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unicode/utf8: skip ahead during ascii runs in Valid/ValidString
When we see an ASCII character, we will probably see many. Grab & check increasingly large chunks of the string for ASCII-only-ness. Also redo some of the non-ASCII code to make it more optimizer friendly. goos: linux goarch: amd64 pkg: unicode/utf8 cpu: 12th Gen Intel(R) Core(TM) i7-12700 │ base │ exp │ │ sec/op │ sec/op vs base │ ValidTenASCIIChars-20 3.596n ± 3% 2.522n ± 1% -29.86% (p=0.000 n=10) Valid100KASCIIChars-20 6.094µ ± 2% 2.115µ ± 1% -65.29% (p=0.000 n=10) ValidTenJapaneseChars-20 21.02n ± 0% 18.61n ± 2% -11.44% (p=0.000 n=10) ValidLongMostlyASCII-20 51.774µ ± 0% 3.836µ ± 1% -92.59% (p=0.000 n=10) ValidLongJapanese-20 102.40µ ± 1% 50.95µ ± 1% -50.24% (p=0.000 n=10) ValidStringTenASCIIChars-20 2.640n ± 3% 2.526n ± 1% -4.34% (p=0.000 n=10) ValidString100KASCIIChars-20 5.585µ ± 7% 2.118µ ± 1% -62.07% (p=0.000 n=10) ValidStringTenJapaneseChars-20 21.29n ± 2% 18.67n ± 1% -12.31% (p=0.000 n=10) ValidStringLongMostlyASCII-20 52.431µ ± 1% 3.841µ ± 0% -92.67% (p=0.000 n=10) ValidStringLongJapanese-20 102.66µ ± 1% 50.90µ ± 1% -50.42% (p=0.000 n=10) geomean 1.152µ 454.8n -60.53% This is an attempt to see if we can get enough performance that we don't need to consider assembly like that in CL 681695. Change-Id: I8250feb797a6b4e7d335c23929f6e3acc8b24840 Reviewed-on: https://go-review.googlesource.com/c/go/+/682778 Reviewed-by: Cuong Manh Le <cuong.manhle.vn@gmail.com> Reviewed-by: Michael Knyszek <mknyszek@google.com> Auto-Submit: Keith Randall <khr@golang.org> Reviewed-by: Keith Randall <khr@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
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076eae436e
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2 changed files with 93 additions and 71 deletions
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@ -430,99 +430,111 @@ func RuneCountInString(s string) (n int) {
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// bits set to 10.
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func RuneStart(b byte) bool { return b&0xC0 != 0x80 }
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const ptrSize = 4 << (^uintptr(0) >> 63)
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const hiBits = 0x8080808080808080 >> (64 - 8*ptrSize)
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func word[T string | []byte](s T) uintptr {
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if ptrSize == 4 {
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return uintptr(s[0]) | uintptr(s[1])<<8 | uintptr(s[2])<<16 | uintptr(s[3])<<24
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}
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return uintptr(uint64(s[0]) | uint64(s[1])<<8 | uint64(s[2])<<16 | uint64(s[3])<<24 | uint64(s[4])<<32 | uint64(s[5])<<40 | uint64(s[6])<<48 | uint64(s[7])<<56)
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}
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// Valid reports whether p consists entirely of valid UTF-8-encoded runes.
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func Valid(p []byte) bool {
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// This optimization avoids the need to recompute the capacity
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// when generating code for p[8:], bringing it to parity with
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// when generating code for slicing p, bringing it to parity with
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// ValidString, which was 20% faster on long ASCII strings.
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p = p[:len(p):len(p)]
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// Fast path. Check for and skip 8 bytes of ASCII characters per iteration.
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for len(p) >= 8 {
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// Combining two 32 bit loads allows the same code to be used
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// for 32 and 64 bit platforms.
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// The compiler can generate a 32bit load for first32 and second32
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// on many platforms. See test/codegen/memcombine.go.
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first32 := uint32(p[0]) | uint32(p[1])<<8 | uint32(p[2])<<16 | uint32(p[3])<<24
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second32 := uint32(p[4]) | uint32(p[5])<<8 | uint32(p[6])<<16 | uint32(p[7])<<24
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if (first32|second32)&0x80808080 != 0 {
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// Found a non ASCII byte (>= RuneSelf).
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break
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}
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p = p[8:]
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}
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n := len(p)
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for i := 0; i < n; {
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pi := p[i]
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if pi < RuneSelf {
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i++
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for len(p) > 0 {
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p0 := p[0]
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if p0 < RuneSelf {
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p = p[1:]
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// If there's one ASCII byte, there are probably more.
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// Advance quickly through ASCII-only data.
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// Note: using > instead of >= here is intentional. That avoids
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// needing pointing-past-the-end fixup on the slice operations.
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if len(p) > ptrSize && word(p)&hiBits == 0 {
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p = p[ptrSize:]
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if len(p) > 2*ptrSize && (word(p)|word(p[ptrSize:]))&hiBits == 0 {
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p = p[2*ptrSize:]
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for len(p) > 4*ptrSize && ((word(p)|word(p[ptrSize:]))|(word(p[2*ptrSize:])|word(p[3*ptrSize:])))&hiBits == 0 {
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p = p[4*ptrSize:]
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}
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}
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}
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continue
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}
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x := first[pi]
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if x == xx {
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return false // Illegal starter byte.
