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json: Decode into native Go data structures
This patch adds an ability to convert JSON-encoded data into a hierarchy of Go's native data types. R=rsc CC=golang-dev https://golang.org/cl/161060
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7 changed files with 271 additions and 427 deletions
107
src/pkg/json/decode.go
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107
src/pkg/json/decode.go
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Represents JSON data structure using native Go types: booleans, floats,
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// strings, arrays, and maps.
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package json
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import (
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"container/vector";
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"os";
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)
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// Decode a JSON string
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// Decode parses the string s as a JSON-syntax string and returns the
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// generic JSON object representation. The object representation is a tree
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// of Go data types. The data return value may be one of float64, string,
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// bool, nil, []interface{} or map[string]interface{}. The array and map
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// elements may in turn contain any of the types listed above and so on.
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// If Decode encounters a syntax error, it returns with err set to an
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// instance of ParseError. See ParseError documentation for details.
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func Decode(s string) (data interface{}, err os.Error) {
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jb := newDecoder(nil, nil);
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ok, errPos, errTok := Parse(s, jb);
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if ok {
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data = jb.Data()
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} else {
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err = &ParseError{Index: errPos, Token: errTok}
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}
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return;
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}
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type decoder struct {
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// A value being constructed.
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value interface{};
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// Container entity to flush into. Can be either vector.Vector or
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// map[string]interface{}.
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container interface{};
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// The index into the container interface. Either int or string.
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index interface{};
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}
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func newDecoder(container interface{}, key interface{}) *decoder {
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return &decoder{container: container, index: key}
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}
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func (j *decoder) Int64(i int64) { j.value = float64(i) }
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func (j *decoder) Uint64(i uint64) { j.value = float64(i) }
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func (j *decoder) Float64(f float64) {
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j.value = float64(f)
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}
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func (j *decoder) String(s string) { j.value = s }
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func (j *decoder) Bool(b bool) { j.value = b }
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func (j *decoder) Null() { j.value = nil }
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func (j *decoder) Array() { j.value = new(vector.Vector) }
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func (j *decoder) Map() { j.value = make(map[string]interface{}) }
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func (j *decoder) Elem(i int) Builder {
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v, ok := j.value.(*vector.Vector);
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if !ok {
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v = new(vector.Vector);
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j.value = v;
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}
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if v.Len() <= i {
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v.Resize(i+1, (i+1)*2)
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}
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return newDecoder(v, i);
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}
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func (j *decoder) Key(s string) Builder {
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m, ok := j.value.(map[string]interface{});
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if !ok {
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m = make(map[string]interface{});
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j.value = m;
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}
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return newDecoder(m, s);
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}
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func (j *decoder) Flush() {
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switch c := j.container.(type) {
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case *vector.Vector:
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index := j.index.(int);
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c.Set(index, j.Data());
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case map[string]interface{}:
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index := j.index.(string);
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c[index] = j.Data();
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}
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}
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// Get the value built by this builder.
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func (j *decoder) Data() interface{} {
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switch v := j.value.(type) {
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case *vector.Vector:
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return v.Data()
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}
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return j.value;
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}
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