gobs: error cleanup part 1.

Remove err from the encoderState and decoderState types, so we're
not always copying to and from various copies of the error, and then
use panic/recover to eliminate lots of error checking.

another pass might take a crack at the same thing for the compilation phase.

R=rsc
CC=golang-dev
https://golang.org/cl/2660042
This commit is contained in:
Rob Pike 2010-10-22 15:16:34 -07:00
parent 1dd0319be3
commit f593b37f23
8 changed files with 229 additions and 214 deletions

View file

@ -21,7 +21,6 @@ const uint64Size = unsafe.Sizeof(uint64(0))
// 0 terminates the structure.
type encoderState struct {
b *bytes.Buffer
err os.Error // error encountered during encoding.
sendZero bool // encoding an array element or map key/value pair; send zero values
fieldnum int // the last field number written.
buf [1 + uint64Size]byte // buffer used by the encoder; here to avoid allocation.
@ -39,11 +38,11 @@ func newEncoderState(b *bytes.Buffer) *encoderState {
// encodeUint writes an encoded unsigned integer to state.b. Sets state.err.
// If state.err is already non-nil, it does nothing.
func encodeUint(state *encoderState, x uint64) {
if state.err != nil {
return
}
if x <= 0x7F {
state.err = state.b.WriteByte(uint8(x))
err := state.b.WriteByte(uint8(x))
if err != nil {
error(err)
}
return
}
var n, m int
@ -54,7 +53,10 @@ func encodeUint(state *encoderState, x uint64) {
m--
}
state.buf[m] = uint8(-(n - 1))
n, state.err = state.b.Write(state.buf[m : uint64Size+1])
n, err := state.b.Write(state.buf[m : uint64Size+1])
if err != nil {
error(err)
}
}
// encodeInt writes an encoded signed integer to state.w.
@ -317,7 +319,8 @@ type encEngine struct {
const singletonField = 0
func encodeSingle(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error {
func encodeSingle(engine *encEngine, b *bytes.Buffer, basep uintptr) (err os.Error) {
defer catchError(&err)
state := newEncoderState(b)
state.fieldnum = singletonField
// There is no surrounding struct to frame the transmission, so we must
@ -331,10 +334,11 @@ func encodeSingle(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error {
}
}
instr.op(instr, state, p)
return state.err
return
}
func encodeStruct(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error {
func encodeStruct(engine *encEngine, b *bytes.Buffer, basep uintptr) (err os.Error) {
defer catchError(&err)
state := newEncoderState(b)
state.fieldnum = -1
for i := 0; i < len(engine.instr); i++ {
@ -346,32 +350,27 @@ func encodeStruct(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error {
}
}
instr.op(instr, state, p)
if state.err != nil {
break
}
}
return state.err
return nil
}
func encodeArray(b *bytes.Buffer, p uintptr, op encOp, elemWid uintptr, elemIndir int, length int) os.Error {
func encodeArray(b *bytes.Buffer, p uintptr, op encOp, elemWid uintptr, elemIndir int, length int) {
state := newEncoderState(b)
state.fieldnum = -1
state.sendZero = true
encodeUint(state, uint64(length))
for i := 0; i < length && state.err == nil; i++ {
for i := 0; i < length; i++ {
elemp := p
up := unsafe.Pointer(elemp)
if elemIndir > 0 {
if up = encIndirect(up, elemIndir); up == nil {
state.err = os.ErrorString("gob: encodeArray: nil element")
break
errorf("gob: encodeArray: nil element")
}
elemp = uintptr(up)
}
op(nil, state, unsafe.Pointer(elemp))
p += uintptr(elemWid)
}
return state.err
}
func encodeReflectValue(state *encoderState, v reflect.Value, op encOp, indir int) {
@ -379,61 +378,54 @@ func encodeReflectValue(state *encoderState, v reflect.Value, op encOp, indir in
v = reflect.Indirect(v)
}
if v == nil {
state.err = os.ErrorString("gob: encodeReflectValue: nil element")
