mirror of
https://github.com/golang/go.git
synced 2025-12-08 06:10:04 +00:00
[dev.regabi] cmd/compile: refactor abiutils from "gc" into new "abi"
Needs to be visible to ssagen, and might as well start clean to avoid creating a lot of accidental dependencies. Added some methods for export. Decided to use a pointer instead of value for ABIConfig uses. Tests ended up separate from abiutil itself; otherwise there are import cycles. Change-Id: I5570e1e6a463e303c5e2dc84e8dd4125e7c1adcc Reviewed-on: https://go-review.googlesource.com/c/go/+/282614 Trust: David Chase <drchase@google.com> Run-TryBot: David Chase <drchase@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Than McIntosh <thanm@google.com> Reviewed-by: Jeremy Faller <jeremy@golang.org>
This commit is contained in:
parent
861707a8c8
commit
c41b999ad4
3 changed files with 50 additions and 19 deletions
385
src/cmd/compile/internal/abi/abiutils.go
Normal file
385
src/cmd/compile/internal/abi/abiutils.go
Normal file
|
|
@ -0,0 +1,385 @@
|
|||
// Copyright 2020 The Go Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package abi
|
||||
|
||||
import (
|
||||
"cmd/compile/internal/types"
|
||||
"cmd/internal/src"
|
||||
"fmt"
|
||||
"sync"
|
||||
)
|
||||
|
||||
//......................................................................
|
||||
//
|
||||
// Public/exported bits of the ABI utilities.
|
||||
//
|
||||
|
||||
// ABIParamResultInfo stores the results of processing a given
|
||||
// function type to compute stack layout and register assignments. For
|
||||
// each input and output parameter we capture whether the param was
|
||||
// register-assigned (and to which register(s)) or the stack offset
|
||||
// for the param if is not going to be passed in registers according
|
||||
// to the rules in the Go internal ABI specification (1.17).
|
||||
type ABIParamResultInfo struct {
|
||||
inparams []ABIParamAssignment // Includes receiver for method calls. Does NOT include hidden closure pointer.
|
||||
outparams []ABIParamAssignment
|
||||
intSpillSlots int
|
||||
floatSpillSlots int
|
||||
offsetToSpillArea int64
|
||||
config *ABIConfig // to enable String() method
|
||||
}
|
||||
|
||||
func (a *ABIParamResultInfo) InParams() []ABIParamAssignment {
|
||||
return a.inparams
|
||||
}
|
||||
|
||||
func (a *ABIParamResultInfo) OutParams() []ABIParamAssignment {
|
||||
return a.outparams
|
||||
}
|
||||
|
||||
func (a *ABIParamResultInfo) InParam(i int) ABIParamAssignment {
|
||||
return a.inparams[i]
|
||||
}
|
||||
|
||||
func (a *ABIParamResultInfo) OutParam(i int) ABIParamAssignment {
|
||||
return a.outparams[i]
|
||||
}
|
||||
|
||||
func (a *ABIParamResultInfo) IntSpillCount() int {
|
||||
return a.intSpillSlots
|
||||
}
|
||||
|
||||
func (a *ABIParamResultInfo) FloatSpillCount() int {
|
||||
return a.floatSpillSlots
|
||||
}
|
||||
|
||||
func (a *ABIParamResultInfo) SpillAreaOffset() int64 {
|
||||
return a.offsetToSpillArea
|
||||
}
|
||||
|
||||
// RegIndex stores the index into the set of machine registers used by
|
||||
// the ABI on a specific architecture for parameter passing. RegIndex
|
||||
// values 0 through N-1 (where N is the number of integer registers
|
||||
// used for param passing according to the ABI rules) describe integer
|
||||
// registers; values N through M (where M is the number of floating
|
||||
// point registers used). Thus if the ABI says there are 5 integer
|
||||
// registers and 7 floating point registers, then RegIndex value of 4
|
||||
// indicates the 5th integer register, and a RegIndex value of 11
|
||||
// indicates the 7th floating point register.
|
||||
type RegIndex uint8
|
||||
|
||||
// ABIParamAssignment holds information about how a specific param or
|
||||
// result will be passed: in registers (in which case 'Registers' is
|
||||
// populated) or on the stack (in which case 'Offset' is set to a
|
||||
// non-negative stack offset. The values in 'Registers' are indices (as
|
||||
// described above), not architected registers.
|
||||
type ABIParamAssignment struct {
|
||||
Type *types.Type
|
||||
Registers []RegIndex
|
||||
Offset int32
|
||||
}
|
||||
|
||||
// RegAmounts holds a specified number of integer/float registers.
