[dev.ssa] cmd/compile: handle GetG on ARM

Use hardware g register (R10) for GetG, allow g to appear at LHS of
some ops.

Progress on SSA backend for ARM. Now everything compiles and runs.

Updates #15365.

Change-Id: Icdf93585579faa86cc29b1e17ab7c90f0119fc4e
Reviewed-on: https://go-review.googlesource.com/23952
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Cherry Zhang 2016-05-31 14:01:34 -04:00
parent 0393ed8201
commit 93b8aab5c9
6 changed files with 151 additions and 115 deletions

View file

@ -206,6 +206,7 @@ type regAllocState struct {
numRegs register
SPReg register
SBReg register
GReg register
allocatable regMask
// for each block, its primary predecessor.
@ -449,12 +450,18 @@ func (s *regAllocState) init(f *Func) {
if s.registers[r].Name() == "SB" {
s.SBReg = r
}
if s.registers[r].Name() == "g" {
s.GReg = r
}
}
// Figure out which registers we're allowed to use.
s.allocatable = s.f.Config.gpRegMask | s.f.Config.fpRegMask | s.f.Config.flagRegMask
s.allocatable &^= 1 << s.SPReg
s.allocatable &^= 1 << s.SBReg
if s.f.Config.hasGReg {
s.allocatable &^= 1 << s.GReg
}
if s.f.Config.ctxt.Framepointer_enabled && s.f.Config.FPReg >= 0 {
s.allocatable &^= 1 << uint(s.f.Config.FPReg)
}
@ -937,6 +944,26 @@ func (s *regAllocState) regalloc(f *Func) {
s.advanceUses(v)
continue
}
if v.Op == OpGetG && s.f.Config.hasGReg {
// use hardware g register
if s.regs[s.GReg].v != nil {
s.freeReg(s.GReg) // kick out the old value
}
s.assignReg(s.GReg, v, v)
b.Values = append(b.Values, v)
s.advanceUses(v)
// spill unconditionally, will be deleted if never used
spill := b.NewValue1(v.Line, OpStoreReg, v.Type, v)
s.setOrig(spill, v)
s.values[v.ID].spill = spill
s.values[v.ID].spillUsed = false
if loop != nil {
loop.spills = append(loop.spills, v)
nSpillsInner++
}
nSpills++
continue
}
if v.Op == OpArg {
// Args are "pre-spilled" values. We don't allocate
// any register here. We just set up the spill pointer to