runtime: fix hashmap load factor computation

overLoadFactor wasn't really doing what it says it does.
It was reporting overOrEqualToLoadFactor.  That's actually what we
want when adding an entry to a map, but it isn't what we want when
constructing a map in the first place.

The impetus for this change is that if you make a map with a hint
of exactly 8 (which happens, for example, with the unitMap in
time/format.go), we allocate 2 buckets for it instead of 1.

Instead, make overLoadFactor really report when it is > the max
allowed load factor, not >=.  Adjust the callers who want to ensure
that the map is no more than the max load factor after an insertion
by adding a +1 to the current (pre-addition) size.

Change-Id: Ie8d85344800a9a870036b637b1031ddd9e4b93f9
Reviewed-on: https://go-review.googlesource.com/61053
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Martin Möhrmann <moehrmann@google.com>
This commit is contained in:
Keith Randall 2017-09-01 12:32:38 -07:00
parent a6a92b1867
commit dbe3522c7f
4 changed files with 40 additions and 6 deletions

View file

@ -376,3 +376,8 @@ func (rw *RWMutex) Lock() {
func (rw *RWMutex) Unlock() {
rw.rw.unlock()
}
func MapBuckets(m map[int]int) int {
h := *(**hmap)(unsafe.Pointer(&m))
return 1 << h.B
}