|
||||
type RegAmounts struct {
|
||||
intRegs int
|
||||
floatRegs int
|
||||
}
|
||||
|
||||
// ABIConfig captures the number of registers made available
|
||||
// by the ABI rules for parameter passing and result returning.
|
||||
type ABIConfig struct {
|
||||
// Do we need anything more than this?
|
||||
regAmounts RegAmounts
|
||||
}
|
||||
|
||||
// NewABIConfig returns a new ABI configuration for an architecture with
|
||||
// iRegsCount integer/pointer registers and fRegsCount floating point registers.
|
||||
func NewABIConfig(iRegsCount, fRegsCount int) *ABIConfig {
|
||||
return &ABIConfig{RegAmounts{iRegsCount, fRegsCount}}
|
||||
}
|
||||
|
||||
// ABIAnalyze takes a function type 't' and an ABI rules description
|
||||
// 'config' and analyzes the function to determine how its parameters
|
||||
// and results will be passed (in registers or on the stack), returning
|
||||
// an ABIParamResultInfo object that holds the results of the analysis.
|
||||
func ABIAnalyze(t *types.Type, config *ABIConfig) ABIParamResultInfo {
|
||||
setup()
|
||||
s := assignState{
|
||||
rTotal: config.regAmounts,
|
||||
}
|
||||
result := ABIParamResultInfo{config: config}
|
||||
|
||||
// Receiver
|
||||
ft := t.FuncType()
|
||||
if t.NumRecvs() != 0 {
|
||||
rfsl := ft.Receiver.FieldSlice()
|
||||
result.inparams = append(result.inparams,
|
||||
s.assignParamOrReturn(rfsl[0].Type))
|
||||
}
|
||||
|
||||
// Inputs
|
||||
ifsl := ft.Params.FieldSlice()
|
||||
for _, f := range ifsl {
|
||||
result.inparams = append(result.inparams,
|
||||
s.assignParamOrReturn(f.Type))
|
||||
}
|
||||
s.stackOffset = types.Rnd(s.stackOffset, int64(types.RegSize))
|
||||
|
||||
// Record number of spill slots needed.
|
||||
result.intSpillSlots = s.rUsed.intRegs
|
||||
result.floatSpillSlots = s.rUsed.floatRegs
|
||||
|
||||
// Outputs
|
||||
s.rUsed = RegAmounts{}
|
||||
ofsl := ft.Results.FieldSlice()
|
||||
for _, f := range ofsl {
|
||||
result.outparams = append(result.outparams, s.assignParamOrReturn(f.Type))
|
||||
}
|
||||
result.offsetToSpillArea = s.stackOffset
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
//......................................................................
|
||||
//
|
||||
// Non-public portions.
|
||||
|
||||
// regString produces a human-readable version of a RegIndex.
|
||||
func (c *RegAmounts) regString(r RegIndex) string {
|
||||
if int(r) < c.intRegs {
|
||||
return fmt.Sprintf("I%d", int(r))
|
||||
} else if int(r) < c.intRegs+c.floatRegs {
|
||||
return fmt.Sprintf("F%d", int(r)-c.intRegs)
|
||||
}
|
||||
return fmt.Sprintf("<?>%d", r)
|
||||
}
|
||||
|
||||
// toString method renders an ABIParamAssignment in human-readable
|
||||
// form, suitable for debugging or unit testing.
|
||||
func (ri *ABIParamAssignment) toString(config *ABIConfig) string {
|
||||
regs := "R{"
|
||||
for _, r := range ri.Registers {
|
||||
regs += " " + config.regAmounts.regString(r)
|
||||
}
|
||||
return fmt.Sprintf("%s } offset: %d typ: %v", regs, ri.Offset, ri.Type)
|
||||
}
|
||||
|
||||
// toString method renders an ABIParamResultInfo in human-readable
|
||||
// form, suitable for debugging or unit testing.
|
||||
func (ri *ABIParamResultInfo) String() string {
|
||||
res := ""
|
||||
for k, p := range ri.inparams {
|
||||
res += fmt.Sprintf("IN %d: %s\n", k, p.toString(ri.config))
|
||||
}
|
||||
for k, r := range ri.outparams {
|
||||
res += fmt.Sprintf("OUT %d: %s\n", k, r.toString(ri.config))
|
||||
}
|
||||
res += fmt.Sprintf("intspill: %d floatspill: %d offsetToSpillArea: %d",
|
||||
ri.intSpillSlots, ri.floatSpillSlots, ri.offsetToSpillArea)
|
||||
return res
|
||||
}
|
||||
|
||||
// assignState holds intermediate state during the register assigning process
|
||||
// for a given function signature.
