Currently, relocation type is stored as uint8 in object files, as
Go relocations do not exceed 255. In the linker, however, it is
used as a 16-bit type, because external relocations can exceed
255. The linker has to store the extra byte in a side table. This
complicates many things.
Just store it as uint16 in object files. This simplifies things,
with a small cost of increasing the object file sizes.
before after
hello.o 1672 1678
runtime.a 7927784 8056194
Change-Id: I313cf44ad0b8b3b76e35055ae55d911ff35e3158
Reviewed-on: https://go-review.googlesource.com/c/go/+/268477
Trust: Cherry Zhang <cherryyz@google.com>
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
The hash maps are used to deduplicate hashed symbols. Once we
loaded all the symbols, we no longer need the hash maps. Drop
them.
Linking cmd/compile,
name old live-B new live-B delta
Loadlib_GC 13.1M ± 0% 11.3M ± 0% -13.62% (p=0.008 n=5+5)
Change-Id: I4bb1f84e1111a56d9e777cd6a68f7d974b60e321
Reviewed-on: https://go-review.googlesource.com/c/go/+/245721
Reviewed-by: Jeremy Faller <jeremy@golang.org>
For dupOK symbols, their attributes should be OR'd. Most of the
attributes are expected to be set consistently across multiple
definitions, but UsedInIface must be OR'd, and for alignment we
need to pick the largest one. Currently the attributes are not
always OR'd, depending on addSym returning true or false. This
doesn't cause any real problem, but it would be a problem if we
make type descriptor symbols content-addressable.
This CL removes the second result of addSym, and lets preloadSyms
always set the attributes. Also removes the alignment handling on
addSym, handles it in preloadSyms only.
Change-Id: I06b3f0adb733f6681956ea9ef54736baa86ae7bc
Reviewed-on: https://go-review.googlesource.com/c/go/+/245720
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Rename Reloc2 to Reloc, At2 to At, Aux2 to Aux.
Change-Id: Ic98d83c080e8cd80fbe1837c8f0aa134033508ce
Reviewed-on: https://go-review.googlesource.com/c/go/+/245578
Reviewed-by: Jeremy Faller <jeremy@golang.org>
We have Reloc and Reloc2. Reloc2 is the better approach and most
code uses Reloc2. There are still uses of Reloc. This CL migrates
them to Reloc2, and removes Reloc.
Change-Id: Id5f6a6019e1e044add682d05e70ebb1548ec58d9
Reviewed-on: https://go-review.googlesource.com/c/go/+/245577
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Fill in the data at compile time, and get rid of the preprocess
function in the linker.
We need to be careful with symbol alignment: data symbols are
generally naturally aligned, except for string symbols which are
not aligned. When deduplicating two symbols with same content but
different alignments, we need to keep the biggest alignment.
Change-Id: I4bd96adfdc5f704b5bf3a0e723457c9bfe16a684
Reviewed-on: https://go-review.googlesource.com/c/go/+/242081
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Introduce a new loader method "AddInteriorSym" to be used when
establishing container/containee symbol relationships for host object
sub-symbols and GOT/dynamic sub-symbols.
Interior symbols are employed in situations where you have a
"container" or "payload" symbol that has content, and then a series of
"interior" sub-symbols that point into a portion of the container
symbol's content. Each interior symbol will typically have a useful
name / size / value, but no content of its own. From a symbol table
perspective the container symbol is anonymous, but the interior
symbols are added to the output symbol table.
Change-Id: I919ed5dbbfe2ef2c9a76214f7ea9b384a1be6297
Reviewed-on: https://go-review.googlesource.com/c/go/+/240508
Reviewed-by: Austin Clements <austin@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
The loader's SymbolBuilder Add*/Set* methods include a call to mark
the underlying symbol as reachable (as a convenience, so that callers
would not have to set it explicitly). This code was carried over from
the corresponding sym.Symbol methods; back in the sym.Symbol world
unreachable symbols were never removed from the AllSyms slice, hence
setting and checking reachability was a good deal more important.
With the advent of the loader and the new deadcode implementation,
there is less of a need for this sort of fallback, and in addition the
implicit attr setting introduces data races in the the loader if there
are SymbolBuilder Add*/Set* method calls in parallel threads, as well
as adding overhead to the methods.
This patch gets rid of the implicit reachability setting, and instead
marks reachability in CreateSymForUpdate, as well as adding a few
explicit SetAttrReachable calls where needed.
Change-Id: I029a0c5a4a24237826a7831f9cbe5180d44cbc40
Reviewed-on: https://go-review.googlesource.com/c/go/+/237678
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
This deletes all sym.Symbol and sym.Reloc references. This is
certainly not complete, and there are more cleanups to do. But I
feel this makes a good first round.
Change-Id: I7621d016957f7ef114be5f0606fcb3ad6aee71c8
Reviewed-on: https://go-review.googlesource.com/c/go/+/234097
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Use uint32 consistently for local index (this is what the object
file uses).
