math/big: change Float.SetMantExp to always multiply mant by 2**exp

Change-Id: If840e647376a2141f8c17729f7ef251bfff13f5f
Reviewed-on: https://go-review.googlesource.com/5810
Reviewed-by: Rob Pike <r@golang.org>
This commit is contained in:
Robert Griesemer 2015-02-24 11:24:27 -08:00
parent aff84b171c
commit c651fdc0cf
2 changed files with 19 additions and 7 deletions

View file

@ -219,22 +219,24 @@ func (x *Float) MantExp() (mant *Float, exp int) {
return
}
// SetMantExp is the inverse of MantExp. It sets z to mant × 2**exp and
// and returns z. The result z has the same precision and rounding mode
// as mant.
// SetMantExp sets z to mant × 2**exp and and returns z.
// The result z has the same precision and rounding mode
// as mant. SetMantExp is an inverse of MantExp but does
// not require 0.5 <= |mant| < 1.0. Specifically:
//
// new(Float).SetMantExp(x.MantExp()).Cmp(x) == 0
//
// Special cases are:
//
// z.SetMantExp( ±0, exp) = ±0
// z.SetMantExp(±Inf, exp) = ±Inf
//
// The result is ±Inf if the magnitude of exp is > MaxExp.
func (z *Float) SetMantExp(mant *Float, exp int) *Float {
z.Copy(mant)
if len(z.mant) == 0 || z.exp == infExp {
return z
}
z.setExp(int64(exp))
z.setExp(int64(z.exp) + int64(exp))
return z
}