[dev.regabi] cmd/compile: remove prealloc map

The prealloc map seems to exist to avoid adding a field to all nodes.
Now we can add a field to just the nodes that need the field,
so let's do that and avoid having a magic global with extra node state
that isn't preserved by operations like Copy nor printed by Dump.

This also makes clear which nodes can be prealloc'ed.
In particular, the code in walkstmt looked up an entry in
prealloc using an ONAME node, but there's no code that
ever stores such an entry, so the lookup never succeeded.
Having fields makes that kind of thing easier to see and fix.

Passes buildall w/ toolstash -cmp.

Change-Id: I418ad0e2847615c08868120c13ee719dc0b2eacb
Reviewed-on: https://go-review.googlesource.com/c/go/+/278915
Trust: Russ Cox <rsc@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Matthew Dempsky <mdempsky@google.com>
This commit is contained in:
Russ Cox 2020-12-17 08:49:22 -05:00
parent ffb0cb7044
commit c45313bf45
7 changed files with 33 additions and 34 deletions

View file

@ -668,7 +668,7 @@ func slicelit(ctxt initContext, n *ir.CompLitExpr, var_ ir.Node, init *ir.Nodes)
// set auto to point at new temp or heap (3 assign)
var a ir.Node
if x := prealloc[n]; x != nil {
if x := n.Prealloc; x != nil {
// temp allocated during order.go for dddarg
if !types.Identical(t, x.Type()) {
panic("dotdotdot base type does not match order's assigned type")