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cmd/compile/internal/ssa: only store relevant slots in pendingEntries
For functions with many local variables, keeping track of every LocalSlot for every variable is very expensive. Only track the slots that are actually used by a given variable. Change-Id: Iaafbce030a782b8b8c4a0eb7cf025e59af899ea4 Reviewed-on: https://go-review.googlesource.com/92400 Reviewed-by: David Chase <drchase@google.com>
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parent
a306341db7
commit
9c854d65a3
1 changed files with 22 additions and 15 deletions
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@ -214,10 +214,14 @@ func (state *debugState) initializeCache() {
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state.changedVars = make([]bool, len(state.vars))
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// A pending entry per user variable, with space to track each of its pieces.
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if want := len(state.vars) * len(state.slots); cap(state.cache.pendingSlotLocs) < want {
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state.cache.pendingSlotLocs = make([]VarLoc, want)
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nPieces := 0
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for i := range state.varSlots {
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nPieces += len(state.varSlots[i])
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}
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psl := state.cache.pendingSlotLocs[:len(state.vars)*len(state.slots)]
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if cap(state.cache.pendingSlotLocs) < nPieces {
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state.cache.pendingSlotLocs = make([]VarLoc, nPieces)
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}
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psl := state.cache.pendingSlotLocs[:nPieces]
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for i := range psl {
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psl[i] = VarLoc{}
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}
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@ -225,10 +229,12 @@ func (state *debugState) initializeCache() {
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state.cache.pendingEntries = make([]pendingEntry, len(state.vars))
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}
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pe := state.cache.pendingEntries[:len(state.vars)]
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for varID := range pe {
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freePieceIdx := 0
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for varID, slots := range state.varSlots {
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pe[varID] = pendingEntry{
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pieces: state.cache.pendingSlotLocs[varID*len(state.slots) : (varID+1)*len(state.slots)],
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pieces: state.cache.pendingSlotLocs[freePieceIdx : freePieceIdx+len(slots)],
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}
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freePieceIdx += len(slots)
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}
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}
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@ -657,9 +663,8 @@ func (a partsByVarOffset) Swap(i, j int) { a.slotIDs[i], a.slotIDs[j] = a.slotID
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type pendingEntry struct {
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present bool
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startBlock, startValue ID
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// The location of each piece of the variable, indexed by *SlotID*,
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// even though only a few slots are used in each entry. This could be
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// improved by only storing the relevant slots.
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// The location of each piece of the variable, in the same order as the
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// SlotIDs in varParts.
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pieces []VarLoc
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}
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@ -736,14 +741,14 @@ func (state *debugState) buildLocationLists(Ctxt *obj.Link, blockLocs []*BlockDe
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if state.loggingEnabled {
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var partStrs []string
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for _, slot := range state.varSlots[varID] {
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partStrs = append(partStrs, fmt.Sprintf("%v@%v", state.slots[slot], state.LocString(pending.pieces[slot])))
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for i, slot := range state.varSlots[varID] {
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partStrs = append(partStrs, fmt.Sprintf("%v@%v", state.slots[slot], state.LocString(pending.pieces[i])))
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}
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state.logf("Add entry for %v: \tb%vv%v-b%vv%v = \t%v\n", state.vars[varID], pending.startBlock, pending.startValue, endBlock, endValue, strings.Join(partStrs, " "))
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}
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for _, slotID := range state.varSlots[varID] {
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loc := pending.pieces[slotID]
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for i, slotID := range state.varSlots[varID] {
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loc := pending.pieces[i]
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slot := state.slots[slotID]
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if !loc.absent() {
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@ -795,8 +800,8 @@ func (state *debugState) buildLocationLists(Ctxt *obj.Link, blockLocs []*BlockDe
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// Extend the previous entry if possible.
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if pending.present {
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merge := true
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for _, slotID := range state.varSlots[varID] {
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if !canMerge(pending.pieces[slotID], curLoc[slotID]) {
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for i, slotID := range state.varSlots[varID] {
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if !canMerge(pending.pieces[i], curLoc[slotID]) {
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merge = false
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break
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}
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@ -810,7 +815,9 @@ func (state *debugState) buildLocationLists(Ctxt *obj.Link, blockLocs []*BlockDe
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pending.present = true
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pending.startBlock = v.Block.ID
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pending.startValue = v.ID
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copy(pending.pieces, curLoc)
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for i, slot := range state.varSlots[varID] {
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pending.pieces[i] = curLoc[slot]
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}
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return
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}
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