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runtime: fix crash during VDSO calls on arm
As discussed in #32912, a crash occurs when go runtime calls a VDSO function (say
__vdso_clock_gettime) and a signal arrives to that thread.
Since VDSO functions temporarily destroy the G register (R10),
Go functions asynchronously executed in that thread (i.e. Go's signal
handler) can try to load data from the destroyed G, which causes
segmentation fault.
To fix the issue a guard is inserted in front of sigtrampgo, so that the control escapes from
signal handlers without touching G in case the signal occurred in the VDSO context.
The test case included in the patch is take from discussion in a relevant thread on github:
https://github.com/golang/go/issues/32912#issuecomment-517874531.
This patch not only fixes the issue on AArch64 but also that on 32bit ARM.
Fixes #32912
Change-Id: I657472e54b7aa3c617fabc5019ce63aa4105624a
GitHub-Last-Rev: 28ce42c4a0
GitHub-Pull-Request: golang/go#34030
Reviewed-on: https://go-review.googlesource.com/c/go/+/192937
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
This commit is contained in:
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4 changed files with 86 additions and 6 deletions
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@ -143,6 +143,15 @@ func buildTestProg(t *testing.T, binary string, flags ...string) (string, error)
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return exe, nil
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}
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func TestVDSO(t *testing.T) {
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t.Parallel()
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output := runTestProg(t, "testprog", "SignalInVDSO")
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want := "success\n"
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if output != want {
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t.Fatalf("output:\n%s\n\nwanted:\n%s", output, want);
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}
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}
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var (
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staleRuntimeOnce sync.Once // guards init of staleRuntimeErr
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staleRuntimeErr error
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