strconv: remove hand-written divide on 32-bit systems

The compiler now generates code that is just as good.

host: s7:GOARCH=386
goos: linux
goarch: 386
pkg: strconv
cpu: AMD Ryzen 9 7950X 16-Core Processor
                                 │ 8d2b4ce71b3 │            d5524a1f38c             │
                                 │   sec/op    │   sec/op     vs base               │
AppendFloat/Decimal-4              43.91n ± 2%   44.23n ± 1%       ~ (p=0.654 n=20)
AppendFloat/Float-4                73.73n ± 0%   74.17n ± 1%       ~ (p=0.062 n=20)
AppendFloat/Exp-4                  77.33n ± 1%   77.11n ± 1%       ~ (p=0.234 n=20)
AppendFloat/NegExp-4               77.56n ± 1%   77.00n ± 1%       ~ (p=0.136 n=20)
AppendFloat/LongExp-4              79.01n ± 1%   79.62n ± 1%       ~ (p=0.213 n=20)
AppendFloat/Big-4                  88.02n ± 2%   88.88n ± 1%       ~ (p=0.159 n=20)
AppendFloat/BinaryExp-4            34.43n ± 1%   34.58n ± 1%       ~ (p=0.683 n=20)
AppendFloat/32Integer-4            44.05n ± 2%   43.74n ± 1%       ~ (p=0.055 n=20)
AppendFloat/32ExactFraction-4      66.55n ± 1%   66.62n ± 1%       ~ (p=0.753 n=20)
AppendFloat/32Point-4              64.01n ± 1%   63.39n ± 1%       ~ (p=0.032 n=20)
AppendFloat/32Exp-4                77.05n ± 1%   77.84n ± 1%       ~ (p=0.055 n=20)
AppendFloat/32NegExp-4             66.96n ± 1%   67.41n ± 1%       ~ (p=0.569 n=20)
AppendFloat/32Shortest-4           61.73n ± 1%   62.00n ± 1%       ~ (p=0.457 n=20)
AppendFloat/32Fixed8Hard-4         39.09n ± 1%   39.06n ± 1%       ~ (p=0.588 n=20)
AppendFloat/32Fixed9Hard-4         57.66n ± 0%   57.39n ± 1%       ~ (p=0.167 n=20)
AppendFloat/64Fixed1-4             52.52n ± 1%   52.45n ± 1%       ~ (p=0.867 n=20)
AppendFloat/64Fixed2-4             50.64n ± 1%   50.12n ± 4%       ~ (p=0.208 n=20)
AppendFloat/64Fixed3-4             49.54n ± 1%   50.84n ± 1%  +2.62% (p=0.000 n=20)
AppendFloat/64Fixed4-4             45.60n ± 1%   45.25n ± 1%       ~ (p=0.034 n=20)
AppendFloat/64Fixed12-4            57.70n ± 1%   57.70n ± 1%       ~ (p=0.394 n=20)
AppendFloat/64Fixed16-4            56.49n ± 1%   56.15n ± 1%       ~ (p=0.044 n=20)
AppendFloat/64Fixed12Hard-4        53.99n ± 1%   53.79n ± 1%       ~ (p=0.358 n=20)
AppendFloat/64Fixed17Hard-4        64.51n ± 1%   63.18n ± 1%  -2.06% (p=0.000 n=20)
AppendFloat/64Fixed18Hard-4        4.281µ ± 1%   4.294µ ± 1%       ~ (p=0.995 n=20)
AppendFloat/Slowpath64-4           77.94n ± 1%   78.66n ± 2%       ~ (p=0.136 n=20)
AppendFloat/SlowpathDenormal64-4   77.64n ± 1%   77.96n ± 1%       ~ (p=0.229 n=20)
AppendInt-4                        1.122µ ± 1%   1.116µ ± 1%       ~ (p=0.115 n=20)
AppendUint-4                       287.9n ± 1%   286.9n ± 1%       ~ (p=0.185 n=20)
AppendIntSmall-4                   5.845n ± 1%   5.819n ± 1%       ~ (p=0.516 n=20)
AppendUintVarlen/digits=1-4        3.924n ± 1%   3.905n ± 1%       ~ (p=0.317 n=20)
AppendUintVarlen/digits=2-4        3.909n ± 1%   3.940n ± 1%       ~ (p=0.995 n=20)
AppendUintVarlen/digits=3-4        9.543n ± 1%   9.567n ± 2%       ~ (p=0.606 n=20)
AppendUintVarlen/digits=4-4        9.710n ± 1%   9.748n ± 1%       ~ (p=0.602 n=20)
AppendUintVarlen/digits=5-4        10.84n ± 1%   10.88n ± 2%       ~ (p=0.425 n=20)
AppendUintVarlen/digits=6-4        11.06n ± 1%   11.06n ± 1%       ~ (p=0.506 n=20)
AppendUintVarlen/digits=7-4        11.97n ± 1%   12.05n ± 1%       ~ (p=0.218 n=20)
AppendUintVarlen/digits=8-4        12.27n ± 1%   12.32n ± 2%       ~ (p=0.358 n=20)
AppendUintVarlen/digits=9-4        13.57n ± 1%   13.57n ± 1%       ~ (p=0.952 n=20)
AppendUintVarlen/digits=10-4       16.88n ± 1%   16.52n ± 1%  -2.13% (p=0.000 n=20)
AppendUintVarlen/digits=11-4       16.83n ± 1%   16.72n ± 1%       ~ (p=0.012 n=20)
AppendUintVarlen/digits=12-4       17.93n ± 1%   17.63n ± 1%  -1.65% (p=0.000 n=20)
AppendUintVarlen/digits=13-4       18.38n ± 2%   17.80n ± 1%  -3.16% (p=0.000 n=20)
AppendUintVarlen/digits=14-4       19.20n ± 1%   18.65n ± 1%  -2.89% (p=0.000 n=20)
AppendUintVarlen/digits=15-4       19.41n ± 1%   18.85n ± 1%  -2.86% (p=0.000 n=20)
AppendUintVarlen/digits=16-4       20.33n ± 1%   19.79n ± 1%  -2.63% (p=0.000 n=20)
AppendUintVarlen/digits=17-4       20.32n ± 2%   19.79n ± 0%  -2.61% (p=0.000 n=20)
AppendUintVarlen/digits=18-4       21.09n ± 1%   20.84n ± 1%  -1.16% (p=0.000 n=20)
AppendUintVarlen/digits=19-4       25.68n ± 1%   25.24n ± 0%  -1.69% (p=0.000 n=20)
AppendUintVarlen/digits=20-4       25.42n ± 1%   25.15n ± 1%  -1.06% (p=0.000 n=20)
geomean                            37.54n        37.39n       -0.40%
%

