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runtime: add workaround to "throw" pending resolution of issue #67274
Temporarily mark the function runtime.throw as "go:noinline" for the time being to work around problems introduced by CL 581215. We do not ordinarily inline runtime.throw unless the build is beind done with an elevated inline budget (e.g. "-gcflags=-l=4"), so this change should only have an effect for those special builds. Updates #67274. Change-Id: I3811913b8d441e0ddb1d4c7d7297ef23555582a2 Reviewed-on: https://go-review.googlesource.com/c/go/+/584616 Reviewed-by: Alan Donovan <adonovan@google.com> Auto-Submit: Than McIntosh <thanm@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Mauri de Souza Meneguzzo <mauri870@gmail.com>
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@ -1010,7 +1010,11 @@ func sync_fatal(s string) {
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// throw should be used for runtime-internal fatal errors where Go itself,
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// rather than user code, may be at fault for the failure.
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//
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// NOTE: temporarily marked "go:noinline" pending investigation/fix of
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// issue #67274, so as to fix longtest builders.
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//
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//go:nosplit
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//go:noinline
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func throw(s string) {
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// Everything throw does should be recursively nosplit so it
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// can be called even when it's unsafe to grow the stack.
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