|
||||
type assignState struct {
|
||||
rTotal RegAmounts // total reg amounts from ABI rules
|
||||
rUsed RegAmounts // regs used by params completely assigned so far
|
||||
pUsed RegAmounts // regs used by the current param (or pieces therein)
|
||||
stackOffset int64 // current stack offset
|
||||
}
|
||||
|
||||
// stackSlot returns a stack offset for a param or result of the
|
||||
// specified type.
|
||||
func (state *assignState) stackSlot(t *types.Type) int64 {
|
||||
if t.Align > 0 {
|
||||
state.stackOffset = types.Rnd(state.stackOffset, int64(t.Align))
|
||||
}
|
||||
rv := state.stackOffset
|
||||
state.stackOffset += t.Width
|
||||
return rv
|
||||
}
|
||||
|
||||
// allocateRegs returns a set of register indices for a parameter or result
|
||||
// that we've just determined to be register-assignable. The number of registers
|
||||
// needed is assumed to be stored in state.pUsed.
|
||||
func (state *assignState) allocateRegs() []RegIndex {
|
||||
regs := []RegIndex{}
|
||||
|
||||
// integer
|
||||
for r := state.rUsed.intRegs; r < state.rUsed.intRegs+state.pUsed.intRegs; r++ {
|
||||
regs = append(regs, RegIndex(r))
|
||||
}
|
||||
state.rUsed.intRegs += state.pUsed.intRegs
|
||||
|
||||
// floating
|
||||
for r := state.rUsed.floatRegs; r < state.rUsed.floatRegs+state.pUsed.floatRegs; r++ {
|
||||
regs = append(regs, RegIndex(r+state.rTotal.intRegs))
|
||||
}
|
||||
state.rUsed.floatRegs += state.pUsed.floatRegs
|
||||
|
||||
return regs
|
||||
}
|
||||
|
||||
// regAllocate creates a register ABIParamAssignment object for a param
|
||||
// or result with the specified type, as a final step (this assumes
|
||||
// that all of the safety/suitability analysis is complete).
|
||||
func (state *assignState) regAllocate(t *types.Type) ABIParamAssignment {
|
||||
return ABIParamAssignment{
|
||||
Type: t,
|
||||
Registers: state.allocateRegs(),
|
||||
Offset: -1,
|
||||
}
|
||||
}
|
||||
|
||||
// stackAllocate creates a stack memory ABIParamAssignment object for
|
||||
// a param or result with the specified type, as a final step (this
|
||||
// assumes that all of the safety/suitability analysis is complete).
|
||||
func (state *assignState) stackAllocate(t *types.Type) ABIParamAssignment {
|
||||
return ABIParamAssignment{
|
||||
Type: t,
|
||||
Offset: int32(state.stackSlot(t)),
|
||||
}
|
||||
}
|
||||
|
||||
// intUsed returns the number of integer registers consumed
|
||||
// at a given point within an assignment stage.
|
||||
func (state *assignState) intUsed() int {
|
||||
return state.rUsed.intRegs + state.pUsed.intRegs
|
||||
}
|
||||
|
||||
// floatUsed returns the number of floating point registers consumed at
|
||||
// a given point within an assignment stage.
|
||||
func (state *assignState) floatUsed() int {
|
||||
return state.rUsed.floatRegs + state.pUsed.floatRegs
|
||||
}
|
||||
|
||||
// regassignIntegral examines a param/result of integral type 't' to
|
||||
// determines whether it can be register-assigned. Returns TRUE if we
|
||||
// can register allocate, FALSE otherwise (and updates state
|
||||
// accordingly).
|
||||
func (state *assignState) regassignIntegral(t *types.Type) bool {
|
||||
regsNeeded := int(types.Rnd(t.Width, int64(types.PtrSize)) / int64(types.PtrSize))
|
||||
|
||||
// Floating point and complex.
|
||||
if t.IsFloat() || t.IsComplex() {
|
||||
if regsNeeded+state.floatUsed() > state.rTotal.floatRegs {
|
||||
// not enough regs
|
||||
return false
|
||||
}
|
||||
state.pUsed.floatRegs += regsNeeded
|
||||
return true
|
||||
}
|
||||
|
||||
// Non-floating point
|
||||
if regsNeeded+state.intUsed() > state.rTotal.intRegs {
|
||||
// not enough regs
|
||||
return false
|
||||
}
|
||||
state.pUsed.intRegs += regsNeeded
|
||||
return true
|
||||
}
|
||||
|
||||
// regassignArray processes an array type (or array component within some
|
||||
// other enclosing type) to determine if it can be register assigned.
