cmd/go: inject State parameter into tool.runTool

This command modifies the call tree starting at `tool.runTool` to
inject a `State` parameter to every function that is currently using
the global `modload.LoaderState` variable.  By explicilty passing a
`State` parameter, we can begin to eliminate the usage of the global
`modload.LoaderState`.

This commit is part of the overall effort to eliminate global
modloader state.

[git-generate]
cd src/cmd/go/internal/tool
rf 'inject modload.LoaderState runTool'
cd ..
./rf-cleanup.zsh

Change-Id: Icd1ce189f7dad421eaa2bd43d53ceaf443c5405e
Reviewed-on: https://go-review.googlesource.com/c/go/+/710302
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Michael Matloob <matloob@golang.org>
Reviewed-by: Michael Matloob <matloob@google.com>
This commit is contained in:
Ian Alexander 2025-10-08 14:58:18 -04:00
parent 441e7194a4
commit a420aa221e

View file

@ -80,7 +80,7 @@ func init() {
func runTool(ctx context.Context, cmd *base.Command, args []string) {
if len(args) == 0 {
counter.Inc("go/subcommand:tool")
listTools(ctx)
listTools(modload.LoaderState, ctx)
return
}
toolName := args[0]
@ -108,14 +108,14 @@ func runTool(ctx context.Context, cmd *base.Command, args []string) {
if tool := loadBuiltinTool(toolName); tool != "" {
// Increment a counter for the tool subcommand with the tool name.
counter.Inc("go/subcommand:tool-" + toolName)
buildAndRunBuiltinTool(ctx, toolName, tool, args[1:])
buildAndRunBuiltinTool(modload.LoaderState, ctx, toolName, tool, args[1:])
return
}
// Try to build and run mod tool.
tool := loadModTool(ctx, toolName)
tool := loadModTool(modload.LoaderState, ctx, toolName)
if tool != "" {
buildAndRunModtool(ctx, toolName, tool, args[1:])
buildAndRunModtool(modload.LoaderState, ctx, toolName, tool, args[1:])
return
}
@ -132,7 +132,7 @@ func runTool(ctx context.Context, cmd *base.Command, args []string) {
}
// listTools prints a list of the available tools in the tools directory.
func listTools(ctx context.Context) {
func listTools(loaderstate *modload.State, ctx context.Context) {
f, err := os.Open(build.ToolDir)
if err != nil {
fmt.Fprintf(os.Stderr, "go: no tool directory: %s\n", err)
@ -161,9 +161,9 @@ func listTools(ctx context.Context) {
fmt.Println(name)
}
modload.InitWorkfile(modload.LoaderState)
modload.LoadModFile(modload.LoaderState, ctx)
modTools := slices.Sorted(maps.Keys(modload.LoaderState.MainModules.Tools()))
modload.InitWorkfile(loaderstate)
modload.LoadModFile(loaderstate, ctx)
modTools := slices.Sorted(maps.Keys(loaderstate.MainModules.Tools()))
for _, tool := range modTools {
fmt.Println(tool)
}
@ -251,12 +251,12 @@ func loadBuiltinTool(toolName string) string {
return cmdTool
}
func loadModTool(ctx context.Context, name string) string {
modload.InitWorkfile(modload.LoaderState)
modload.LoadModFile(modload.LoaderState, ctx)
func loadModTool(loaderstate *modload.State, ctx context.Context, name string) string {
modload.InitWorkfile(loaderstate)
modload.LoadModFile(loaderstate, ctx)
matches := []string{}
for tool := range modload.LoaderState.MainModules.Tools() {
for tool := range loaderstate.MainModules.Tools() {
if tool == name || defaultExecName(tool) == name {
matches = append(matches, tool)
}
@ -300,7 +300,7 @@ func builtTool(runAction *work.Action) string {
return linkAction.BuiltTarget()
}
func buildAndRunBuiltinTool(ctx context.Context, toolName, tool string, args []string) {
func buildAndRunBuiltinTool(loaderstate *modload.State, ctx context.Context, toolName, tool string, args []string) {
// Override GOOS and GOARCH for the build to build the tool using
// the same GOOS and GOARCH as this go command.
cfg.ForceHost()
@ -308,17 +308,17 @@ func buildAndRunBuiltinTool(ctx context.Context, toolName, tool string, args []s
// Ignore go.mod and go.work: we don't need them, and we want to be able
// to run the tool even if there's an issue with the module or workspace the
// user happens to be in.
modload.LoaderState.RootMode = modload.NoRoot
loaderstate.RootMode = modload.NoRoot
runFunc := func(b *work.Builder, ctx context.Context, a *work.Action) error {
cmdline := str.StringList(builtTool(a), a.Args)
return runBuiltTool(toolName, nil, cmdline)
}
buildAndRunTool(ctx, tool, args, runFunc)
buildAndRunTool(loaderstate, ctx, tool, args, runFunc)
}
func buildAndRunModtool(ctx context.Context, toolName, tool string, args []string) {
func buildAndRunModtool(loaderstate *modload.State, ctx context.Context, toolName, tool string, args []string) {
runFunc := func(b *work.Builder, ctx context.Context, a *work.Action) error {
// Use the ExecCmd to run the binary, as go run does. ExecCmd allows users
// to provide a runner to run the binary, for example a simulator for binaries
@ -332,11 +332,11 @@ func buildAndRunModtool(ctx context.Context, toolName, tool string, args []strin
return runBuiltTool(toolName, env, cmdline)
}
buildAndRunTool(ctx, tool, args, runFunc)
buildAndRunTool(loaderstate, ctx, tool, args, runFunc)
}
func buildAndRunTool(ctx context.Context, tool string, args []string, runTool work.ActorFunc) {
work.BuildInit(modload.LoaderState)
func buildAndRunTool(loaderstate *modload.State, ctx context.Context, tool string, args []string, runTool work.ActorFunc) {
work.BuildInit(loaderstate)
b := work.NewBuilder("")
defer func() {
if err := b.Close(); err != nil {
@ -345,11 +345,11 @@ func buildAndRunTool(ctx context.Context, tool string, args []string, runTool wo
}()
pkgOpts := load.PackageOpts{MainOnly: true}
p := load.PackagesAndErrors(modload.LoaderState, ctx, pkgOpts, []string{tool})[0]
p := load.PackagesAndErrors(loaderstate, ctx, pkgOpts, []string{tool})[0]
p.Internal.OmitDebug = true
p.Internal.ExeName = p.DefaultExecName()
a1 := b.LinkAction(modload.LoaderState, work.ModeBuild, work.ModeBuild, p)
a1 := b.LinkAction(loaderstate, work.ModeBuild, work.ModeBuild, p)
a1.CacheExecutable = true
a := &work.Action{Mode: "go tool", Actor: runTool, Args: args, Deps: []*work.Action{a1}}
b.Do(ctx, a)