// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa // fuse simplifies control flow by joining basic blocks. func fuse(f *Func) { for changed := true; changed; { changed = false for _, b := range f.Blocks { changed = fuseBlockIf(b) || changed changed = fuseBlockPlain(b) || changed } } } // fuseBlockIf handles the following cases where s0 and s1 are empty blocks. // // b b b // / \ | \ / | // s0 s1 | s1 s0 | // \ / | / \ | // ss ss ss // // If ss doesn't contain any Phi ops and s0 & s1 are empty then the branch // can be dropped. // TODO: If ss doesn't contain any Phi ops, are s0 and s1 dead code anyway? func fuseBlockIf(b *Block) bool { if b.Kind != BlockIf { return false } var ss0, ss1 *Block s0 := b.Succs[0] if s0.Kind != BlockPlain || len(s0.Preds) != 1 || len(s0.Values) != 0 { s0, ss0 = nil, s0 } else { ss0 = s0.Succs[0] } s1 := b.Succs[1] if s1.Kind != BlockPlain || len(s1.Preds) != 1 || len(s1.Values) != 0 { s1, ss1 = nil, s1 } else { ss1 = s1.Succs[0] } if ss0 != ss1 { return false } ss := ss0 // TODO: Handle OpPhi operations. We can still replace OpPhi if the // slots corresponding to b, s0 and s1 point to the same variable. for _, v := range ss.Values { if v.Op == OpPhi { return false } } // Now we have two following b->ss, b->s0->ss and b->s1->ss, // with s0 and s1 empty if exist. // We can replace it with b->ss without if ss has no phis // which is checked above. // No critical edge is introduced because b will have one successor. if s0 != nil { ss.removePred(s0) } if s1 != nil { ss.removePred(s1) } if s0 != nil && s1 != nil { // Add an edge if both edges are removed, otherwise b is no longer connected to ss. ss.Preds = append(ss.Preds, b) } b.Kind = BlockPlain b.Control = nil b.Succs = append(b.Succs[:0], ss) // Trash the empty blocks s0 & s1. if s0 != nil { s0.Kind = BlockInvalid s0.Values = nil s0.Succs = nil s0.Preds = nil } if s1 != nil { s1.Kind = BlockInvalid s1.Values = nil s1.Succs = nil s1.Preds = nil } return true } func fuseBlockPlain(b *Block) bool { if b.Kind != BlockPlain { return false } c := b.Succs[0] if len(c.Preds) != 1 { return false } // move all of b'c values to c. for _, v := range b.Values { v.Block = c c.Values = append(c.Values, v) } // replace b->c edge with preds(b) -> c c.predstorage[0] = nil if len(b.Preds) > len(b.predstorage) { c.Preds = b.Preds } else { c.Preds = append(c.predstorage[:0], b.Preds...) } for _, p := range c.Preds { for i, q := range p.Succs { if q == b { p.Succs[i] = c } } } if f := b.Func; f.Entry == b { f.Entry = c } // trash b, just in case b.Kind = BlockInvalid b.Values = nil b.Preds = nil b.Succs = nil return true }