runtime: don't block signals that will kill the program

Otherwise we may delay the delivery of these signals for an arbitrary
length of time. We are already careful to not block signals that the
program has asked to see.

Also make sure that we don't miss a signal delivery if a thread
decides to stop for a while while executing the signal handler.

Also clean up the TestAtomicStop output a little bit.

Fixes #21433

Change-Id: Ic0c1a4eaf7eba80d1abc1e9537570bf4687c2434
Reviewed-on: https://go-review.googlesource.com/79581
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Austin Clements <austin@google.com>
This commit is contained in:
Ian Lance Taylor 2017-11-22 19:12:12 -08:00
parent b23096b514
commit eb97160f46
4 changed files with 50 additions and 13 deletions

View file

@ -45,13 +45,14 @@ import (
// as there is no connection between handling a signal and receiving one,
// but atomic instructions should minimize it.
var sig struct {
note note
mask [(_NSIG + 31) / 32]uint32
wanted [(_NSIG + 31) / 32]uint32
ignored [(_NSIG + 31) / 32]uint32
recv [(_NSIG + 31) / 32]uint32
state uint32
inuse bool
note note
mask [(_NSIG + 31) / 32]uint32
wanted [(_NSIG + 31) / 32]uint32
ignored [(_NSIG + 31) / 32]uint32
recv [(_NSIG + 31) / 32]uint32
state uint32
delivering uint32
inuse bool
}
const (
@ -68,7 +69,11 @@ func sigsend(s uint32) bool {
return false
}
atomic.Xadd(&sig.delivering, 1)
// We are running in the signal handler; defer is not available.
if w := atomic.Load(&sig.wanted[s/32]); w&bit == 0 {
atomic.Xadd(&sig.delivering, -1)
return false
}
@ -76,6 +81,7 @@ func sigsend(s uint32) bool {
for {
mask := sig.mask[s/32]
if mask&bit != 0 {
atomic.Xadd(&sig.delivering, -1)
return true // signal already in queue
}
if atomic.Cas(&sig.mask[s/32], mask, mask|bit) {
@ -104,6 +110,7 @@ Send:
}
}
atomic.Xadd(&sig.delivering, -1)
return true
}
@ -155,6 +162,15 @@ func signal_recv() uint32 {
// by the os/signal package.
//go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle
func signalWaitUntilIdle() {
// Although the signals we care about have been removed from
// sig.wanted, it is possible that another thread has received
// a signal, has read from sig.wanted, is now updating sig.mask,
// and has not yet woken up the processor thread. We need to wait
// until all current signal deliveries have completed.
for atomic.Load(&sig.delivering) != 0 {
Gosched()
}
// Although WaitUntilIdle seems like the right name for this
// function, the state we are looking for is sigReceiving, not
// sigIdle. The sigIdle state is really more like sigProcessing.