Use a index, instead of a pointer, to refer to the object file.
This reduces memory usage and GC work.
This reduces some allocations. Linking cmd/compile,
name old alloc/op new alloc/op delta
Loadlib_GC 19.9MB ± 0% 16.9MB ± 0% -15.33% (p=0.008 n=5+5)
name old live-B new live-B delta
Loadlib_GC 12.6M ± 0% 11.3M ± 0% -9.97% (p=0.008 n=5+5)
Change-Id: I20ce60bbb6d31abd2e9e932bdf959e2ae840ab98
Reviewed-on: https://go-review.googlesource.com/c/go/+/233779
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Move the guts of ctxt.Errorf into loader.Loader, so that we can make
calls to it from functions that have a "*loader.Loader" available but
not a "ctxt *Link". This is needed to start converting hooks like
"adddynrel" in the arch-specific portions of the linker to use loader
APIs.
Change-Id: Ieedd4583b66504be0e77d7f3fbadafe0d2307a69
Reviewed-on: https://go-review.googlesource.com/c/go/+/229497
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
The Count field in Relocs type is always equal to len(rs). Unify
them.
Change-Id: Ic77288ea58b61a98482b218e051d81047d0ddd88
Reviewed-on: https://go-review.googlesource.com/c/go/+/226717
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Store external relocations in (almost) the same format as the Go
objects, so we can handle them more uniformly.
There is a small speedup:
(linking cmd/compile)
Deadcode 67.8ms ± 3% 61.1ms ± 3% -9.94% (p=0.008 n=5+5)
Dostkcheck 41.2ms ± 2% 38.8ms ± 3% -5.99% (p=0.008 n=5+5)
Change-Id: I8616e10b26235904201d6c9465f5ae32a49c9949
Reviewed-on: https://go-review.googlesource.com/c/go/+/226365
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
They used to be different at some point, but now AddExtSym and
LookupOrCreateSym are identical. Remove one.
Change-Id: I299444d987e32a7f43915b3c1bbcc5ae906e9b6a
Reviewed-on: https://go-review.googlesource.com/c/go/+/223977
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
With unique global indices, MakeSymbolUpdater will not change the
symbol's index. So no need to return a new index.
Change-Id: I5b4fd6a0167cc74476880bbf4382c524ecde7721
Reviewed-on: https://go-review.googlesource.com/c/go/+/219227
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Currently, the loader adds defined package symbols and
non-package symbols to the global index space object by object.
This CL changes it to add all the defined package symbols first,
then all the non-package symbols. The advantage of doing this is
that when adding package symbols, by definition they cannot be
dup to each other, so we don't need to do a name lookup when
adding them.
We still add them to the lookup table (for now), since they may
still be referenced by name (e.g. through linkname). This CL is
also a prerequisite if we want to move to not adding package
symbols to the lookup table entirely (e.g. by using
pre-generated in-file lookup table).
Also update some comments to reflect the current state.
Change-Id: Ib757e070b48a9ef6215e47dc3421fc5c055b746c
Reviewed-on: https://go-review.googlesource.com/c/go/+/219078
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
With the new index mapping , we can clean up some fields.
Loader.max should always be equal to len(loader.objSyms) now. And
for external symbols we now give its "local index" as its index
in the payload array, so Relocs.extIdx is no longer useful.
Delete those fields.
Change-Id: If387ff9201ea0d347b954f651f5d4b4ae74937aa
Reviewed-on: https://go-review.googlesource.com/c/go/+/218478
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
In CL 217064, we made symbol's global index unique, but we still
reserve index space for each object file, which means we may
leave holes in the index space if the symbol is a dup or is
overwritten. In this CL, we stop reserving index spaces. Instead,
symbols are added one at a time, and only added if it does not
already exist. There is no more holes in the index space.
Change-Id: I3c4e67163c556ba1198e13065706510dac4692fb
Reviewed-on: https://go-review.googlesource.com/c/go/+/217519
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Currently, when mapping symbol's local index to global index, for
duplicated and overwriting/overwritten symbols, each appearance
of the symbol gets a global index, with one being the "primary",
and others "redirect" to it through the overwrite map. Basically,
the local-global index mapping is one to one, with overwrite/
dedup happening in global index level.
This has a few drawbacks:
- All symbol accesses effectively need to query the overwrite
map. This may hurt performance.
- For multi-level overwrites, (Y overwrites X, Z overwrites Y),
this can get quite complicated, and we have to follow the
redirection recursively.
- Failed to follow or to update the overwrite map leads to bugs.
In this CL, we change the index mapping mechanism so that each
symbol get a unique global index. Multiple appearances of the
same symbol get the same index. Now the local-global index
mapping is N to one. Overwrite/dedup happens directly in the
local-global mapping.