|
||||
// Returns TRUE if we can register allocate, FALSE otherwise.
|
||||
func (state *assignState) regassignArray(t *types.Type) bool {
|
||||
|
||||
nel := t.NumElem()
|
||||
if nel == 0 {
|
||||
return true
|
||||
}
|
||||
if nel > 1 {
|
||||
// Not an array of length 1: stack assign
|
||||
return false
|
||||
}
|
||||
// Visit element
|
||||
return state.regassign(t.Elem())
|
||||
}
|
||||
|
||||
// regassignStruct processes a struct type (or struct component within
|
||||
// some other enclosing type) to determine if it can be register
|
||||
// assigned. Returns TRUE if we can register allocate, FALSE otherwise.
|
||||
func (state *assignState) regassignStruct(t *types.Type) bool {
|
||||
for _, field := range t.FieldSlice() {
|
||||
if !state.regassign(field.Type) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// synthOnce ensures that we only create the synth* fake types once.
|
||||
var synthOnce sync.Once
|
||||
|
||||
// synthSlice, synthString, and syncIface are synthesized struct types
|
||||
// meant to capture the underlying implementations of string/slice/interface.
|
||||
var synthSlice *types.Type
|
||||
var synthString *types.Type
|
||||
var synthIface *types.Type
|
||||
|
||||
// setup performs setup for the register assignment utilities, manufacturing
|
||||
// a small set of synthesized types that we'll need along the way.
|
||||
func setup() {
|
||||
synthOnce.Do(func() {
|
||||
fname := types.BuiltinPkg.Lookup
|
||||
nxp := src.NoXPos
|
||||
unsp := types.Types[types.TUNSAFEPTR]
|
||||
ui := types.Types[types.TUINTPTR]
|
||||
synthSlice = types.NewStruct(types.NoPkg, []*types.Field{
|
||||
types.NewField(nxp, fname("ptr"), unsp),
|
||||
types.NewField(nxp, fname("len"), ui),
|
||||
types.NewField(nxp, fname("cap"), ui),
|
||||
})
|
||||
synthString = types.NewStruct(types.NoPkg, []*types.Field{
|
||||
types.NewField(nxp, fname("data"), unsp),
|
||||
types.NewField(nxp, fname("len"), ui),
|
||||
})
|
||||
synthIface = types.NewStruct(types.NoPkg, []*types.Field{
|
||||
types.NewField(nxp, fname("f1"), unsp),
|
||||
types.NewField(nxp, fname("f2"), unsp),
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// regassign examines a given param type (or component within some
|
||||
// composite) to determine if it can be register assigned. Returns
|
||||
// TRUE if we can register allocate, FALSE otherwise.
|
||||
func (state *assignState) regassign(pt *types.Type) bool {
|
||||
typ := pt.Kind()
|
||||
if pt.IsScalar() || pt.IsPtrShaped() {
|
||||
return state.regassignIntegral(pt)
|
||||
}
|
||||
switch typ {
|
||||
case types.TARRAY:
|
||||
return state.regassignArray(pt)
|
||||
case types.TSTRUCT:
|
||||
return state.regassignStruct(pt)
|
||||
case types.TSLICE:
|
||||
return state.regassignStruct(synthSlice)
|
||||
case types.TSTRING:
|
||||
return state.regassignStruct(synthString)
|
||||
case types.TINTER:
|
||||
return state.regassignStruct(synthIface)
|
||||
default:
|
||||
panic("not expected")
|
||||
}
|
||||
}
|
||||
|
||||
// assignParamOrReturn processes a given receiver, param, or result
|
||||
// of type 'pt' to determine whether it can be register assigned.
|
||||
// The result of the analysis is recorded in the result
|
||||
// ABIParamResultInfo held in 'state'.
|
||||
func (state *assignState) assignParamOrReturn(pt *types.Type) ABIParamAssignment {
|
||||
state.pUsed = RegAmounts{}
|
||||
if pt.Width == types.BADWIDTH {
|
||||
panic("should never happen")
|
||||
} else if pt.Width == 0 {
|
||||
return state.stackAllocate(pt)
|
||||
} else if state.regassign(pt) {
|
||||
return state.regAllocate(pt)
|
||||
} else {
|
||||
return state.stackAllocate(pt)
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue