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runtime: fix 32-bit build
In 32-bit worlds, 8-byte objects are only aligned to 4-byte boundaries. Change-Id: I91469a9a67b1ee31dd508a4e105c39c815ecde58 Reviewed-on: https://go-review.googlesource.com/2581 Reviewed-by: Keith Randall <khr@golang.org>
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2 changed files with 4 additions and 2 deletions
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@ -117,3 +117,5 @@ func GostringW(w []uint16) (s string) {
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var Gostringnocopy = gostringnocopy
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var Gostringnocopy = gostringnocopy
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var Maxstring = &maxstring
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var Maxstring = &maxstring
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type Uintreg uintreg
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@ -261,8 +261,8 @@ func TestTrailingZero(t *testing.T) {
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n int64
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n int64
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z struct{}
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z struct{}
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}
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}
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if unsafe.Sizeof(T2{}) != 16 {
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if unsafe.Sizeof(T2{}) != 8 + unsafe.Sizeof(Uintreg(0)) {
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t.Errorf("sizeof(%#v)==%d, want 16", T2{}, unsafe.Sizeof(T2{}))
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t.Errorf("sizeof(%#v)==%d, want %d", T2{}, unsafe.Sizeof(T2{}), 8 + unsafe.Sizeof(Uintreg(0)))
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}
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}
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type T3 struct {
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type T3 struct {
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n byte
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n byte
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