Change-Id: I0dba26d1f6fbadc2a951dc0bbc8cf30d1391e10f
Reviewed-on: https://go-review.googlesource.com/c/go/+/716062
Auto-Submit: Russ Cox <rsc@golang.org>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Russ Cox 2025-10-28 10:22:54 -04:00 committed by Gopher Robot
parent 1e5bb416d8
commit cdc6b559ca

View file

@ -191,10 +191,6 @@ func formatBase10(a []byte, u uint64) int {
// On most systems, the uint32 math is faster, but not all. // On most systems, the uint32 math is faster, but not all.
// The decision here is based on benchmarking. // The decision here is based on benchmarking.
itoaPure64 = host64bit && goarch.GOARCH != "amd64" && goarch.GOARCH != "arm64" && goarch.GOARCH != "s390x" itoaPure64 = host64bit && goarch.GOARCH != "amd64" && goarch.GOARCH != "arm64" && goarch.GOARCH != "s390x"
// 64-bit systems can all use 64-bit div and mod by a constant,
// which the compiler rewrites to use 64x64→128-bit multiplies.
itoaDivMod64 = host64bit // can use 64-bit div/mod by constant
) )
if itoaPure64 { if itoaPure64 {
@ -218,47 +214,13 @@ func formatBase10(a []byte, u uint64) int {
return i return i
} }
// Convert 9-digit chunks using 32-bit math. // Split into 9-digit chunks that fit in uint32s and convert each chunk using 32-bit math.
// Most numbers are small, so the comparison u >= 1e9 is usually pure overhead, // Most numbers are small, so the comparison u >= 1e9 is usually pure overhead,
// so we approximate it by u>>29 != 0, which is usually faster and good enough. // so we approximate it by u>>29 != 0, which is usually faster and good enough.
i := len(a) i := len(a)
for (host64bit && u>>29 != 0) || (!host64bit && (u>>32 != 0 || uint32(u)>>29 != 0)) { for (host64bit && u>>29 != 0) || (!host64bit && (u>>32 != 0 || uint32(u)>>29 != 0)) {
var lo uint32 var lo uint32
if itoaDivMod64 { u, lo = u/1e9, uint32(u%1e9)
u, lo = u/1e9, uint32(u%1e9)
} else {
// On 64-bit systems the compiler rewrites the div and mod above
// into a 64x64→128-bit multiply (https://godbolt.org/z/EPnK8zvMK):
// hi, _ := bits.Mul64(u>>1, 0x89705f4136b4a598)
// q := hi >> 28
// lo = uint32(u - q*1e9)
// u = q
// On 32-bit systems, the compiler invokes a uint64 software divide,
// which is quite slow. We could write the bits.Mul64 code above
// but even that is slower than we'd like, since it calls a software mul64
// instead of having a hardware instruction to use.
// Instead we inline bits.Mul64 here and change y0/y1 to constants.
// The compiler does use direct 32x32→64-bit multiplies for this code.
//
// For lots more about division by multiplication see Warren, _Hacker's Delight_.
// For a concise overview, see the first two sections of
// https://ridiculousfish.com/blog/posts/labor-of-division-episode-iii.html.
const mask32 = 1<<32 - 1
x0 := ((u >> 1) & mask32)
x1 := (u >> 1) >> 32
const y0 = 0x36b4a598
const y1 = 0x89705f41
w0 := x0 * y0
t := x1*y0 + w0>>32
w1 := t & mask32
w2 := t >> 32
w1 += x0 * y1
hi := x1*y1 + w2 + w1>>32
q := hi >> 28
lo = uint32(u) - uint32(q)*1e9 // uint32(u - q*1e9) but faster
u = q
}
// Convert 9 digits. // Convert 9 digits.
for range 4 { for range 4 {