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math/big: round x + (-x) to -0 for mode ToNegativeInf
Handling of sign bit as defined by IEEE 754-2008, section 6.3: When the sum of two operands with opposite signs (or the difference of two operands with like signs) is exactly zero, the sign of that sum (or difference) shall be +0 in all rounding-direction attributes except roundTowardNegative; under that attribute, the sign of an exact zero sum (or difference) shall be −0. However, x+x = x−(−x) retains the same sign as x even when x is zero. This change handles the special case of Add/Sub resulting in exactly zero when the rounding mode is ToNegativeInf setting the sign bit accordingly. Fixes #25798 Change-Id: I4d0715fa3c3e4a3d8a4d7861dc1d6423c8b1c68c Reviewed-on: https://go-review.googlesource.com/117495 Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Robert Griesemer <gri@golang.org>
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2 changed files with 31 additions and 2 deletions
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@ -1429,8 +1429,6 @@ func (x *Float) ucmp(y *Float) int {
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// z's accuracy reports the result error relative to the exact (not rounded)
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// result. Add panics with ErrNaN if x and y are infinities with opposite
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// signs. The value of z is undefined in that case.
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//
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// BUG(gri) When rounding ToNegativeInf, the sign of Float values rounded to 0 is incorrect.
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func (z *Float) Add(x, y *Float) *Float {
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if debugFloat {
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x.validate()
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@ -1466,6 +1464,9 @@ func (z *Float) Add(x, y *Float) *Float {
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z.usub(y, x)
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}
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}
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if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
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z.neg = true
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}
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return z
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}
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@ -1530,6 +1531,9 @@ func (z *Float) Sub(x, y *Float) *Float {
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z.usub(y, x)
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}
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}
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if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
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z.neg = true
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}
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return z
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}
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@ -1258,6 +1258,31 @@ func TestFloatAdd(t *testing.T) {
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}
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}
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// TestFloatAddRoundZero tests Float.Add/Sub rounding when the result is exactly zero.
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// x + (-x) or x - x for non-zero x should be +0 in all cases except when
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// the rounding mode is ToNegativeInf in which case it should be -0.
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func TestFloatAddRoundZero(t *testing.T) {
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for _, mode := range [...]RoundingMode{ToNearestEven, ToNearestAway, ToZero, AwayFromZero, ToPositiveInf, ToNegativeInf} {
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x := NewFloat(5.0)
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y := new(Float).Neg(x)
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want := NewFloat(0.0)
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if mode == ToNegativeInf {
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want.Neg(want)
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}
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got := new(Float).SetMode(mode)
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got.Add(x, y)
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if got.Cmp(want) != 0 || got.neg != (mode == ToNegativeInf) {
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t.Errorf("%s:\n\t %v\n\t+ %v\n\t= %v\n\twant %v",
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mode, x, y, got, want)
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}
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got.Sub(x, x)
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if got.Cmp(want) != 0 || got.neg != (mode == ToNegativeInf) {
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t.Errorf("%v:\n\t %v\n\t- %v\n\t= %v\n\twant %v",
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mode, x, x, got, want)
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}
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}
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}
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// TestFloatAdd32 tests that Float.Add/Sub of numbers with
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// 24bit mantissa behaves like float32 addition/subtraction
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// (excluding denormal numbers).
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