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[dev.regabi] cmd/compile: make ir.Func the ODCLFUNC Node implementation
Before this CL, an ODCLFUNC Node was represented by both a node struct and a Func struct (and a Name for the ONAME, which isn't changing here). Now Func can be repurposed as the ODCLFUNC implementation, replacing the two structs totaling 280+144 = 424 bytes (64-bit) with a single 320-byte struct. Using the *Func as the node also gives us a clear, typed answer to “which node should we use to represent functions?” The next CL will clean up uses. This CL is just the trivial change in representation. Passes buildall w/ toolstash -cmp. Change-Id: Ie6d670da91d6eb8d67a85f8f83630b9586dc7443 Reviewed-on: https://go-review.googlesource.com/c/go/+/274096 Trust: Russ Cox <rsc@golang.org> Run-TryBot: Russ Cox <rsc@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Matthew Dempsky <mdempsky@google.com>
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4 changed files with 43 additions and 9 deletions
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@ -9,6 +9,7 @@ import (
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"cmd/compile/internal/types"
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"cmd/internal/obj"
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"cmd/internal/src"
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"fmt"
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)
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// A Func corresponds to a single function in a Go program
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@ -47,6 +48,11 @@ import (
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// the generated ODCLFUNC (as n.Func.Decl), but there is no
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// pointer from the Func back to the OCALLPART.
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type Func struct {
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miniNode
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typ *types.Type
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body Nodes
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iota int64
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Nname Node // ONAME node
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Decl Node // ODCLFUNC node
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OClosure Node // OCLOSURE node
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@ -102,6 +108,34 @@ type Func struct {
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NWBRCalls *[]SymAndPos
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}
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func NewFunc(pos src.XPos) *Func {
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f := new(Func)
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f.pos = pos
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f.op = ODCLFUNC
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f.Decl = f
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f.iota = -1
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return f
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}
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func (f *Func) String() string { return fmt.Sprint(f) }
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func (f *Func) Format(s fmt.State, verb rune) { FmtNode(f, s, verb) }
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func (f *Func) RawCopy() Node { panic(f.no("RawCopy")) }
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func (f *Func) Func() *Func { return f }
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func (f *Func) Body() Nodes { return f.body }
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func (f *Func) PtrBody() *Nodes { return &f.body }
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func (f *Func) SetBody(x Nodes) { f.body = x }
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func (f *Func) Type() *types.Type { return f.typ }
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func (f *Func) SetType(x *types.Type) { f.typ = x }
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func (f *Func) Iota() int64 { return f.iota }
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func (f *Func) SetIota(x int64) { f.iota = x }
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func (f *Func) Sym() *types.Sym {
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if f.Nname != nil {
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return f.Nname.Sym()
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}
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return nil
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}
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// An Inline holds fields used for function bodies that can be inlined.
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type Inline struct {
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Cost int32 // heuristic cost of inlining this function
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