return
errorf("gob: encodeReflectValue: nil element")
}
op(nil, state, unsafe.Pointer(v.Addr()))
}
func encodeMap(b *bytes.Buffer, mv *reflect.MapValue, keyOp, elemOp encOp, keyIndir, elemIndir int) os.Error {
func encodeMap(b *bytes.Buffer, mv *reflect.MapValue, keyOp, elemOp encOp, keyIndir, elemIndir int) {
state := newEncoderState(b)
state.fieldnum = -1
state.sendZero = true
keys := mv.Keys()
encodeUint(state, uint64(len(keys)))
for _, key := range keys {
if state.err != nil {
break
}
encodeReflectValue(state, key, keyOp, keyIndir)
encodeReflectValue(state, mv.Elem(key), elemOp, elemIndir)
}
return state.err
}
// To send an interface, we send a string identifying the concrete type, followed
// by the type identifier (which might require defining that type right now), followed
// by the concrete value. A nil value gets sent as the empty string for the name,
// followed by no value.
func (enc *Encoder) encodeInterface(b *bytes.Buffer, iv *reflect.InterfaceValue) os.Error {
func (enc *Encoder) encodeInterface(b *bytes.Buffer, iv *reflect.InterfaceValue) {
state := newEncoderState(b)
state.fieldnum = -1
state.sendZero = true
if iv.IsNil() {
encodeUint(state, 0)
return state.err
return
}
typ := iv.Elem().Type()
name, ok := concreteTypeToName[typ]
if !ok {
state.err = os.ErrorString("gob: type not registered for interface: " + typ.String())
return state.err
errorf("gob: type not registered for interface: %s", typ)
}
// Send the name.
encodeUint(state, uint64(len(name)))
_, state.err = io.WriteString(state.b, name)
if state.err != nil {
return state.err
_, err := io.WriteString(state.b, name)
if err != nil {
error(err)
}
// Send (and maybe first define) the type id.
enc.sendTypeDescriptor(typ)
if state.err != nil {
return state.err
}
// Send the value.
state.err = enc.encode(state.b, iv.Elem())
return state.err
err = enc.encode(state.b, iv.Elem())
if err != nil {
error(err)
}
}
var encOpMap = []encOp{
@ -486,7 +478,7 @@ func (enc *Encoder) encOpFor(rt reflect.Type) (encOp, int, os.Error) {
return
}
state.update(i)
state.err = encodeArray(state.b, slice.Data, elemOp, t.Elem().Size(), indir, int(slice.Len))
encodeArray(state.b, slice.Data, elemOp, t.Elem().Size(), indir, int(slice.Len))
}
case *reflect.ArrayType:
// True arrays have size in the type.
@ -496,7 +488,7 @@ func (enc *Encoder) encOpFor(rt reflect.Type) (encOp, int, os.Error) {
}
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
state.update(i)
state.err = encodeArray(state.b, uintptr(p), elemOp, t.Elem().Size(), indir, t.Len())
encodeArray(state.b, uintptr(p), elemOp, t.Elem().Size(), indir, t.Len())
}
case *reflect.MapType:
keyOp, keyIndir, err := enc.encOpFor(t.Key())
@ -517,7 +509,7 @@ func (enc *Encoder) encOpFor(rt reflect.Type) (encOp, int, os.Error) {
return
}
state.update(i)
state.err = encodeMap(state.b, mv, keyOp, elemOp, keyIndir, elemIndir)
encodeMap(state.b, mv, keyOp, elemOp, keyIndir, elemIndir)
}
case *reflect.StructType:
// Generate a closure that calls out to the engine for the nested type.
@ -529,7 +521,7 @@ func (enc *Encoder) encOpFor(rt reflect.Type) (encOp, int, os.Error) {
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
state.update(i)
// indirect through info to delay evaluation for recursive structs
state.err = encodeStruct(info.encoder, state.b, uintptr(p))
encodeStruct(info.encoder, state.b, uintptr(p))
}
case *reflect.InterfaceType:
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
@ -541,7 +533,7 @@ func (enc *Encoder) encOpFor(rt reflect.Type) (encOp, int, os.Error) {
return
}
state.update(i)
state.err = enc.encodeInterface(state.b, iv)
enc.encodeInterface(state.b, iv)
}
}
}