sparseSet and sparseMap only need 32 bit integers in their
arrays, since a sparseEntry key is also limited to 32 bits.
This appears to reduce the space allocated for at least
one pathological compilation by 1%, perhaps more.
Not necessarily for 1.7, but it saves a little and is very
low-risk.
Change-Id: Icf1185859e9f5fe1261a206b441e02c34f7d02fd
Reviewed-on: https://go-review.googlesource.com/22972
Run-TryBot: David Chase <drchase@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@golang.org>
Reviewed-by: Russ Cox <rsc@golang.org>
For call-free inner loops.
Revised statistics:
85 inner loop spills sunk
341 inner loop spills remaining
1162 inner loop spills that were candidates for sinking
ended up completely register allocated
119 inner loop spills could have been sunk were used in
"shuffling" at the bottom of the loop.
1 inner loop spill not sunk because the register assigned
changed between def and exit,
Understanding how to make an inner loop definition not be
a candidate for from-memory shuffling (to force the shuffle
code to choose some other value) should pick up some of the
119 other spills disqualified for this reason.
Modified the stats printing based on feedback from Austin.
Change-Id: If3fb9b5d5a028f42ccc36c4e3d9e0da39db5ca60
Reviewed-on: https://go-review.googlesource.com/21037
Reviewed-by: Keith Randall <khr@golang.org>
Run-TryBot: David Chase <drchase@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Use a more precise computation of next use. It properly
detects lifetime holes and deallocates values during those holes.
It also uses a more precise version of distance to next use which
affects which values get spilled.
Change-Id: I49eb3ebe2d2cb64842ecdaa7fb4f3792f8afb90b
Reviewed-on: https://go-review.googlesource.com/16760
Run-TryBot: Keith Randall <khr@golang.org>
Reviewed-by: David Chase <drchase@google.com>