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math/big: implemented Frexp, Ldexp, IsInt, Copy, bug fixes, more tests
- Frexp, Ldexp are equivalents to the corresponding math functions. - Set now has the same prec behavior as the other functions - Copy is a true assignment (replaces old version of Set) - Cmp now handles infinities - more tests Change-Id: I0d33980c08be3095b25d7b3d16bcad1aa7abbd0f Reviewed-on: https://go-review.googlesource.com/4292 Reviewed-by: Alan Donovan <adonovan@google.com>
This commit is contained in:
parent
263405ea4a
commit
f77696a7f0
3 changed files with 284 additions and 68 deletions
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@ -172,6 +172,86 @@ func (x *Float) Mode() RoundingMode {
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return x.mode
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}
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// Sign returns:
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//
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// -1 if x < 0
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// 0 if x == 0 or x == -0
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// +1 if x > 0
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//
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func (x *Float) Sign() int {
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s := 0
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if len(x.mant) != 0 || x.exp == infExp {
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s = 1 // non-zero x
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}
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if x.neg {
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s = -s
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}
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return s
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}
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// MantExp breaks x into its mantissa and exponent components.
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// It returns mant and exp satisfying x == mant × 2**exp, with
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// the absolute value of mant satisfying 0.5 <= |mant| < 1.0.
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// mant has the same precision and rounding mode as x.
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//
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// Special cases are:
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//
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// ( ±0).MantExp() = ±0, 0
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// (±Inf).MantExp() = ±Inf, 0
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//
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// MantExp does not modify x; the result mant is a new Float.
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func (x *Float) MantExp() (mant *Float, exp int) {
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mant = new(Float).Copy(x)
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if x.exp != infExp {
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mant.exp = 0
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exp = int(x.exp)
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}
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return
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}
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// SetMantExp is the inverse of MantExp. It sets z to mant × 2**exp and
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// and returns z. The result z has the same precision and rounding mode
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// as mant.
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//
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// Special cases are:
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//
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// z.SetMantExp( ±0, exp) = ±0
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// z.SetMantExp(±Inf, exp) = ±Inf
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//
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// The result is ±Inf if the magnitude of exp is > MaxExp.
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func (z *Float) SetMantExp(mant *Float, exp int) *Float {
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z.Copy(mant)
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if len(z.mant) == 0 || z.exp == infExp {
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return z
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}
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z.setExp(int64(exp))
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return z
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}
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// IsInt reports whether x is an integer.
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// ±Inf are not considered integers.
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func (x *Float) IsInt() bool {
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// pick off easy cases
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if len(x.mant) == 0 {
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return x.exp != infExp // x == 0
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}
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// x != 0
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if x.exp <= 0 {
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return false // 0 < |x| <= 0.5
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}
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// x.exp > 0
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if uint(x.exp) >= x.prec {
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return true // not enough precision for fractional mantissa
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}
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if debugFloat {
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x.validate()
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}
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// x.mant[len(x.mant)-1] != 0
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// determine minimum required precision for x
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minPrec := uint(len(x.mant))*_W - x.mant.trailingZeroBits()
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return uint(x.exp) >= minPrec
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}
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// IsInf reports whether x is an infinity, according to sign.
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// If sign > 0, IsInf reports whether x is positive infinity.
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// If sign < 0, IsInf reports whether x is negative infinity.
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@ -181,7 +261,7 @@ func (x *Float) IsInf(sign int) bool {
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}
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// setExp sets the exponent for z.
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// If the exponent's magnitude is too large, z becomes +/-Inf.
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// If the exponent's magnitude is too large, z becomes ±Inf.
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func (z *Float) setExp(e int64) {
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if -MaxExp <= e && e <= MaxExp {
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z.exp = int32(e)
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@ -374,9 +454,8 @@ func (z *Float) round(sbit uint) {
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// Round sets z to the value of x rounded according to mode to prec bits and returns z.
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// TODO(gri) rethink this signature.
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// TODO(gri) adjust this to match precision semantics.
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func (z *Float) Round(x *Float, prec uint, mode RoundingMode) *Float {
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z.Set(x)
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z.Copy(x)
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z.prec = prec
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z.mode = mode
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z.round(0)
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@ -530,14 +609,38 @@ func (z *Float) SetRat(x *Rat) *Float {
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return z.Quo(&a, &b)
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}
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// Set sets z to x, with the same precision as x, and returns z.
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// TODO(gri) adjust this to match precision semantics.
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// Set sets z to the (possibly rounded) value of x and returns z.
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// If z's precision is 0, it is changed to the precision of x
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// before setting z (and rounding will have no effect).
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// Rounding is performed according to z's precision and rounding
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// mode; and z's accuracy reports the result error relative to the
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// exact (not rounded) result.
