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a := c[:L+1]
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for i := range a {
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// Test the load first
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// e is a partial slice.
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e := a[i:]
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v := simd.LoadFloat64x2SlicePart(e)
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// d contains what a ought to contain
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d := make([]float64, L)
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for j := 0; j < len(e) && j < len(d); j++ {
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d[j] = e[j]
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}
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b := make([]float64, L)
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v.StoreSlice(b)
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// test the load
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checkSlices(t, d, b)
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// Test the store
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f := make([]float64, L+1)
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for i := range f {
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f[i] = 99
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}
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v.StoreSlicePart(f[:len(e)])
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if len(e) < len(b) {
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checkSlices(t, f, b[:len(e)])
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} else {
|
||||
checkSlices(t, f, b)
|
||||
}
|
||||
for i := len(e); i < len(f); i++ {
|
||||
if f[i] != 99 {
|
||||
t.Errorf("StoreSlicePart altered f[%d], expected 99, saw %v", i, f[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestSlicePartFloat32(t *testing.T) {
|
||||
// 32x8
|
||||
L := 8
|
||||
c := []float32{1, 2, 3, 4, 5, 6, 7, 8, 86, 86, 86, 86}
|
||||
a := c[:L+1]
|
||||
for i := range a {
|
||||
// Test the load first
|
||||
// e is a partial slice.
|
||||
e := a[i:]
|
||||
v := simd.LoadFloat32x8SlicePart(e)
|
||||
// d contains what a ought to contain
|
||||
d := make([]float32, L)
|
||||
for j := 0; j < len(e) && j < len(d); j++ {
|
||||
d[j] = e[j]
|
||||
}
|
||||
|
||||
b := make([]float32, L)
|
||||
v.StoreSlice(b)
|
||||
// test the load
|
||||
checkSlices(t, d, b)
|
||||
|
||||
// Test the store
|
||||
f := make([]float32, L+1)
|
||||
for i := range f {
|
||||
f[i] = 99
|
||||
}
|
||||
|
||||
v.StoreSlicePart(f[:len(e)])
|
||||
if len(e) < len(b) {
|
||||
checkSlices(t, f, b[:len(e)])
|
||||
} else {
|
||||
checkSlices(t, f, b)
|
||||
}
|
||||
for i := len(e); i < len(f); i++ {
|
||||
if f[i] != 99 {
|
||||
t.Errorf("StoreSlicePart altered f[%d], expected 99, saw %v", i, f[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue