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cmd/link: do not use GO_LDSO when cross compile
GO_LDSO is a setting that is set when the toolchain is build. It only makes sense to use it on the host platform. Do not use it when targetting a different platform. In the past it was not a problem as GO_LDSO was almost always unset. Now, with CL 301989 it is almost always set (maybe we want to revisit it). Fixes #47760. Change-Id: I2704b9968781f46e2d2f8624090db19689b1a32f Reviewed-on: https://go-review.googlesource.com/c/go/+/343010 Trust: Cherry Mui <cherryyz@google.com> Run-TryBot: Cherry Mui <cherryyz@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org>
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1 changed files with 2 additions and 1 deletions
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@ -16,6 +16,7 @@ import (
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"fmt"
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"fmt"
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"internal/buildcfg"
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"internal/buildcfg"
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"path/filepath"
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"path/filepath"
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"runtime"
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"sort"
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"sort"
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"strings"
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"strings"
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)
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)
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@ -1745,7 +1746,7 @@ func asmbElf(ctxt *Link) {
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sh.Flags = uint64(elf.SHF_ALLOC)
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sh.Flags = uint64(elf.SHF_ALLOC)
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sh.Addralign = 1
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sh.Addralign = 1
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if interpreter == "" && buildcfg.GO_LDSO != "" {
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if interpreter == "" && buildcfg.GOOS == runtime.GOOS && buildcfg.GOARCH == runtime.GOARCH && buildcfg.GO_LDSO != "" {
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interpreter = buildcfg.GO_LDSO
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interpreter = buildcfg.GO_LDSO
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}
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}
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