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func (z *Float) Set(x *Float) *Float {
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if z != x {
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if z.prec == 0 {
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z.prec = x.prec
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}
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z.acc = Exact
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z.neg = x.neg
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z.exp = x.exp
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z.mant = z.mant.set(x.mant)
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if z.prec < x.prec {
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z.round(0)
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}
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}
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return z
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}
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// Copy sets z to x, with the same precision and rounding mode as x,
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// and returns z.
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func (z *Float) Copy(x *Float) *Float {
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if z != x {
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z.acc = Exact
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z.neg = x.neg
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z.exp = x.exp
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z.mant = z.mant.set(x.mant)
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z.prec = x.prec
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z.mode = x.mode
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}
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return z
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}
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@ -581,7 +684,7 @@ func (x *Float) Int64() int64 {
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// by rounding to nearest with 53 bits precision.
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// TODO(gri) implement/document error scenarios.
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func (x *Float) Float64() (float64, Accuracy) {
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// x == +/-Inf
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// x == ±Inf
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if x.exp == infExp {
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var sign int
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if x.neg {
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@ -604,40 +707,26 @@ func (x *Float) Float64() (float64, Accuracy) {
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return math.Float64frombits(s | e<<52 | m), r.acc
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}
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func (x *Float) Int() *Int {
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if len(x.mant) == 0 {
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return new(Int)
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}
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// BUG(gri) Int is not yet implemented
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func (x *Float) Int() (*Int, Accuracy) {
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panic("unimplemented")
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}
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// BUG(gri) Rat is not yet implemented
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func (x *Float) Rat() *Rat {
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panic("unimplemented")
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}
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func (x *Float) IsInt() bool {
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if len(x.mant) == 0 {
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return true
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}
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if x.exp <= 0 {
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return false
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}
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if uint(x.exp) >= x.prec {
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return true
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}
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panic("unimplemented")
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}
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// Abs sets z to |x| (the absolute value of x) and returns z.
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// TODO(gri) adjust this to match precision semantics.
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// Abs sets z to the (possibly rounded) value |x| (the absolute value of x)
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// and returns z.
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func (z *Float) Abs(x *Float) *Float {
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z.Set(x)
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z.neg = false
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return z
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}
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// Neg sets z to x with its sign negated, and returns z.
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// TODO(gri) adjust this to match precision semantics.
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// Neg sets z to the (possibly rounded) value of x with its sign negated,
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// and returns z.
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func (z *Float) Neg(x *Float) *Float {
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z.Set(x)
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z.neg = !z.neg
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@ -1022,57 +1111,59 @@ func (z *Float) Rsh(x *Float, s uint, mode RoundingMode) *Float {
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// +1 if x > y
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//
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func (x *Float) Cmp(y *Float) int {
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// TODO(gri) handle Inf
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// special cases
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switch {
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case len(x.mant) == 0:
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// 0 cmp y == -sign(y)
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return -y.Sign()
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case len(y.mant) == 0:
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// x cmp 0 == sign(x)
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return x.Sign()
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if debugFloat {
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x.validate()
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y.validate()
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}
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// x != 0 && y != 0
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// x cmp y == x cmp y
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// x cmp (-y) == 1
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// (-x) cmp y == -1
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// (-x) cmp (-y) == -(x cmp y)
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mx := x.mag()
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my := y.mag()
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switch {
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case x.neg == y.neg:
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r := x.ucmp(y)
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if x.neg {
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r = -r
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}
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return r
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case x.neg:
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case mx < my:
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return -1
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default:
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return 1
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case mx > my:
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return +1
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}
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// mx == my
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// only if |mx| == 1 we have to compare the mantissae
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switch mx {
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case -1:
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return -x.ucmp(y)
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case +1:
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return +x.ucmp(y)
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}
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return 0
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}
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// Sign returns:
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//
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// -1 if x < 0
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// 0 if x == 0 (incl. x == -0) // TODO(gri) is this correct?
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// +1 if x > 0
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//
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func (x *Float) Sign() int {
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if len(x.mant) == 0 {
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return 0
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}
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if x.neg {
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return -1
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}
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return 1
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}
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func umax(x, y uint) uint {
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if x > y {
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return x
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}
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return y
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}
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// mag returns:
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//
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// -2 if x == -Inf
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// -1 if x < 0
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// 0 if x == -0 or x == +0
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// +1 if x > 0
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// +2 if x == +Inf
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//
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// mag is a helper function for Cmp.
