// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa // fuse simplifies control flow by joining basic blocks. func fuse(f *Func) { for changed := true; changed; { changed = false for _, b := range f.Blocks { changed = fuseBlockIf(b) || changed changed = fuseBlockPlain(b) || changed } } } // fuseBlockIf handles the following cases where s0 and s1 are empty blocks. // // b b b b // / \ | \ / | | | // s0 s1 | s1 s0 | | | // \ / | / \ | | | // ss ss ss ss // // If all Phi ops in ss have identical variables for slots corresponding to // s0, s1 and b then the branch can be dropped. // TODO: If ss doesn't contain any OpPhis, are s0 and s1 dead code anyway. func fuseBlockIf(b *Block) bool { if b.Kind != BlockIf { return false } var ss0, ss1 *Block s0 := b.Succs[0] if s0.Kind != BlockPlain || len(s0.Preds) != 1 || len(s0.Values) != 0 { s0, ss0 = b, s0 } else { ss0 = s0.Succs[0] } s1 := b.Succs[1] if s1.Kind != BlockPlain || len(s1.Preds) != 1 || len(s1.Values) != 0 { s1, ss1 = b, s1 } else { ss1 = s1.Succs[0] } if ss0 != ss1 { return false } ss := ss0 // s0 and s1 are equal with b if the corresponding block is missing // (2nd, 3rd and 4th case in the figure). i0, i1 := -1, -1 for i, p := range ss.Preds { if p == s0 { i0 = i } if p == s1 { i1 = i } } if i0 == -1 || i1 == -1 { b.Fatalf("invalid predecessors") } for _, v := range ss.Values { if v.Op == OpPhi && v.Args[i0] != v.Args[i1] { return false } } // Now we have two of following b->ss, b->s0->ss and b->s1->ss, // with s0 and s1 empty if exist. // We can replace it with b->ss without if all OpPhis in ss // have identical predecessors (verified above). // No critical edge is introduced because b will have one successor. if s0 != b && s1 != b { ss.removePred(s0) // Replace edge b->s1->ss with b->ss. // We need to keep a slot for Phis corresponding to b. for i := range b.Succs { if b.Succs[i] == s1 { b.Succs[i] = ss } } for i := range ss.Preds { if ss.Preds[i] == s1 { ss.Preds[i] = b } } } else if s0 != b { ss.removePred(s0) } else if s1 != b { ss.removePred(s1) } b.Kind = BlockPlain b.Control = nil b.Succs = append(b.Succs[:0], ss) // Trash the empty blocks s0 & s1. if s0 != b { s0.Kind = BlockInvalid s0.Values = nil s0.Succs = nil s0.Preds = nil } if s1 != b { s1.Kind = BlockInvalid s1.Values = nil s1.Succs = nil s1.Preds = nil } return true } func fuseBlockPlain(b *Block) bool { if b.Kind != BlockPlain { return false } c := b.Succs[0] if len(c.Preds) != 1 { return false } // move all of b'c values to c. for _, v := range b.Values { v.Block = c c.Values = append(c.Values, v) } // replace b->c edge with preds(b) -> c c.predstorage[0] = nil if len(b.Preds) > len(b.predstorage) { c.Preds = b.Preds } else { c.Preds = append(c.predstorage[:0], b.Preds...) } for _, p := range c.Preds { for i, q := range p.Succs { if q == b { p.Succs[i] = c } } } if f := b.Func; f.Entry == b { f.Entry = c } // trash b, just in case b.Kind = BlockInvalid b.Values = nil b.Preds = nil b.Succs = nil return true }