We keep both mapping directions in arrays. Each object carries
an array for its local-global mapping. The loader carries an
array mapping global index to the "primary" local index, which is
the one we should load from. This way, we can get rid of the
overwrite map, and index conversions are simply array accesses.
TODO: we still make reservation of the index space upfront, and
leave holes for dup symbols. Maybe get rid of the reservation and
holes.
Change-Id: Ia251489d5f2ff16a0b3156a71d141a70cdf03a4e
Reviewed-on: https://go-review.googlesource.com/c/go/+/217064
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Currently, the symbol updater uses a pointer pointing to the
loader's payloads array. If the payloads slice grows (and moves),
the pointer may become stale and no longer point to the symbol's
actual payload. Specifically, consider
sb, sym := l.MakeSymbolUpdater(...)
// add a bunch of external symbols, which grows payload slice
sb.SetType(t)
l.SymType(sym) // may not return t
sb.SetType on line 3 may not have the desired effect, as
sb.extSymPayload may no longer point to the right payload. As a
result, the type we get on line 4 may be not the one we set.
Fix this by making the payload's address permanent. Once it is
allocated it will never move.
Change-Id: Iab190ea5aceb5c37f91d09ad4ffd458e881b03f4
Reviewed-on: https://go-review.googlesource.com/c/go/+/217063
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add in the hooks to SymbolBuilder and to the loader to allow
the linker to make modifications to a non-external symbol (e.g.
a sym whose index is less than loader.extStart).
The basic idea is to manufacture a new external symbol with the same
name and version, then import the old symbol's content (type, data,
relocations, etc) into the payload struct for the new symbol, and
finally redirect the name lookup tables to target the new sym for the
specified name/version.
This change is needed in order to convert over the host object loaders
to avoid use of sym.Symbol.
Change-Id: I79cd42b23794e830bbdbcbcd2c500c35c351f01f
Reviewed-on: https://go-review.googlesource.com/c/go/+/211897
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add SymbolBuilder helper type -- this type provides a set of methods
intended to make it easy to manipulate the content of a symbol (type,
relocations, data, etc).
Change-Id: I579bf8d04650e66d33a9780a6c2347a576c94c6f
Reviewed-on: https://go-review.googlesource.com/c/go/+/210178
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add a mechanism for recording symbol alignment for external symbols
under the new loader scheme. Alignments is stored in a side table,
since most symbols don't wind up needing an alignment other than zero.
Change-Id: I97092481412c15eac9b9f4c29b5c273f53759562
Reviewed-on: https://go-review.googlesource.com/c/go/+/210177
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add a new loader method SymSortSub that sorts the sub-symbols
of a given outer symbol (designed to be compatible with the
existing sym.Symbol method).
Change-Id: Icd6627b2e6d04524d657e712cfd39fda0e0e080b
Reviewed-on: https://go-review.googlesource.com/c/go/+/211297
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add a loader mechanism for recording outer/sub relationships between
symbols without falling back on sym.Symbol. Also includes a new
"PrependSub" method that provides a way to chain a sub-symbol only the
list of an outer symbol (a common operation when manipulating
outer/sub relationships in the linker).
Change-Id: I70c72356945ceec2bacdcdc25bcc352bfb6765a1
Reviewed-on: https://go-review.googlesource.com/c/go/+/210777
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add loader methods SymValue() and SetSymValue() to get/set the
value of a symbol by global index.
Change-Id: Ifc71480fc34c719ad00506d0828edf36c1a57119
Reviewed-on: https://go-review.googlesource.com/c/go/+/211302
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add in a collection of new loader interfaces for getting/setting
symbol attributes, e.g. properties that would normally be part of the
sym.Symbol "Attr" field. This change also moves references to the
loaders 'reachable' bitmap behind a pair of loader methods, so that we
a consistent way of accessing symbol attributes overall. It is worth
noting that not every symbol attribute is backed by a bitmap; for some
infrequently used attributes, a map[Sym]struct{} is used instead.
Change-Id: I0010c9cd928d41b4bb6cdf45db4581e11c3c5db3
Reviewed-on: https://go-review.googlesource.com/c/go/+/210778
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Create loader infrastructure for constructing the payloads of external
symbols from scratch, as opposed to passing in a sym.Symbol object
containing the payload.
The general idea is that clients can use the loader to create new
external Sym's using loader.AddExtSym, and then can add
relocations/data to the new sym with symbol builder interfaces (to be
provided in an subsequent patch), as opposed to having to use
sym.Symbol.
This change preserves compatibility with the old way of doing things
(passing in sym.Symbol) via a new loader.InstallSym method. If a
client invokes this method for a specific Sym, then the loader keeps
track of this fact and uses the sym.Symbol as the backing store instead.
Also included is a small unit test for the new interfaces -- not clear
whether this really needs to be kept around long term... it was mainly
useful during initial bringup.
Change-Id: If8ab15df7b64636e56b317155dfe6d7cdfe23b71
Reviewed-on: https://go-review.googlesource.com/c/go/+/207606
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>