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runtime: update and access scavengeGoal atomically
The first step toward acquiring the heap lock less frequently in the scavenger. Change-Id: Idc69fd8602be2c83268c155951230d60e20b42fe Reviewed-on: https://go-review.googlesource.com/c/go/+/353973 Trust: Michael Knyszek <mknyszek@google.com> Run-TryBot: Michael Knyszek <mknyszek@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Michael Pratt <mpratt@google.com>
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2 changed files with 9 additions and 6 deletions
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@ -111,6 +111,8 @@ type mheap struct {
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// scavengeGoal is the amount of total retained heap memory (measured by
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// heapRetained) that the runtime will try to maintain by returning memory
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// to the OS.
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//
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// Accessed atomically.
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scavengeGoal uint64
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// Page reclaimer state
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@ -1399,9 +1401,10 @@ func (h *mheap) grow(npage uintptr) bool {
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// By scavenging inline we deal with the failure to allocate out of
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// memory fragments by scavenging the memory fragments that are least
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// likely to be re-used.
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if retained := heapRetained(); retained+uint64(totalGrowth) > h.scavengeGoal {
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scavengeGoal := atomic.Load64(&h.scavengeGoal)
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if retained := heapRetained(); retained+uint64(totalGrowth) > scavengeGoal {
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todo := totalGrowth
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if overage := uintptr(retained + uint64(totalGrowth) - h.scavengeGoal); todo > overage {
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if overage := uintptr(retained + uint64(totalGrowth) - scavengeGoal); todo > overage {
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todo = overage
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}
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h.pages.scavenge(todo, false)
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