They used to be different at some point, but now AddExtSym and
LookupOrCreateSym are identical. Remove one.
Change-Id: I299444d987e32a7f43915b3c1bbcc5ae906e9b6a
Reviewed-on: https://go-review.googlesource.com/c/go/+/223977
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With unique global indices, MakeSymbolUpdater will not change the
symbol's index. So no need to return a new index.
Change-Id: I5b4fd6a0167cc74476880bbf4382c524ecde7721
Reviewed-on: https://go-review.googlesource.com/c/go/+/219227
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Currently, the loader adds defined package symbols and
non-package symbols to the global index space object by object.
This CL changes it to add all the defined package symbols first,
then all the non-package symbols. The advantage of doing this is
that when adding package symbols, by definition they cannot be
dup to each other, so we don't need to do a name lookup when
adding them.
We still add them to the lookup table (for now), since they may
still be referenced by name (e.g. through linkname). This CL is
also a prerequisite if we want to move to not adding package
symbols to the lookup table entirely (e.g. by using
pre-generated in-file lookup table).
Also update some comments to reflect the current state.
Change-Id: Ib757e070b48a9ef6215e47dc3421fc5c055b746c
Reviewed-on: https://go-review.googlesource.com/c/go/+/219078
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With the new index mapping , we can clean up some fields.
Loader.max should always be equal to len(loader.objSyms) now. And
for external symbols we now give its "local index" as its index
in the payload array, so Relocs.extIdx is no longer useful.
Delete those fields.
Change-Id: If387ff9201ea0d347b954f651f5d4b4ae74937aa
Reviewed-on: https://go-review.googlesource.com/c/go/+/218478
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In CL 217064, we made symbol's global index unique, but we still
reserve index space for each object file, which means we may
leave holes in the index space if the symbol is a dup or is
overwritten. In this CL, we stop reserving index spaces. Instead,
symbols are added one at a time, and only added if it does not
already exist. There is no more holes in the index space.
Change-Id: I3c4e67163c556ba1198e13065706510dac4692fb
Reviewed-on: https://go-review.googlesource.com/c/go/+/217519
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Currently, when mapping symbol's local index to global index, for
duplicated and overwriting/overwritten symbols, each appearance
of the symbol gets a global index, with one being the "primary",
and others "redirect" to it through the overwrite map. Basically,
the local-global index mapping is one to one, with overwrite/
dedup happening in global index level.
This has a few drawbacks:
- All symbol accesses effectively need to query the overwrite
map. This may hurt performance.
- For multi-level overwrites, (Y overwrites X, Z overwrites Y),
this can get quite complicated, and we have to follow the
redirection recursively.
- Failed to follow or to update the overwrite map leads to bugs.
In this CL, we change the index mapping mechanism so that each
symbol get a unique global index. Multiple appearances of the
same symbol get the same index. Now the local-global index
mapping is N to one. Overwrite/dedup happens directly in the
local-global mapping.
We keep both mapping directions in arrays. Each object carries
an array for its local-global mapping. The loader carries an
array mapping global index to the "primary" local index, which is
the one we should load from. This way, we can get rid of the
overwrite map, and index conversions are simply array accesses.
TODO: we still make reservation of the index space upfront, and
leave holes for dup symbols. Maybe get rid of the reservation and
holes.
Change-Id: Ia251489d5f2ff16a0b3156a71d141a70cdf03a4e
Reviewed-on: https://go-review.googlesource.com/c/go/+/217064
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Currently, the symbol updater uses a pointer pointing to the
loader's payloads array. If the payloads slice grows (and moves),
the pointer may become stale and no longer point to the symbol's
actual payload. Specifically, consider
sb, sym := l.MakeSymbolUpdater(...)
// add a bunch of external symbols, which grows payload slice
sb.SetType(t)
l.SymType(sym) // may not return t
sb.SetType on line 3 may not have the desired effect, as
sb.extSymPayload may no longer point to the right payload. As a
result, the type we get on line 4 may be not the one we set.
