// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import "fmt" // Block represents a basic block in the control flow graph of a function. type Block struct { // A unique identifier for the block. The system will attempt to allocate // these IDs densely, but no guarantees. ID ID // The kind of block this is. Kind BlockKind // Subsequent blocks, if any. The number and order depend on the block kind. // All successors must be distinct (to make phi values in successors unambiguous). Succs []*Block // Inverse of successors. // The order is significant to Phi nodes in the block. Preds []*Block // TODO: predecessors is a pain to maintain. Can we somehow order phi // arguments by block id and have this field computed explicitly when needed? // A value that determines how the block is exited. Its value depends on the kind // of the block. For instance, a BlockIf has a boolean control value and BlockExit // has a memory control value. Control *Value // Auxiliary info for the block. Its value depends on the Kind. Aux interface{} // The unordered set of Values that define the operation of this block. // The list must include the control value, if any. (TODO: need this last condition?) // After the scheduling pass, this list is ordered. Values []*Value // The containing function Func *Func // Line number for block's control operation Line int32 // Likely direction for branches. // If BranchLikely, Succs[0] is the most likely branch taken. // If BranchUnlikely, Succs[1] is the most likely branch taken. // Ignored if len(Succs) < 2. // Fatal if not BranchUnknown and len(Succs) > 2. Likely BranchPrediction } // kind control successors // ------------------------------------------ // Exit return mem [] // Plain nil [next] // If a boolean Value [then, else] // Call mem [nopanic, panic] (control opcode should be OpCall or OpStaticCall) type BlockKind int32 // short form print func (b *Block) String() string { return fmt.Sprintf("b%d", b.ID) } // long form print func (b *Block) LongString() string { s := b.Kind.String() if b.Aux != nil { s += fmt.Sprintf(" %s", b.Aux) } if b.Control != nil { s += fmt.Sprintf(" %s", b.Control) } if len(b.Succs) > 0 { s += " ->" for _, c := range b.Succs { s += " " + c.String() } } switch b.Likely { case BranchUnlikely: s += " (unlikely)" case BranchLikely: s += " (likely)" } return s } // AddEdgeTo adds an edge from block b to block c. Used during building of the // SSA graph; do not use on an already-completed SSA graph. func (b *Block) AddEdgeTo(c *Block) { b.Succs = append(b.Succs, c) c.Preds = append(c.Preds, b) } func (b *Block) Logf(msg string, args ...interface{}) { b.Func.Logf(msg, args...) } func (b *Block) Fatalf(msg string, args ...interface{}) { b.Func.Fatalf(msg, args...) } func (b *Block) Unimplementedf(msg string, args ...interface{}) { b.Func.Unimplementedf(msg, args...) } type BranchPrediction int8 const ( BranchUnlikely = BranchPrediction(-1) BranchUnknown = BranchPrediction(0) BranchLikely = BranchPrediction(+1) )