runtime: tidy cgocallback

On amd64 and 386, we have a very roundabout way of remembering that we
need to dropm on return that currently involves saving a zero to
needm's argument slot and later bringing it back. Just store the zero.

This also makes amd64 and 386 more consistent with cgocallback on all
other platforms: rather than saving the old M to the G stack, they now
save it to a named slot on the G0 stack.

The needm function no longer needs a dummy argument to get the SP, so
we drop that.

Change-Id: I7e84bb4a5ff9552de70dcf41d8accf02310535e7
Reviewed-on: https://go-review.googlesource.com/c/go/+/263268
Trust: Austin Clements <austin@google.com>
Run-TryBot: Austin Clements <austin@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This commit is contained in:
Austin Clements 2020-10-07 22:53:52 -04:00
parent 30c1887873
commit c91dffbc9a
4 changed files with 19 additions and 27 deletions

View file

@ -504,14 +504,14 @@ func adjustSignalStack(sig uint32, mp *m, gsigStack *gsignalStack) bool {
sigaltstack(nil, &st)
if st.ss_flags&_SS_DISABLE != 0 {
setg(nil)
needm(0)
needm()
noSignalStack(sig)
dropm()
}
stsp := uintptr(unsafe.Pointer(st.ss_sp))
if sp < stsp || sp >= stsp+st.ss_size {
setg(nil)
needm(0)
needm()
sigNotOnStack(sig)
dropm()
}
@ -951,7 +951,7 @@ func badsignal(sig uintptr, c *sigctxt) {
exit(2)
*(*uintptr)(unsafe.Pointer(uintptr(123))) = 2
}
needm(0)
needm()
if !sigsend(uint32(sig)) {
// A foreign thread received the signal sig, and the
// Go code does not want to handle it.