Fix this by making the payload's address permanent. Once it is
allocated it will never move.
Change-Id: Iab190ea5aceb5c37f91d09ad4ffd458e881b03f4
Reviewed-on: https://go-review.googlesource.com/c/go/+/217063
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add in the hooks to SymbolBuilder and to the loader to allow
the linker to make modifications to a non-external symbol (e.g.
a sym whose index is less than loader.extStart).
The basic idea is to manufacture a new external symbol with the same
name and version, then import the old symbol's content (type, data,
relocations, etc) into the payload struct for the new symbol, and
finally redirect the name lookup tables to target the new sym for the
specified name/version.
This change is needed in order to convert over the host object loaders
to avoid use of sym.Symbol.
Change-Id: I79cd42b23794e830bbdbcbcd2c500c35c351f01f
Reviewed-on: https://go-review.googlesource.com/c/go/+/211897
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add SymbolBuilder helper type -- this type provides a set of methods
intended to make it easy to manipulate the content of a symbol (type,
relocations, data, etc).
Change-Id: I579bf8d04650e66d33a9780a6c2347a576c94c6f
Reviewed-on: https://go-review.googlesource.com/c/go/+/210178
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add a mechanism for recording symbol alignment for external symbols
under the new loader scheme. Alignments is stored in a side table,
since most symbols don't wind up needing an alignment other than zero.
Change-Id: I97092481412c15eac9b9f4c29b5c273f53759562
Reviewed-on: https://go-review.googlesource.com/c/go/+/210177
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add a new loader method SymSortSub that sorts the sub-symbols
of a given outer symbol (designed to be compatible with the
existing sym.Symbol method).
Change-Id: Icd6627b2e6d04524d657e712cfd39fda0e0e080b
Reviewed-on: https://go-review.googlesource.com/c/go/+/211297
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Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add a loader mechanism for recording outer/sub relationships between
symbols without falling back on sym.Symbol. Also includes a new
"PrependSub" method that provides a way to chain a sub-symbol only the
list of an outer symbol (a common operation when manipulating
outer/sub relationships in the linker).
Change-Id: I70c72356945ceec2bacdcdc25bcc352bfb6765a1
Reviewed-on: https://go-review.googlesource.com/c/go/+/210777
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Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add loader methods SymValue() and SetSymValue() to get/set the
value of a symbol by global index.
Change-Id: Ifc71480fc34c719ad00506d0828edf36c1a57119
Reviewed-on: https://go-review.googlesource.com/c/go/+/211302
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Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add in a collection of new loader interfaces for getting/setting
symbol attributes, e.g. properties that would normally be part of the
sym.Symbol "Attr" field. This change also moves references to the
loaders 'reachable' bitmap behind a pair of loader methods, so that we
a consistent way of accessing symbol attributes overall. It is worth
noting that not every symbol attribute is backed by a bitmap; for some
infrequently used attributes, a map[Sym]struct{} is used instead.
Change-Id: I0010c9cd928d41b4bb6cdf45db4581e11c3c5db3
Reviewed-on: https://go-review.googlesource.com/c/go/+/210778
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Create loader infrastructure for constructing the payloads of external
symbols from scratch, as opposed to passing in a sym.Symbol object
containing the payload.
The general idea is that clients can use the loader to create new
external Sym's using loader.AddExtSym, and then can add
relocations/data to the new sym with symbol builder interfaces (to be
provided in an subsequent patch), as opposed to having to use
sym.Symbol.
This change preserves compatibility with the old way of doing things
(passing in sym.Symbol) via a new loader.InstallSym method. If a
client invokes this method for a specific Sym, then the loader keeps
track of this fact and uses the sym.Symbol as the backing store instead.
Also included is a small unit test for the new interfaces -- not clear
whether this really needs to be kept around long term... it was mainly
useful during initial bringup.
Change-Id: If8ab15df7b64636e56b317155dfe6d7cdfe23b71
Reviewed-on: https://go-review.googlesource.com/c/go/+/207606
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Reviewed-by: Jeremy Faller <jeremy@golang.org>