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runtime: initialize shared library at library-load time
This is Part 2 of the change, see Part 1 here: in https://go-review.googlesource.com/#/c/7692/ Suggested by iant@, we use the library initialization entry point to: - create a new OS thread and run the "regular" runtime init stack on that thread - return immediately from the main (i.e., loader) thread - at the first CGO invocation, we wait for the runtime initialization to complete. The above mechanism is implemented only on linux_amd64. Next step is to support it on linux_arm. Other platforms don't yet support shared library compiling/linking, but we intend to use the same strategy there as well. Change-Id: Ib2c81b1b83bee837134084b75a3beecfb8de6bf4 Reviewed-on: https://go-review.googlesource.com/8094 Run-TryBot: Srdjan Petrovic <spetrovic@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org>
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18 changed files with 263 additions and 18 deletions
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@ -621,6 +621,9 @@ var (
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cpuid_ecx uint32
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cpuid_edx uint32
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lfenceBeforeRdtsc bool
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// Set by the linker when linking with -shared.
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islibrary bool
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)
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/*
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