In preparation for being able to run a go program that has code
in several objects, this changes from having several linker
symbols used by the runtime into having one linker symbol that
points at a structure containing the needed data. Multiple
object support will construct a linked list of such structures.
A follow up will initialize the slices in the themoduledata
structure directly from the linker but I was aiming for a minimal
diff for now.
Change-Id: I613cce35309801cf265a1d5ae5aaca8d689c5cbf
Reviewed-on: https://go-review.googlesource.com/7441
Reviewed-by: Ian Lance Taylor <iant@golang.org>
The GC assumes that there will be no asynchronous write barriers when
the world is stopped. This keeps the synchronization between write
barriers and the GC simple. However, currently, there are a few places
in runtime code where this assumption does not hold.
The GC stops the world by collecting all Ps, which stops all user Go
code, but small parts of the runtime can run without a P. For example,
the code that releases a P must still deschedule its G onto a runnable
queue before stopping. Similarly, when a G returns from a long-running
syscall, it must run code to reacquire a P.
Currently, this code can contain write barriers. This can lead to the
GC collecting reachable objects if something like the following
sequence of events happens:
1. GC stops the world by collecting all Ps.
2. G #1 returns from a syscall (for example), tries to install a
pointer to object X, and calls greyobject on X.
3. greyobject on G #1 marks X, but does not yet add it to a write
buffer. At this point, X is effectively black, not grey, even though
it may point to white objects.
4. GC reaches X through some other path and calls greyobject on X, but
greyobject does nothing because X is already marked.
5. GC completes.
6. greyobject on G #1 adds X to a work buffer, but it's too late.
7. Objects that were reachable only through X are incorrectly collected.
To fix this, we check the invariant that no asynchronous write
barriers happen when the world is stopped by checking that write
barriers always have a P, and modify all currently known sources of
these writes to disable the write barrier. In all modified cases this
is safe because the object in question will always be reachable via
some other path.
Some of the trace code was turned off, in particular the
code that traces returning from a syscall. The GC assumes
that as far as the heap is concerned the thread is stopped
when it is in a syscall. Upon returning the trace code
must not do any heap writes for the same reasons discussed
above.
Fixes#10098Fixes#9953Fixes#9951Fixes#9884
May relate to #9610#9771
Change-Id: Ic2e70b7caffa053e56156838eb8d89503e3c0c8a
Reviewed-on: https://go-review.googlesource.com/7504
Reviewed-by: Austin Clements <austin@google.com>
typedslicecopy is another write barrier that is not
understood by racewalk. It seems quite complex to handle it
in the compiler, so instead just instrument it in runtime.
Update #9796
Change-Id: I0eb6abf3a2cd2491a338fab5f7da22f01bf7e89b
Reviewed-on: https://go-review.googlesource.com/4370
Reviewed-by: Russ Cox <rsc@golang.org>
The overflow happens only with -gcflags="-N -l"
and can be reproduced with:
$ go test -gcflags="-N -l" -a -run=none net
runtime.cgocall: nosplit stack overflow
504 assumed on entry to runtime.cgocall
480 after runtime.cgocall uses 24
472 on entry to runtime.cgocall_errno
408 after runtime.cgocall_errno uses 64
400 on entry to runtime.exitsyscall
288 after runtime.exitsyscall uses 112
280 on entry to runtime.exitsyscallfast
152 after runtime.exitsyscallfast uses 128
144 on entry to runtime.writebarrierptr
88 after runtime.writebarrierptr uses 56
80 on entry to runtime.writebarrierptr_nostore1
24 after runtime.writebarrierptr_nostore1 uses 56
16 on entry to runtime.acquirem
-24 after runtime.acquirem uses 40
Move closure creation into separate function so that
frames of writebarrierptr_shadow and writebarrierptr_nostore1
are overlapped.
Fixes#9721
Change-Id: I40851f0786763ee964af34814edbc3e3d73cf4e7
Reviewed-on: https://go-review.googlesource.com/3418
Reviewed-by: Russ Cox <rsc@golang.org>
Half of tests currently crash with GODEBUG=wbshadow.
_PageSize is set to 8192. So data can be extended outside
of actually mapped region during rounding. Which leads to crash
during initial copying to shadow.
Use _PhysPageSize instead.
Change-Id: Iaa89992bd57f86dafa16b092b53fdc0606213acb
Reviewed-on: https://go-review.googlesource.com/3286
Reviewed-by: Russ Cox <rsc@golang.org>
The code in mfinal.go is moved from malloc*.go and mgc*.go
and substantially unchanged.
The code in mbitmap.go is also moved from those files, but
cleaned up so that it can be called from those files (in most cases
the code being moved was not already a standalone function).
I also renamed the constants and wrote comments describing
the format. The result is a significant cleanup and isolation of
the bitmap code, but, roughly speaking, it should be treated
and reviewed as new code.
The other files changed only as much as necessary to support
this code movement.
This CL does NOT change the semantics of the heap or type
bitmaps at all, although there are now some obvious opportunities
to do so in followup CLs.
Change-Id: I41b8d5de87ad1d3cd322709931ab25e659dbb21d
Reviewed-on: https://go-review.googlesource.com/2991
Reviewed-by: Keith Randall <khr@golang.org>
I also added new comments at the top of mbarrier.go,
but the rest of the code is just copy-and-paste.
Change-Id: Iaeb2b12f8b1eaa33dbff5c2de676ca902bfddf2e
Reviewed-on: https://go-review.googlesource.com/2990
Reviewed-by: Austin Clements <austin@google.com>