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func (x *Float) mag() int {
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m := 1
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if len(x.mant) == 0 {
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m = 0
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if x.exp == infExp {
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m = 2
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}
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}
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if x.neg {
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m = -m
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}
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return m
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}
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@ -9,6 +9,7 @@ import (
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"math"
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"sort"
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"strconv"
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"strings"
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"testing"
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)
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@ -66,7 +67,126 @@ func TestFloatZeroValue(t *testing.T) {
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// TODO(gri) test how precision is set for zero value results
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}
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func TestFloatInf(t *testing.T) {
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func makeFloat(s string) *Float {
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if s == "Inf" || s == "+Inf" {
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return NewInf(+1)
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}
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if s == "-Inf" {
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return NewInf(-1)
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}
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var x Float
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x.prec = 100 // TODO(gri) find a better way to do this
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if _, ok := x.SetString(s); !ok {
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panic(fmt.Sprintf("%q is not a valid float", s))
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}
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return &x
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}
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func TestFloatSign(t *testing.T) {
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for _, test := range []struct {
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x string
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s int
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}{
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{"-Inf", -1},
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{"-1", -1},
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{"-0", 0},
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{"+0", 0},
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{"+1", +1},
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{"+Inf", +1},
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} {
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x := makeFloat(test.x)
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s := x.Sign()
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if s != test.s {
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t.Errorf("%s.Sign() = %d; want %d", test.x, s, test.s)
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}
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}
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}
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// feq(x, y) is like x.Cmp(y) == 0 but it also considers the sign of 0 (0 != -0).
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func feq(x, y *Float) bool {
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return x.Cmp(y) == 0 && x.neg == y.neg
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}
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func TestFloatMantExp(t *testing.T) {
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for _, test := range []struct {
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x string
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frac string
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exp int
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}{
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{"0", "0", 0},
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{"+0", "0", 0},
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{"-0", "-0", 0},
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{"Inf", "+Inf", 0},
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{"+Inf", "+Inf", 0},
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{"-Inf", "-Inf", 0},
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{"1.5", "0.75", 1},
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{"1.024e3", "0.5", 11},
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{"-0.125", "-0.5", -2},
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} {
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x := makeFloat(test.x)
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frac := makeFloat(test.frac)
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f, e := x.MantExp()
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if !feq(f, frac) || e != test.exp {
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t.Errorf("%s.MantExp() = %s, %d; want %s, %d", test.x, f.Format('g', 10), e, test.frac, test.exp)
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}
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}
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}
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func TestFloatSetMantExp(t *testing.T) {
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for _, test := range []struct {
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frac string
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exp int
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z string
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}{
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{"0", 0, "0"},
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{"+0", 0, "0"},
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{"-0", 0, "-0"},
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{"Inf", 1234, "+Inf"},
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{"+Inf", -1234, "+Inf"},
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{"-Inf", -1234, "-Inf"},
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{"0", -MaxExp - 1, "0"},
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{"1", -MaxExp - 1, "+Inf"}, // exponent magnitude too large
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{"-1", -MaxExp - 1, "-Inf"}, // exponent magnitude too large
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{"0.75", 1, "1.5"},
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{"0.5", 11, "1024"},
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{"-0.5", -2, "-0.125"},
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} {
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frac := makeFloat(test.frac)
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want := makeFloat(test.z)
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var z Float
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z.SetMantExp(frac, test.exp)
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if !feq(&z, want) {
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t.Errorf("SetMantExp(%s, %d) = %s; want %s", test.frac, test.exp, z.Format('g', 10), test.z)
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}
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}
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}
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func TestFloatIsInt(t *testing.T) {
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for _, test := range []string{
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"0 int",
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"-0 int",
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"1 int",
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"-1 int",
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"0.5",
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"1.23",
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"1.23e1",
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"1.23e2 int",
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"0.000000001e+8",
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"0.000000001e+9 int",
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"1.2345e200 int",
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"Inf",
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"+Inf",
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"-Inf",
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} {
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s := strings.TrimSuffix(test, " int")
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want := s != test
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if got := makeFloat(s).IsInt(); got != want {
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t.Errorf("%s.IsInt() == %t", s, got)
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}
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}
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}
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func TestFloatIsInf(t *testing.T) {
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// TODO(gri) implement this
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}
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@ -709,6 +829,10 @@ func TestFloatQuoSmoke(t *testing.T) {
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}
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}
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func TestFloatCmp(t *testing.T) {
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// TODO(gri) implement this
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}
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// normBits returns the normalized bits for x: It
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// removes multiple equal entries by treating them
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// as an addition (e.g., []int{5, 5} => []int{6}),
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@ -57,6 +57,7 @@ func (z *Float) SetString(s string) (*Float, bool) {
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// with base 0 or 10 corresponds to the value 1.2 * 2**3.
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//
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// BUG(gri) This signature conflicts with Scan(s fmt.ScanState, ch rune) error.
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// TODO(gri) What should the default precision be?
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func (z *Float) Scan(r io.ByteScanner, base int) (f *Float, b int, err error) {
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// sign
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z.neg, err = scanSign(r)
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