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}
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x := first[p0]
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size := int(x & 7)
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if i+size > n {
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return false // Short or invalid.
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}
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accept := acceptRanges[x>>4]
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if c := p[i+1]; c < accept.lo || accept.hi < c {
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return false
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} else if size == 2 {
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} else if c := p[i+2]; c < locb || hicb < c {
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return false
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} else if size == 3 {
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} else if c := p[i+3]; c < locb || hicb < c {
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return false
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switch size {
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case 2:
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if len(p) < 2 || p[1] < accept.lo || accept.hi < p[1] {
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return false
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}
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p = p[2:]
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case 3:
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if len(p) < 3 || p[1] < accept.lo || accept.hi < p[1] || p[2] < locb || hicb < p[2] {
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return false
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}
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p = p[3:]
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case 4:
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if len(p) < 4 || p[1] < accept.lo || accept.hi < p[1] || p[2] < locb || hicb < p[2] || p[3] < locb || hicb < p[3] {
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return false
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}
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p = p[4:]
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default:
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return false // illegal starter byte
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}
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i += size
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}
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return true
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}
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// ValidString reports whether s consists entirely of valid UTF-8-encoded runes.
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func ValidString(s string) bool {
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// Fast path. Check for and skip 8 bytes of ASCII characters per iteration.
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for len(s) >= 8 {
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// Combining two 32 bit loads allows the same code to be used
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// for 32 and 64 bit platforms.
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// The compiler can generate a 32bit load for first32 and second32
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// on many platforms. See test/codegen/memcombine.go.
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first32 := uint32(s[0]) | uint32(s[1])<<8 | uint32(s[2])<<16 | uint32(s[3])<<24
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second32 := uint32(s[4]) | uint32(s[5])<<8 | uint32(s[6])<<16 | uint32(s[7])<<24
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if (first32|second32)&0x80808080 != 0 {
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// Found a non ASCII byte (>= RuneSelf).
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break
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}
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s = s[8:]
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}
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n := len(s)
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for i := 0; i < n; {
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si := s[i]
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if si < RuneSelf {
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i++
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for len(s) > 0 {
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s0 := s[0]
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if s0 < RuneSelf {
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s = s[1:]
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// If there's one ASCII byte, there are probably more.
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// Advance quickly through ASCII-only data.
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// Note: using > instead of >= here is intentional. That avoids
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// needing pointing-past-the-end fixup on the slice operations.
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if len(s) > ptrSize && word(s)&hiBits == 0 {
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s = s[ptrSize:]
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if len(s) > 2*ptrSize && (word(s)|word(s[ptrSize:]))&hiBits == 0 {
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s = s[2*ptrSize:]
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for len(s) > 4*ptrSize && ((word(s)|word(s[ptrSize:]))|(word(s[2*ptrSize:])|word(s[3*ptrSize:])))&hiBits == 0 {
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s = s[4*ptrSize:]
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}
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}
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}
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continue
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}
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x := first[si]
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if x == xx {
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return false // Illegal starter byte.
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}
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x := first[s0]
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size := int(x & 7)
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if i+size > n {
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return false // Short or invalid.
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}
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accept := acceptRanges[x>>4]
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if c := s[i+1]; c < accept.lo || accept.hi < c {
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return false
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} else if size == 2 {
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} else if c := s[i+2]; c < locb || hicb < c {
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return false
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} else if size == 3 {
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} else if c := s[i+3]; c < locb || hicb < c {
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return false
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switch size {
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case 2:
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if len(s) < 2 || s[1] < accept.lo || accept.hi < s[1] {
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return false
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}
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s = s[2:]
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case 3:
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if len(s) < 3 || s[1] < accept.lo || accept.hi < s[1] || s[2] < locb || hicb < s[2] {
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return false
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}
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s = s[3:]
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case 4:
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if len(s) < 4 || s[1] < accept.lo || accept.hi < s[1] || s[2] < locb || hicb < s[2] || s[3] < locb || hicb < s[3] {
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return false
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}
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s = s[4:]
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default:
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return false // illegal starter byte
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}
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i += size
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}
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return true
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}
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@ -489,6 +489,16 @@ var validTests = []ValidTest{
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{string("\xed\xbf\xbf"), false}, // U+DFFF low surrogate (sic)
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}
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func init() {
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for i := range 100 {
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validTests = append(validTests, ValidTest{in: strings.Repeat("a", i), out: true})
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validTests = append(validTests, ValidTest{in: strings.Repeat("a", i) + "Ж", out: true})
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validTests = append(validTests, ValidTest{in: strings.Repeat("a", i) + "\xe2", out: false})
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validTests = append(validTests, ValidTest{in: strings.Repeat("a", i) + "Ж" + strings.Repeat("b", i), out: true})
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validTests = append(validTests, ValidTest{in: strings.Repeat("a", i) + "\xe2" + strings.Repeat("b", i), out: false})
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}
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}
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func TestValid(t *testing.T) {
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for _, tt := range validTests {
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if Valid([]byte(tt.in)) != tt.out {
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