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[dev.ssa] cmd/compile/internal/ssa: transform degenerate control blocks
* In cases where we end up with empty branches like in
if a then jmp b else jmp b;
the flow can be replaced by a; jmp b.
The following functions is optimized as follows:
func f(a bool, x int) int {
v := 0
if a {
v = -1
} else {
v = -1
}
return x | v
}
Before this change:
02819 (arith_ssa.go:362) VARDEF "".~r2+16(FP)
02820 (arith_ssa.go:362) MOVQ $0, "".~r2+16(FP)
02821 (arith_ssa.go:362) MOVB "".a(FP), AX
02822 (arith_ssa.go:362) TESTB AX, AX
02823 (arith_ssa.go:364) JEQ 2824
02824 (arith_ssa.go:369) VARDEF "".~r2+16(FP)
02825 (arith_ssa.go:369) MOVQ $-1, "".~r2+16(FP)
02826 (arith_ssa.go:369) RET
After this change:
02819 (arith_ssa.go:362) VARDEF "".~r2+16(FP)
02820 (arith_ssa.go:369) VARDEF "".~r2+16(FP)
02821 (arith_ssa.go:369) MOVQ $-1, "".~r2+16(FP)
02822 (arith_ssa.go:369) RET
Updates #14277
Change-Id: Ibe7d284f43406c704903632a4fcf2a4a64059686
Reviewed-on: https://go-review.googlesource.com/19464
Reviewed-by: Keith Randall <khr@golang.org>
Run-TryBot: Alexandru Moșoi <alexandru@mosoi.ro>
TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
parent
65855cf640
commit
c67cac0703
3 changed files with 223 additions and 37 deletions
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@ -6,43 +6,131 @@ package ssa
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// fuse simplifies control flow by joining basic blocks.
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func fuse(f *Func) {
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for _, b := range f.Blocks {
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if b.Kind != BlockPlain {
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continue
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for changed := true; changed; {
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changed = false
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for _, b := range f.Blocks {
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changed = fuseBlockIf(b) || changed
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changed = fuseBlockPlain(b) || changed
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}
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c := b.Succs[0]
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if len(c.Preds) != 1 {
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continue
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}
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// move all of b's values to c.
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for _, v := range b.Values {
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v.Block = c
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c.Values = append(c.Values, v)
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}
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// replace b->c edge with preds(b) -> c
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c.predstorage[0] = nil
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if len(b.Preds) > len(b.predstorage) {
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c.Preds = b.Preds
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} else {
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c.Preds = append(c.predstorage[:0], b.Preds...)
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}
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for _, p := range c.Preds {
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for i, q := range p.Succs {
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if q == b {
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p.Succs[i] = c
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}
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}
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}
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if f.Entry == b {
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f.Entry = c
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}
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// trash b, just in case
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b.Kind = BlockInvalid
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b.Values = nil
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b.Preds = nil
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b.Succs = nil
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}
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}
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// fuseBlockIf handles the following cases where s0 and s1 are empty blocks.
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//
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// b b b
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// / \ | \ / |
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// s0 s1 | s1 s0 |
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// \ / | / \ |
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// ss ss ss
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//
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// If ss doesn't contain any Phi ops and s0 & s1 are empty then the branch
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// can be dropped.
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// TODO: If ss doesn't contain any Phi ops, are s0 and s1 dead code anyway?
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func fuseBlockIf(b *Block) bool {
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if b.Kind != BlockIf {
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return false
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}
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var ss0, ss1 *Block
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s0 := b.Succs[0]
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if s0.Kind != BlockPlain || len(s0.Preds) != 1 || len(s0.Values) != 0 {
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s0, ss0 = nil, s0
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} else {
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ss0 = s0.Succs[0]
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}
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s1 := b.Succs[1]
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if s1.Kind != BlockPlain || len(s1.Preds) != 1 || len(s1.Values) != 0 {
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s1, ss1 = nil, s1
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} else {
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ss1 = s1.Succs[0]
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}
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if ss0 != ss1 {
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return false
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}
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ss := ss0
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// TODO: Handle OpPhi operations. We can still replace OpPhi if the
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// slots corresponding to b, s0 and s1 point to the same variable.
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for _, v := range ss.Values {
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if v.Op == OpPhi {
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return false
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}
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}
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// Now we have two following b->ss, b->s0->ss and b->s1->ss,
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// with s0 and s1 empty if exist.
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// We can replace it with b->ss without if ss has no phis
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// which is checked above.
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// No critical edge is introduced because b will have one successor.
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if s0 != nil {
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ss.removePred(s0)
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}
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if s1 != nil {
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ss.removePred(s1)
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}
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if s0 != nil && s1 != nil {
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// Add an edge if both edges are removed, otherwise b is no longer connected to ss.
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ss.Preds = append(ss.Preds, b)
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}
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b.Kind = BlockPlain
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b.Control = nil
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b.Succs = append(b.Succs[:0], ss)
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// Trash the empty blocks s0 & s1.
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if s0 != nil {
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s0.Kind = BlockInvalid
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s0.Values = nil
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s0.Succs = nil
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s0.Preds = nil
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}
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if s1 != nil {
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s1.Kind = BlockInvalid
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s1.Values = nil
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s1.Succs = nil
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s1.Preds = nil
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}
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return true
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}
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func fuseBlockPlain(b *Block) bool {
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if b.Kind != BlockPlain {
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return false
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}
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c := b.Succs[0]
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if len(c.Preds) != 1 {
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return false
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}
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// move all of b'c values to c.
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for _, v := range b.Values {
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v.Block = c
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c.Values = append(c.Values, v)
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}
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// replace b->c edge with preds(b) -> c
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c.predstorage[0] = nil
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if len(b.Preds) > len(b.predstorage) {
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c.Preds = b.Preds
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} else {
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c.Preds = append(c.predstorage[:0], b.Preds...)
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}
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for _, p := range c.Preds {
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for i, q := range p.Succs {
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if q == b {
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p.Succs[i] = c
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}
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}
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}
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if f := b.Func; f.Entry == b {
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f.Entry = c
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}
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// trash b, just in case
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b.Kind = BlockInvalid
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b.Values = nil
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b.Preds = nil
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b.Succs = nil
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return true
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}
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