// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build darwin freebsd linux netbsd openbsd package os import ( "errors" "runtime" "syscall" ) // Wait waits for the Process to exit or stop, and then returns a // Waitmsg describing its status and an error, if any. func (p *Process) Wait() (w *Waitmsg, err error) { if p.Pid == -1 { return nil, syscall.EINVAL } var status syscall.WaitStatus pid1, e := syscall.Wait4(p.Pid, &status, 0, nil) if e != nil { return nil, NewSyscallError("wait", e) } if pid1 != 0 { p.done = true } w = new(Waitmsg) w.Pid = pid1 w.WaitStatus = status return w, nil } // Signal sends a signal to the Process. func (p *Process) Signal(sig Signal) error { if p.done { return errors.New("os: process already finished") } s, ok := sig.(syscall.Signal) if !ok { return errors.New("os: unsupported signal type") } if e := syscall.Kill(p.Pid, s); e != nil { return e } return nil } // Release releases any resources associated with the Process. func (p *Process) Release() error { // NOOP for unix. p.Pid = -1 // no need for a finalizer anymore runtime.SetFinalizer(p, nil) return nil } func findProcess(pid int) (p *Process, err error) { // NOOP for unix. return newProcess(pid, 0), nil }