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cmd/compile: refactor constant node constructors
Passes toolstash-check. Change-Id: I6a2d46e69d4d3a06858c80c4ea1ad3f5a58f6956 Reviewed-on: https://go-review.googlesource.com/103859 Run-TryBot: Matthew Dempsky <mdempsky@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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917c33fe86
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2 changed files with 9 additions and 20 deletions
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@ -413,21 +413,15 @@ func (x methcmp) Less(i, j int) bool {
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}
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func nodintconst(v int64) *Node {
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c := nod(OLITERAL, nil, nil)
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c.SetAddable(true)
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c.SetVal(Val{new(Mpint)})
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c.Val().U.(*Mpint).SetInt64(v)
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c.Type = types.Types[TIDEAL]
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return c
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u := new(Mpint)
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u.SetInt64(v)
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return nodlit(Val{u})
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}
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func nodfltconst(v *Mpflt) *Node {
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c := nod(OLITERAL, nil, nil)
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c.SetAddable(true)
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c.SetVal(Val{newMpflt()})
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c.Val().U.(*Mpflt).Set(v)
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c.Type = types.Types[TIDEAL]
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return c
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u := newMpflt()
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u.Set(v)
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return nodlit(Val{u})
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}
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func nodconst(n *Node, t *types.Type, v int64) {
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@ -444,17 +438,11 @@ func nodconst(n *Node, t *types.Type, v int64) {
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}
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func nodnil() *Node {
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c := nodintconst(0)
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c.SetVal(Val{new(NilVal)})
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c.Type = types.Types[TNIL]
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return c
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return nodlit(Val{new(NilVal)})
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}
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func nodbool(b bool) *Node {
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c := nodintconst(0)
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c.SetVal(Val{b})
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c.Type = types.Idealbool
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return c
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return nodlit(Val{b})
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}
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func nodstr(s string) *Node {
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