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os: drop the Wait function and the options to Process.Wait
They are portability problems and the options are almost always zero in practice anyway. R=golang-dev, dsymonds, r, bradfitz CC=golang-dev https://golang.org/cl/5688046
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12 changed files with 137 additions and 67 deletions
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@ -12,43 +12,23 @@ import (
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"syscall"
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)
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// Options for Wait.
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const (
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WNOHANG = syscall.WNOHANG // Don't wait if no process has exited.
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WSTOPPED = syscall.WSTOPPED // If set, status of stopped subprocesses is also reported.
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WUNTRACED = syscall.WUNTRACED // Usually an alias for WSTOPPED.
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WRUSAGE = 1 << 20 // Record resource usage.
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)
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// WRUSAGE must not be too high a bit, to avoid clashing with Linux's
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// WCLONE, WALL, and WNOTHREAD flags, which sit in the top few bits of
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// the options
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// Wait waits for the Process to exit or stop, and then returns a
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// Waitmsg describing its status and an error, if any. The options
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// (WNOHANG etc.) affect the behavior of the Wait call.
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func (p *Process) Wait(options int) (w *Waitmsg, err error) {
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// Waitmsg describing its status and an error, if any.
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func (p *Process) Wait() (w *Waitmsg, err error) {
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if p.Pid == -1 {
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return nil, syscall.EINVAL
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}
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var status syscall.WaitStatus
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var rusage *syscall.Rusage
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if options&WRUSAGE != 0 {
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rusage = new(syscall.Rusage)
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options ^= WRUSAGE
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}
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pid1, e := syscall.Wait4(p.Pid, &status, options, rusage)
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pid1, e := syscall.Wait4(p.Pid, &status, 0, nil)
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if e != nil {
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return nil, NewSyscallError("wait", e)
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}
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// With WNOHANG pid is 0 if child has not exited.
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if pid1 != 0 && options&WSTOPPED == 0 {
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if pid1 != 0 {
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p.done = true
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}
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w = new(Waitmsg)
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w.Pid = pid1
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w.WaitStatus = status
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w.Rusage = rusage
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return w, nil
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}
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