Go supports first class functions, higher-order functions, user-defined
	function types, function literals, closures, and multiple return values.
  
	This rich feature set supports a functional programming style in a strongly
	typed language.
	
	In this codewalk we will look at a simple program that simulates a dice game
	called Pig and evaluates
	basic strategies.
  Pig is a two-player game played with a 6-sided die.  Each turn, you may roll or stay.
	
		-  If you roll a 1, you lose all points for your turn and play passes to
			your opponent.  Any other roll adds its value to your turn score.  
 
		-  If you stay, your turn score is added to your total score, and play passes
			to your opponent.  
 
	
	
	The first person to reach 100 total points wins.
	
	The score type stores the scores of the current and opposing
	players, in addition to the points accumulated during the current turn.
	In Go, functions can be passed around just like any other value. A function's
	type signature describes the types of its arguments and return values.
	
	The action type is a function that takes a score
	and returns the resulting score and whether the current turn is
	over.
	
  If the turn is over, the player and opponent fields
  in the resulting score should be swapped, as it is now the other player's
  turn.
	Go functions can return multiple values.  
	
	The functions roll and stay each return a pair of
	values.  They also match the action type signature.  These
	action functions define the rules of Pig.
	A function can use other functions as arguments and return values.
	
  A strategy is a function that takes a score as input
  and returns an action to perform.  
  (Remember, an action is itself a function.)
	Anonymous functions can be declared in Go, as in this example.  Function
	literals are closures: they inherit the scope of the function in which they
	are declared.
	
	One basic strategy in Pig is to continue rolling until you have accumulated at
	least k points in a turn, and then stay.  The argument k is
	enclosed by this function literal, which matches the strategy type
	signature.
  We simulate a game of Pig by calling an action to update the
  score until one player reaches 100 points.  Each
  action is selected by calling the strategy function
  associated with the current player.
	The roundRobin function simulates a tournament and tallies wins.
	Each strategy plays each other strategy gamesPerSeries times.
	
	Variadic functions like ratioString take a variable number of
	arguments.  These arguments are available as a slice inside the function.
	The main function defines 100 basic strategies, simulates a round
	robin tournament, and then prints the win/loss record of each strategy.
	
	Among these strategies, staying at 25 is best, but the optimal strategy for
	Pig is much more complex.