// Copyright 2019 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package goobj2 import ( "bytes" "encoding/binary" ) // FuncInfo is serialized as a symbol (aux symbol). The symbol data is // the binary encoding of the struct below. // // TODO: make each pcdata a separate symbol? type FuncInfo struct { NoSplit uint8 Args uint32 Locals uint32 Pcsp uint32 Pcfile uint32 Pcline uint32 Pcinline uint32 Pcdata []uint32 PcdataEnd uint32 Funcdataoff []uint32 File []SymRef // TODO: just use string? InlTree []InlTreeNode } func (a *FuncInfo) Write(w *bytes.Buffer) { w.WriteByte(a.NoSplit) var b [4]byte writeUint32 := func(x uint32) { binary.LittleEndian.PutUint32(b[:], x) w.Write(b[:]) } writeUint32(a.Args) writeUint32(a.Locals) writeUint32(a.Pcsp) writeUint32(a.Pcfile) writeUint32(a.Pcline) writeUint32(a.Pcinline) writeUint32(uint32(len(a.Pcdata))) for _, x := range a.Pcdata { writeUint32(x) } writeUint32(a.PcdataEnd) writeUint32(uint32(len(a.Funcdataoff))) for _, x := range a.Funcdataoff { writeUint32(x) } writeUint32(uint32(len(a.File))) for _, f := range a.File { writeUint32(f.PkgIdx) writeUint32(f.SymIdx) } writeUint32(uint32(len(a.InlTree))) for i := range a.InlTree { a.InlTree[i].Write(w) } } func (a *FuncInfo) Read(b []byte) { a.NoSplit = b[0] b = b[1:] readUint32 := func() uint32 { x := binary.LittleEndian.Uint32(b) b = b[4:] return x } a.Args = readUint32() a.Locals = readUint32() a.Pcsp = readUint32() a.Pcfile = readUint32() a.Pcline = readUint32() a.Pcinline = readUint32() pcdatalen := readUint32() a.Pcdata = make([]uint32, pcdatalen) for i := range a.Pcdata { a.Pcdata[i] = readUint32() } a.PcdataEnd = readUint32() funcdataofflen := readUint32() a.Funcdataoff = make([]uint32, funcdataofflen) for i := range a.Funcdataoff { a.Funcdataoff[i] = readUint32() } filelen := readUint32() a.File = make([]SymRef, filelen) for i := range a.File { a.File[i] = SymRef{readUint32(), readUint32()} } inltreelen := readUint32() a.InlTree = make([]InlTreeNode, inltreelen) for i := range a.InlTree { b = a.InlTree[i].Read(b) } } // InlTreeNode is the serialized form of FileInfo.InlTree. type InlTreeNode struct { Parent int32 File SymRef Line int32 Func SymRef ParentPC int32 } func (inl *InlTreeNode) Write(w *bytes.Buffer) { var b [4]byte writeUint32 := func(x uint32) { binary.LittleEndian.PutUint32(b[:], x) w.Write(b[:]) } writeUint32(uint32(inl.Parent)) writeUint32(inl.File.PkgIdx) writeUint32(inl.File.SymIdx) writeUint32(uint32(inl.Line)) writeUint32(inl.Func.PkgIdx) writeUint32(inl.Func.SymIdx) writeUint32(uint32(inl.ParentPC)) } // Read an InlTreeNode from b, return the remaining bytes. func (inl *InlTreeNode) Read(b []byte) []byte { readUint32 := func() uint32 { x := binary.LittleEndian.Uint32(b) b = b[4:] return x } inl.Parent = int32(readUint32()) inl.File = SymRef{readUint32(), readUint32()} inl.Line = int32(readUint32()) inl.Func = SymRef{readUint32(), readUint32()} inl.ParentPC = int32(readUint32()) return b }