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cmd/compile: simplify a few bits of the code
Remove an unused type, a few redundant returns and replace a few slice append loops with a single append. Change-Id: If07248180bae5631b5b152c6051d9635889997d5 Reviewed-on: https://go-review.googlesource.com/66851 Run-TryBot: Daniel Martí <mvdan@mvdan.cc> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Dave Cheney <dave@cheney.net>
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6bbe1bc940
commit
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5 changed files with 3 additions and 19 deletions
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@ -1715,14 +1715,10 @@ func (s *regAllocState) placeSpills() {
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}
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oldSched = append(oldSched[:0], b.Values[nphi:]...)
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b.Values = b.Values[:nphi]
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for _, v := range start[b.ID] {
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b.Values = append(b.Values, v)
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}
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b.Values = append(b.Values, start[b.ID]...)
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for _, v := range oldSched {
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b.Values = append(b.Values, v)
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for _, w := range after[v.ID] {
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b.Values = append(b.Values, w)
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}
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b.Values = append(b.Values, after[v.ID]...)
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}
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}
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}
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@ -2211,12 +2207,6 @@ type liveInfo struct {
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pos src.XPos // source position of next use
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}
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// dblock contains information about desired & avoid registers at the end of a block.
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type dblock struct {
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prefers []desiredStateEntry
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avoid regMask
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}
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// computeLive computes a map from block ID to a list of value IDs live at the end
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// of that block. Together with the value ID is a count of how many instructions
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// to the next use of that value. The resulting map is stored in s.live.
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