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cmd/compile/internal/gc: better handling of self-assignments in esc.go
Teach escape analysis to recognize these assignment patterns as not causing the src to leak: val.x = val.y val.x[i] = val.y[j] val.x1.x2 = val.x1.y2 ... etc Helps to avoid "leaking param" with assignments showed above. The implementation is based on somewhat similiar xs=xs[a:b] special case that is ignored by the escape analysis. We may figure out more generalized version of this, but this one looks like a safe step into that direction. Updates #14858 Change-Id: I6fe5bfedec9c03bdc1d7624883324a523bd11fde Reviewed-on: https://go-review.googlesource.com/126395 Run-TryBot: Iskander Sharipov <iskander.sharipov@intel.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: David Chase <drchase@google.com>
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2 changed files with 138 additions and 5 deletions
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@ -654,6 +654,58 @@ func (e *EscState) esclist(l Nodes, parent *Node) {
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}
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}
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// isSelfAssign reports whether assignment from src to dst can
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// be ignored by the escape analysis as it's effectively a self-assignment.
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func (e *EscState) isSelfAssign(dst, src *Node) bool {
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if dst == nil || src == nil || dst.Op != src.Op {
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return false
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}
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switch dst.Op {
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case ODOT, ODOTPTR:
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// Safe trailing accessors that are permitted to differ.
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case OINDEX:
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if e.mayAffectMemory(dst.Right) || e.mayAffectMemory(src.Right) {
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return false
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}
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default:
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return false
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}
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// The expression prefix must be both "safe" and identical.
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return samesafeexpr(dst.Left, src.Left)
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}
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// mayAffectMemory reports whether n evaluation may affect program memory state.
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// If expression can't affect it, then it can be safely ignored by the escape analysis.
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func (e *EscState) mayAffectMemory(n *Node) bool {
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// We may want to use "memory safe" black list instead of general
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// "side-effect free", which can include all calls and other ops
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// that can affect allocate or change global state.
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// It's safer to start from a whitelist for now.
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//
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// We're ignoring things like division by zero, index out of range,
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// and nil pointer dereference here.
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switch n.Op {
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case ONAME, OCLOSUREVAR, OLITERAL:
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return false
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case ODOT, ODOTPTR:
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return e.mayAffectMemory(n.Left)
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case OIND, OCONVNOP:
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return e.mayAffectMemory(n.Left)
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case OCONV:
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return e.mayAffectMemory(n.Left)
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case OINDEX:
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return e.mayAffectMemory(n.Left) && e.mayAffectMemory(n.Right)
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case OADD, OSUB, OOR, OXOR, OMUL, OLSH, ORSH, OAND, OANDNOT, ODIV, OMOD:
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return e.mayAffectMemory(n.Left) && e.mayAffectMemory(n.Right)
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case ONOT, OCOM, OPLUS, OMINUS, OALIGNOF, OOFFSETOF, OSIZEOF:
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return e.mayAffectMemory(n.Left)
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default:
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return true
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}
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}
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func (e *EscState) esc(n *Node, parent *Node) {
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if n == nil {
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return
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@ -813,6 +865,22 @@ opSwitch:
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break
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}
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// Also skip trivial assignments that assign back to the same object.
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//
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// It covers these cases:
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// val.x = val.y
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// val.x[i] = val.y[j]
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// val.x1.x2 = val.x1.y2
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// ... etc
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//
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// These assignments do not change assigned object lifetime.
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if e.isSelfAssign(n.Left, n.Right) {
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if Debug['m'] != 0 {
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Warnl(n.Pos, "%v ignoring self-assignment in %S", e.curfnSym(n), n)
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}
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break
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}
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e.escassign(n.Left, n.Right, e.stepAssignWhere(nil, nil, "", n))
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case OAS2: // x,y = a,b
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