// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import ( "math" "sync" ) // A Func represents a Go func declaration (or function literal) and // its body. This package compiles each Func independently. type Func struct { Config *Config // architecture information Name string // e.g. bytes·Compare Type Type // type signature of the function. StaticData interface{} // associated static data, untouched by the ssa package Blocks []*Block // unordered set of all basic blocks (note: not indexable by ID) Entry *Block // the entry basic block bid idAlloc // block ID allocator vid idAlloc // value ID allocator scheduled bool // Values in Blocks are in final order // when register allocation is done, maps value ids to locations RegAlloc []Location // map from LocalSlot to set of Values that we want to store in that slot. NamedValues map[LocalSlot][]*Value // Names is a copy of NamedValues.Keys. We keep a separate list // of keys to make iteration order deterministic. Names []LocalSlot } // NumBlocks returns an integer larger than the id of any Block in the Func. func (f *Func) NumBlocks() int { return f.bid.num() } // NumValues returns an integer larger than the id of any Value in the Func. func (f *Func) NumValues() int { return f.vid.num() } const ( blockSize = 100 ) // blockPool provides a contiguous array of Blocks which // improves the speed of traversing dominator trees. type blockPool struct { blocks []Block mu sync.Mutex } func (bp *blockPool) newBlock() *Block { bp.mu.Lock() defer bp.mu.Unlock() if len(bp.blocks) == 0 { bp.blocks = make([]Block, blockSize, blockSize) } res := &bp.blocks[0] bp.blocks = bp.blocks[1:] return res } var bp blockPool // NewBlock returns a new block of the given kind and appends it to f.Blocks. func (f *Func) NewBlock(kind BlockKind) *Block { b := bp.newBlock() b.ID = f.bid.get() b.Kind = kind b.Func = f f.Blocks = append(f.Blocks, b) return b } // NewValue0 returns a new value in the block with no arguments and zero aux values. func (b *Block) NewValue0(line int32, op Op, t Type) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, Block: b, Line: line, } v.Args = v.argstorage[:0] b.Values = append(b.Values, v) return v } // NewValue returns a new value in the block with no arguments and an auxint value. func (b *Block) NewValue0I(line int32, op Op, t Type, auxint int64) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, AuxInt: auxint, Block: b, Line: line, } v.Args = v.argstorage[:0] b.Values = append(b.Values, v) return v } // NewValue returns a new value in the block with no arguments and an aux value. func (b *Block) NewValue0A(line int32, op Op, t Type, aux interface{}) *Value { if _, ok := aux.(int64); ok { // Disallow int64 aux values. They should be in the auxint field instead. // Maybe we want to allow this at some point, but for now we disallow it // to prevent errors like using NewValue1A instead of NewValue1I. b.Fatalf("aux field has int64 type op=%s type=%s aux=%v", op, t, aux) } v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, Aux: aux, Block: b, Line: line, } v.Args = v.argstorage[:0] b.Values = append(b.Values, v) return v } // NewValue returns a new value in the block with no arguments and both an auxint and aux values. func (b *Block) NewValue0IA(line int32, op Op, t Type, auxint int64, aux interface{}) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, AuxInt: auxint, Aux: aux, Block: b, Line: line, } v.Args = v.argstorage[:0] b.Values = append(b.Values, v) return v } // NewValue1 returns a new value in the block with one argument and zero aux values. func (b *Block) NewValue1(line int32, op Op, t Type, arg *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, Block: b, Line: line, } v.Args = v.argstorage[:1] v.Args[0] = arg b.Values = append(b.Values, v) return v } // NewValue1I returns a new value in the block with one argument and an auxint value. func (b *Block) NewValue1I(line int32, op Op, t Type, auxint int64, arg *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, AuxInt: auxint, Block: b, Line: line, } v.Args = v.argstorage[:1] v.Args[0] = arg b.Values = append(b.Values, v) return v } // NewValue1A returns a new value in the block with one argument and an aux value. func (b *Block) NewValue1A(line int32, op Op, t Type, aux interface{}, arg *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, Aux: aux, Block: b, Line: line, } v.Args = v.argstorage[:1] v.Args[0] = arg b.Values = append(b.Values, v) return v } // NewValue1IA returns a new value in the block with one argument and both an auxint and aux values. func (b *Block) NewValue1IA(line int32, op Op, t Type, auxint int64, aux interface{}, arg *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, AuxInt: auxint, Aux: aux, Block: b, Line: line, } v.Args = v.argstorage[:1] v.Args[0] = arg b.Values = append(b.Values, v) return v } // NewValue2 returns a new value in the block with two arguments and zero aux values. func (b *Block) NewValue2(line int32, op Op, t Type, arg0, arg1 *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, Block: b, Line: line, } v.Args = v.argstorage[:2] v.Args[0] = arg0 v.Args[1] = arg1 b.Values = append(b.Values, v) return v } // NewValue2I returns a new value in the block with two arguments and an auxint value. func (b *Block) NewValue2I(line int32, op Op, t Type, aux int64, arg0, arg1 *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, AuxInt: aux, Block: b, Line: line, } v.Args = v.argstorage[:2] v.Args[0] = arg0 v.Args[1] = arg1 b.Values = append(b.Values, v) return v } // NewValue3 returns a new value in the block with three arguments and zero aux values. func (b *Block) NewValue3(line int32, op Op, t Type, arg0, arg1, arg2 *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, Block: b, Line: line, } v.Args = []*Value{arg0, arg1, arg2} b.Values = append(b.Values, v) return v } // NewValue3I returns a new value in the block with three arguments and an auxint value. func (b *Block) NewValue3I(line int32, op Op, t Type, aux int64, arg0, arg1, arg2 *Value) *Value { v := &Value{ ID: b.Func.vid.get(), Op: op, Type: t, AuxInt: aux, Block: b, Line: line, } v.Args = []*Value{arg0, arg1, arg2} b.Values = append(b.Values, v) return v } // ConstInt returns an int constant representing its argument. func (f *Func) ConstBool(line int32, t Type, c bool) *Value { // TODO: cache? i := int64(0) if c { i = 1 } return f.Entry.NewValue0I(line, OpConstBool, t, i) } func (f *Func) ConstInt8(line int32, t Type, c int8) *Value { // TODO: cache? return f.Entry.NewValue0I(line, OpConst8, t, int64(c)) } func (f *Func) ConstInt16(line int32, t Type, c int16) *Value { // TODO: cache? return f.Entry.NewValue0I(line, OpConst16, t, int64(c)) } func (f *Func) ConstInt32(line int32, t Type, c int32) *Value { // TODO: cache? return f.Entry.NewValue0I(line, OpConst32, t, int64(c)) } func (f *Func) ConstInt64(line int32, t Type, c int64) *Value { // TODO: cache? return f.Entry.NewValue0I(line, OpConst64, t, c) } func (f *Func) ConstFloat32(line int32, t Type, c float64) *Value { // TODO: cache? return f.Entry.NewValue0I(line, OpConst32F, t, int64(math.Float64bits(c))) } func (f *Func) ConstFloat64(line int32, t Type, c float64) *Value { // TODO: cache? return f.Entry.NewValue0I(line, OpConst64F, t, int64(math.Float64bits(c))) } func (f *Func) Logf(msg string, args ...interface{}) { f.Config.Logf(msg, args...) } func (f *Func) Fatalf(msg string, args ...interface{}) { f.Config.Fatalf(f.Entry.Line, msg, args...) } func (f *Func) Unimplementedf(msg string, args ...interface{}) { f.Config.Unimplementedf(f.Entry.Line, msg, args...) }